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The Wing Commander Role-Playing Game
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Based on the Wing Commander series created by
Chris Roberts and Origin Systems, Inc.
Edited by
Stephen A. Rogers
Dedication
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For the brave crew of TCS Fenris and all the other crews consigned to Internet oblivion, for inspiring this editor in his own work and in the hopes that they may yet rise up once again.
Disclaimers
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This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/bync-sa/3.0/us/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
WING COMMANDER, WING COMMANDER II: VENGENCE OF THE KILRATHI, WING COMMANDER III: HEART OF THE TIGER, WING COMMANDER PRIVATEER, WING COMMANDER ARMADA, WING COMMANDER IV: THE PRICE OF FREEDOM amd WING COMMANDER: PROPHECY, and all related materials are Copyright 1990-1998 by Origin Systems, Inc., All Rights Reserved. WING COMMANDER: ARENA and all related materials are Copyright 2007 by Electronic Arts, Inc. WING COMMANDER: FREEDOM FLIGHT, WING COMMANDER: END RUN, WING COMMANDER: FLEET ACTION, WING COMMANDER: HEART OF THE TIGER, WING COMMANDER: THE PRICE OF FREEDOM, WING COMMANDER: ACTION STATIONS and WING COMMANDER: FALSE COLORS are Copyright 1992-1999 by Origin Systems, Inc. No challenge to the ownership and copyright of any of these materials is made or intended. No permission for use of any of these materials has been obtained by the WCRPG Project, and we're all certainly hoping EA doesn't decide to clamp down on us for it...
Portions of this document have been derived from the regs for The Edge of Chaos, A Wing Commander RPG, originally created by Mark Shotwell. A fair use document is available with the regulations for this game and is available for view on TEOC's official website at http://www.wcrpg.com.
WARNING: This rulebook consists of 100% matter. Any incidental contact of this book with antimatter in any form will result in a catastrophic explosion.
All of the contents included in this game will exert an equal but opposite force to any force applied to said contents. This phenomenon is not unique to this game.
The entire physical universe, including this book and its contents, could very well collapse back into an infinitesimally small space with little or no advance warning. Should a new universe re-emerge, the existence of this rulebook in that universe cannot be guaranteed.
Any reference to any life-form living, dead, or non-existent may or may not be coincidental and is probably intentional.TABLE OF CONTENTS
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Chapter One: Introduction
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Chapter Two: Characters
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Chapter Three: Skills
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- Power Skills
- Finesse Skills
- Physique Skills
- Intellect Skills
- Acumen Skills
- Charm Skills
- Command Skills
- Science Skills
- Navigation Skills
- Tactical Skills
- Engineering Skills
- Communications Skills
- Medicine Skills
Chapter Four: Traits
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Chapter Five: Equipment and Trading
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Chapter Six: Vehicles
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- Basic Rules Regarding Vehicles
- Creating and Modifying Vehicles
- Vehicle Catalog
- Non-Canonical Vehicle Catalog
Chapter Seven: Capital Ships
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- Basic Rules Regarding Capital Ships
- Creating and Modifying Capital Ships
- Capital Ship Catalog
- Non-Canonical Capital Ship Catalog
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- Vehicles, Capital Ships, and Fuel Consumption
- Planetary Exploration
- Interplanetary Travel
- Interstellar Travel
- Navigational Data
Chapter Nine: Combat
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- General Combat Rules
- Character-scale Combat
- Vehicle-scale Combat
- Capital Ship-scale Combat
- Mixed-scale Combat
Chapter Ten: Introduction to Gamemastering
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- Specific Functions of a Gamemaster
- Creating Materials
- Styles of Play
- Handling Irregularities in Play
- Game Play Phases
- A Short Example of Game Play
Chapter Eleven: Adventures and Campaigns
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Chapter Twelve: The Wing Commander Universe
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Appendix One: Charts and Tables
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Appendix Two: Templates
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Appendix Three: Glossary and Acronym Key
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Index
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NEXT: 1.0 Introduction
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