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General Topic DiscussionEdit

Are we going to also put up the UBW fighters from the Holding the Line story arc they are very well thaought out seeming designs.

What do you think sir you can message me back either here or on facebook Doc Wade (talk) 19:37, July 3 2014 (UTC)

  • I wouldn't object to generating materials from the Aces Club. Big problem I have with any of that stuff at this point is finding it; a lot of the old sites have got some serious site rot going on these days. If you could point me to some specific sites, that'd be extremely helpful (and if you could point me out to the stats for TCS Fenris, that'd be pretty freakin' awesome...). Capi3101 (talk) 21:25, July 3, 2014 (UTC)
    • I should clarify: I've been looking for the Fenris stats for quite some time; she was my introduction to the Aces back in the day, and had as much to do with how WCRPG got started as anything else. I'm willing to do anything you can point me to, though. TCS Orion would also be pretty cool to do, IMHO. Capi3101 (talk) 21:27, July 3, 2014 (UTC)
  • The website for HTL is htl.solsector.net. If you google battle group Valkyrie wing commander Doc Wade (talk) 01:11, July 6, 2014‎ (UTC)
    • Alright. Looks like the Google link gets the more specific information there. I'm seeing three non-canon UBW craft on the first link, the Intruder, Jaguar and Retaliator. Capship-wise there's the Arcadia and Nemesis that are obviously new; the others appear to be canon-craft with different names. Those five the only ones you would like to see, or are there others? Capi3101 (talk) 13:13, July 7, 2014 (UTC)
  • The Dauntless bomber is nice too. I was reading up on it do you happen to know if on refueling rates if you have the ramscoop do you add the ten per hour to size class or how does that all work as the carriers are supposed to produce more fuel than they us to refuel fighters. Doc Wade (talk) 20:05, July 9, 2014 (UTC)
    • The ramscoop only gives a craft the ability to try and regain some fuel while it's still in flight; it's generally assumed that it's refueled aboard its mother craft once it lands as part of the pre-flight for its next hop. In other words, it's assumed that a carrier stores a supply of aviation fuel that is completel seperate from its own fuel supply. By the same token, ordnance earmarked for a carrier's fighter wing is generally considered seperate from the carrier's own ordnance, though I did explictly state otherwise one time (in Vespus) in order to increase the tension in that campaign. In any case, a spacecraft equipped with a ramscoop may refuel its tanks in flight at a rate of ten fuel points per hour, per ramscoop installed.Capi3101 (talk) 16:31, July 17, 2014 (UTC)
    • I'll have to read up on the Dauntless; I've missed that one somehow. Capi3101 (talk) 16:31, July 17, 2014 (UTC)
  • There was one in the story line it was called the marauder nice looking ship havent found any stats on it but basically a lance fighter without the fission cannons, A/M reactor other than that I think its the same as the dragon trying to find it in the story to give a better description. Also what did you think on the idea of having your bombers cloaked behind the enemy carrier then decloak to launch adn recloak to run classic hit and run tactics but the only way to do it is lock on before decloaking then it would ake three rounds to decloak,launch,recloak and run for home but it would be extremely effective my brother and i have been working on a battlestar like vessel that can build fighters aboard. If a ship can build fighters aboard do you see an issue with modifying fighters underway as well Doc Wade (talk) 20:05, July 9, 2014 (UTC)
    • I'll need stats on the Marauder in order to replicate it as its designer intended. That said, there's nothing wrong with a complete homebrew. Some of the stuff I've got for Elegy is brand new; it doesn't exist anywhere else (other than names and maybe a few sketeches). Capi3101 (talk) 16:31, July 17, 2014 (UTC)
    • I see no problem with the notion of locking on torpedoes while cloaked; if that's something y'all want to do within your own gaming circle, go right ahead. That's really up to y'all's GM. Capi3101 (talk) 16:31, July 17, 2014 (UTC)
    • The notion of being able to build fighters aboard is interesting and I could see where it could lead to some stories in terms of getting proper supplies and such. Lexington and Shiraak from Armada are both intended to have the ability to manufacture items (mines, shipyards and fortresses) - that's what the Industrial Manipulator Modules were intended to do, and I don't see why you couldn't do something similar (i.e. use Manipulator modules as single berths in which one fighter at a time can be manufactured). A Repair Bay Module could also then be incorporated for underway modifications, which would function using the rules for craft modifications as listed towards the end of Chapter 6.3 of the Core Rules. Supply is your key issue with this kind of system - you either have to have a craft that can mine and process the materials it needs on its own (a time consuming process), or fairly regular visits from supply transports, both of which will be dependent on your campaign and a decision made by your GM. Capi3101 (talk) 16:31, July 17, 2014 (UTC)

Just wanted to let you know that I heard back from Kevin Scholl this morning; I have his permission to use his craft from the Task Force 16 site. I don't know how to contact Rajan Ragupathy about his stuff from the CBG Valkyrie site (I'm prety sure - though assuming - that the email link is rotten). I have been in contact with a couple of the other former Aces administrators, though, so we'll see how much more from them we can put up. Just wanted to pass the word along. Capi3101 (talk) 13:49, July 30, 2014 (UTC)

Awesome sounds completely awesome I tried to get a message to Rajan through facebook got no reply but thank you for the work you have done on these fighters. Doc Wade (talk)

I may be wrong but I thought the Retaliator had 18 Missiles total not sure what this will do to the cost but I may be wrong have a good day. Doc Wade (talk) 16:29, August 19, 2014 (UTC)

  • I was a bit confused there myself - from the CBG Valkyrie website, it looks like it either had a loadout of twelve or eighteen, and in the eighteen-missile loadout the extra six missiles were just standard ImRecs. Assuming those are Image Recognition, Standard missiles, adding them to the load plus the cost of an extra +2 to the Modified Chassis and two more Triple Light Ordnance Hardpoints would raise the cost by 35.2 million credits by my calculations, to 418,577,750. I elected to not put them in the standard loadout because A) why have standard IRs when you've got the advanced ones available and B) it's a Border Worlds design and I hold to the notion that the Border Worlds is just a frontier power, and it would make the fighter prohibitively expensive for them to field. Prudence would say that I should make notes for a variant, so I'll just do that real quick. Feel free to use whichever version you choose. Capi3101 (talk) 18:15, August 20, 2014 (UTC)

Doc Wade (talk) 22:55, January 3, 2016 (UTC) capi just wondeeing what dimensions you used forbthe arcadia carriers all my reading suggest she is slightly bigger than a yorktown class which is SC 24 just wondering

  • I'll have to go back through my notes to check to see if I still have anything on the size conversion; we are talking about stuff I was working on 16 months ago. All the images I have of the Arcadia are two dimensional, though, so I probably had to use some kind of proportionality constant or a mass-to-volume conversion to come up with the craft's final set of dimensions. If I can't find it in my notes, I'll try my usual set of conversions to see which one was applied in this case. I'll have to get back to you later. Capi3101 (talk) 16:20, January 4, 2016 (UTC)
  • Okay...I've reviewed what I did back then. I did indeed use a conversion to come up with a final volume for the craft, in this case my early mass-to-volume conversion factor of 34.447 m3 per metric tonne. The trouble with this conversion factor (as I later learned through refining the process for craft for which I didn't have access to images of all three dimensions) is that it generally comes up too small, and that's born out if you use a direct pixel-to-meter conversion and go with the listed length. From the Aces page, the top-down model is 517 pixels long and 97 wide, which given that the length corresponds to 850 meters, the ship is 159.48 meters across the beam. Those figures you can take to the bank. Problem is, given the converted volume and the method of calculating bounding box, the craft would only be 19.95 meters in draught; some fighters are taller than that. TL,DR here - the carrier is too small as listed, as no doubt you've figured out on your own.

    The refined calculation process would've taken into account an average value based on the length of the craft - a factor of 6 * (length / 3)3, which plugging in 850 meters gives a volume of 136,472,222.22 m3, and then averaging the two values gives 69,588,160.72 m3 as a final volume - somewhere in SC 24, a typical carrier size for WCRPG; draught there would be 513.35 m, so that's not a terribly realistic result. Another method would involve simply adjusting the original result by an order of magnitude up (to 27,040,992.08 m3 - in SC 23); draught would then be 199.48 m. A final possibility is to assume the craft's draught is the same as its beam (a reasonable assumption given the design of most Terran-ships in the WC universe); that gives a result of 21,618,789.84 m3, which is also in SC 23; of the given possibilities, that's probably the most realistic figure of the bunch, so that's the one I'd roll with. Based on that, I'd assume the ship would be SC 23, and therefore would need to change to a Very Light Dreadnought chassis. Nothing else would change, though you could keep the accommodations as is and shunt all the available remaining space directly to the hangars - eliminating the need for Hangar Bay Modules entirely. That opens up eleven accessory spots. Assuming those stay empty, the craft's new cost is ¤105,354,974,060, its new HD ratings are 51/48/63, and its hangar capacity becomes 306,875 m3, all coming from extra accommodation space. That would give you much more space to play around with adding additional craft for the ship's wing; I know that's something you've been asking about of late on the CIC forums. I'll consider making these changes to the craft permanent (which I can do, given that there aren't any hardcopies of this data floating about anywhere...). Capi3101 (talk) 18:16, January 4, 2016 (UTC)

Thanks for taking a look Capi my brother was asking about the standard air wing which is where that all started from. I like what I have set up for them. Any suggestions from you would be appreciated.Doc Wade (talk) 20:47, February 26, 2016 (UTC)

  • No problem. If I can think of any suggestions, I'll be sure to pass them along. Meantime, feel free to ask more questions. Capi3101 (talk) 15:33, February 29, 2016 (UTC)

MarauderEdit

1413 marauder

Confederation F-60A Marauder Medium Fighter (Image ©1996 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club.

A versatile all-around craft, the Confederation's F-60A Marauder combined tried and true technologies with new innovations. An efficient powerplant, superior handling, and strong, versatile armament gave the fighter promise, but the introduction of a new generation of post-war fighters ended the Marauder's career early.

Douglas Aerospace F-60A Marauder Medium Strike Fighter
Chassis/Weight: Light Military Fightercraft Size Class: 8 (757.84 m3)
SI: 5,441 Cost: ¤488,491,750 HD/BHD/FHD: 21/33/27 INIT: +9
(Seventh Class Engine)
Max Speed: 450/1200 kps kps (3/7)
SHP: 2,500
(Third Class Capital Ship Shields)
AHP: 1,650
(Isometal; 2.75 cm)
Guns: Mass Driver Cannon, Charging (0.5/4/300)
Meson Blaster, Heavy (3/5/35)
Stormfire Gun Mk. II (15/5/21)
Ordnance: Heat Seeker, Long Range (LRHS) (1/8-28/400)
Image Recognition, Medium Range (MRIR) (1/8-27/350)
Friend-or-Foe, Enhanced Long Range (ELRIFF) (1/6-28/280)
Leech, Enhanced (EL) (1/8-28/150)
Torpedo, Pike (11/4-22/2000)
X: Shroud
Crew/Passengers: 2/0
(2 0.78125 m3 Airplane Seats)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar; Ion Engine}, Modified Chassis +9, Capital Ship Shield Adapter, Scout Module, Cloaking Shroud (see Notes), ECM Module (-5 HD), Akwende Drive, Countermeasure Pod Dispenser (30 charges), Afterburner (x2.67), Autoslide Thruster Assembly x1, Maneuvering Thrusters x1, Auto-Repair System +10, Gun Cooler +5, ITTS, Tracking Computer, Ejection Seat, Weapon Station x11 (Gun Hardpoint x6 (Foreward Narrow; Mass Driver x4, Meson x2), Gun Sponson x1 (Aft; Stormfire), Quad Light Ordnance Hardpoint x2 (Foreward Narrow; LRHS x4, MRIRx2, ELRIFFx1, ELx1), Dual Heavy Ordnance Hardpoint x2 (Foreward Narrow; TORP)).
Flaws/Bonuses: None.
NOTES: This craft is equipped with a Cloaking Shroud device. This device must be toggled on and off; while active, the vehicle gains a -10 HD/FHD bonus but may not fire weapons.

Fighter status: Inactive (Reserves)

DauntlessEdit

contributed by capi3101, based on a design originally by Rajan Ragupathy for the Wing Commander Aces Club

The Union of Border Worlds is the smallest and weakest of the known factions. The Border Worlders are heavily outnumbered by the Kilrathi, and would be outnumbered even worse by the Nephilim. If they were to have any chance of winning major fleet battles, they needed a way of inflicting as much damage as possible on the enemy fleets. This was what lead to the development of the Dauntless heavy bomber. The Dauntless is, to put it simply, a ship captain's worst nightmare. These giant bombers carry twelve lethal ship killer torpedoes, and just as importantly, can fire all those torpedoes in one devastating attack run. This means that a single Dauntless can tear apart the largest super carrier, battleship or space station. A full squadron of these bombers can turn a fleet to gutted hulks in a matter of minutes. The Dauntless also carries very heavy armour and shielding. In fact, the Dauntless has heavier defenses than the typical corvette. Their hulls are also extremely rugged, and they can keep flying even after heavy damage. This allows the bombers to survive the deadly flak from enemy capships. The Dauntless also carries twin particle cannon turrets to ward off enemy fighters, along with ample missile decoys. However, the bombers do need heavy fighter escort to survive their bombing runs. Their low speed and agility makes them poor dogfighters, and they have no anti-fighter weapons apart from their turrets. Each bomber would ideally be escorted by one light or medium fighter, with another squadron of fighters flying cover. This would make make it almost impossible for enemy fighters to stop the bombing run.

B-7 Dauntless Heavy Bomber
Chassis/Weight: Light Military Fightercraft Size Class: 8 (1,033.414 m3)
SI: 9,918 Cost: ¤961,530,125 HD/BHD/FHD: 51/63/56 INIT: +8
(Sixth Class Engine)
Max Speed: 300/600 kps (2/4)
SHP: 6,000
(Sixth Class Capital Ship Shields)
AHP: 3,750
(Tungsten; 18.75 cm)
Guns: Particle Cannon, Heavy (3/4/42) Ordnance: Torpedo, Firestorm (7/4-18/1600) X: None
Crew/Passengers: 5/0
(5 0.78125 m3 Airplane Seats)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +6, Reinforced Chassis (+11 cm), Capital Ship Shield Adapter, Scout Module, ECM Module (-5 HD), Akwende Drive, Countermeasure Pod Dispenser (25 charges), Afterburner (x2.00), Auto-Repair System +25, Gun Cooler +1, ITTS, Tracking Computer, Ejection Seat, Weapon Station x6 (Dual Gun Turret x2 (360°; Particle Cannon), Quad Heavy Ordnance Hardpoint x2 (Foreward Narrow; TORP), Dual Heavy Ordnance Hardpoint x2 (Foreward Narrow; TORP))..
Flaws/Bonuses: Inefficient Use of Interior Space. Not Easily Modified (-4 Accessories).
NOTES: This design is incapable of atmospheric flight.

ArcadiaEdit

1402 arcadia

Border Worlds CV-15 Arcadia-class Medium Carrier (Image ©1997 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club.

The first ships in the Border Worlds navies to be built from the keel up as carriers, the BWS Arcadia and her four sisters help form the backbone of the factions' fleets. Though only marginally larger than a Confed light carrier, the ships are incredibly efficient in construction and operation. Heavy with close-in defensive systems, the carriers require cruiser and destroyer escort for long-range and anti-capship situations.

Union of Border Worlds CV-15 Arcadia-class Medium Carrier
Chassis/Weight: Super Light Dreadnought Size Class: 20 (2,704,099.21 m3)
SI: 20,794 Cost: ¤105,161,134,060 HD/BHD/FHD: 78/78/90 INIT: +6
(Seventh Class Engine)
Max Speed: 120 kps (1)
SHP: 10,000
(Tenth Class Shields)
AHP: 10,002
(Isometal; 16.67 cm)
Guns: Laser, Long Range (1/8/38)
Stormfire Gun Mk. II (15/5/21)
Ordnance: Image Recognition, Enhanced Long Range (ELRIR) (1/18-55/520)
Heavy Torpedo, Lance (1/41013/8000)
Capship Missile (1/0.1 AU/60000)
X: None
Crew/Passengers: 1,000/0
(50 25 m3 Single Cabins, 950 12.5 m3 Steerage Cabins)
Cargo Capacity: 3,195 m3
(320 m3 base, 2,875 m3 from accommodations)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Apprehension Module x1, Hospital Module x1, Emergency Stasis Unit, ECM Module (-5 HD), SWACS Module x1, Repair Bay Module x1, Fuel Tank x1, Ramscoop x1, Phase Shields, Tractor Beam, Backup Sensor Array x1, Backup Communications Array x1, Gun Cooler +18, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x27 {Escape Pod x27 (46 0.54 m3 EEV)}, Hangar Bay Module x4, Carrier Systems x4, Weapon Station x32 (Gun Barbette x16 (Portside x8, Starboard x8; Stormfire), Triple Gun Turret x4 (Forward OTS x2, Aft OTS x2; Laser), Light Ordnance Turret, Bank x2 (360°; ELRIR x25), Hex Heavy Ordnance Hardpoint x2 (Foreward Narrow; TORP), Heavy Ordnance Hardpoint, Tube x2 (Foreward Narrow; Capship)).
Flaws/Bonuses: Sluggish Handling (-1 INIT).
NOTES: The standard compliment for this craft includes fifty officers and 950 combined enlisted personnel and aerospace crew.

The standard flight compliment for this class is 91 small craft; total hangar capacity is 180,000 m3. The cost of this craft has been calculated assuming a compliment of 18 YF-116A Lynx Light Scout Fighters, 18 F/A-43 Intruder Medium Fighters, 18 HF-95A Jaguar Heavy Fighters, 18 B-7 Dauntless Heavy Bombers, 9 EF-95 Stalker Electronic Warfare Craft and 10 SAR-13 Phoenix Shuttles, each with default specifications.

This craft also commonly carries a flight wing with a Strike Role emphasis; in this configuration the cost of the craft is reduced to ¤98,144,095,690 and its compliment consists of 27 YF-116A Lynx Light Scout Fighters, 9 SF-25 Retaliator Space Superiority Fighters, 27 HF-95A Jaguar Heavy Fighters, 9 B-7 Dauntless Heavy Bombers, 9 EF-95 Stalker Electronic Warfare Craft and 10 SAR-13 Phoenix Shuttles.

Known ships of the class include BWS Arcadia (CV-15), BWS Valeria (CV-16), BWS Littenia (CV-17), BWS Mounteria (CV-18) and BWS Panneria (CV-19).

LynxEdit

1411 lynx

Border Worlds YF-116A Lynx Light Scout Fighter (Image ©1999 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club.

In looking for a replacement for the aging Banshee light fighter, the Union continues its trend of utilizing equipment long thought uselessly outdated, to produce a high performance fighter. Mostly engines with a cockpit strapped between, the Lynx is fast and agile (owing to its thrust vectored exhausts), and closely grouped weapons maximize damage potential. Currently in the midst of a long testing cycle, the Lynx could well become the light fighter of the future for the Border Worlds.

McCall Industries YF-116A Lynx Light Scout Fighter
Chassis/Weight: Very Light Military Fightercraft Size Class: 7 (413.37 m3)
SI: 3,291 Cost: ¤219,522,875 HD/BHD/FHD: 20/33/27 INIT: +9
(Seventh Class Engine)
Max Speed: 620/1,500 kps (4/9(+2))
SHP: 2,000
(Second Class Capital Ship Shields)
AHP: 1,150
(Tungsten; 5.75 cm)
Guns: Laser Cannon, Civilian Grade (5/5/18)
Particle Cannon, Heavy (3/4/42)
Stormfire Gun Mk. II - 600 rounds (15/5/21)
Ordnance: Dumb-Fire (DF), Rocket (17/2-9/100)
Heat Seeker, Long Range (LRHS) (1/8-28/400)
Image Recognition, Enhanced Long Range (ELRIR) (1/18-55/520)
X: None
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +7, Capital Ship Shield Adapter, Scout Module, ECM Module (-5 HD), Countermeasure Pod Dispenser (24 charges), Afterburner (x2.42), Autoslide Thruster Assembly x1, Maneuvering Thrusters x2, Gun Cooler +3, ITTS, Tracking Computer, Ejection Seat, Weapon Station x11 (Gun Hardpoint x5 (Foreward Narrow; Laser x2, Particle Cannon x2, Stormfire x1), Dual Light Ordnance Hardpoint x2 (Foreward Narrow; LRHS), Light Ordnance Hardpoint x2 (Foreward Narrow; ELRIR), Light Ordnance Hardpoint, Tube x2 (Foreward Narrow; Rocket x9)).
Flaws/Bonuses: Inefficient Use of Interior Space (-10% Accommodation and Cargo Space). Inadequate Cooling System (Craft may travel at a maximum of ½ is listed maximum speed without incident; it takes 5% Engine Damage per minute above that threshhold).
NOTES: This design is currently in the development and testing phase with some limited operational deployment ongoing.

JaguarEdit

1410 jaguar

Border Worlds HF-95A Jaguar Heavy Fighter (Image ©1997 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club

The first dedicated pure heavy fighter in the Union of Border Worlds' arsenal, the Jaguar combines solid defensive capabilities with a powerful offensive platform. Though the Jaguar is unspectacular in any one particular performance category, its overall versatility and balance of offense power with ample defenses make it a force on par with standard frontline heavy fighters of more financially-equipped factions. The basic airframe is quite flexible, and adaptable to a variety of subtypes. In particular, development of a dedicated Electronic Warfare platform led to the EF-95C Stalker.


Verrier Underground HF-95A Jaguar Heavy Fighter
Chassis/Weight: Very Light Military Fightercraft Size Class: 7 (654.495 m3)
SI: 4,007 Cost: ¤322,356,070 HD/BHD/FHD: 23/36/30 INIT: +9
(Seventh Class Engine)
Max Speed: 440/1150 kps (3/7 (+1))
SHP: 2,250
(Third Class Capital Ship Shields)
AHP: 1,475
(Tungsten; 7.38 cm)
Guns: Tachyon Gun, Heavy (4/3/70)
Tachyon Gun, Light (4/4/50)
Stormfire Gun Mk. II - 600 rounds (15/5/21)
Ordnance: Heat Seeker, Long Range (LRHS) (1/8-28/400)
Image Recognition, Enhanced Long Range (ELRIR) (1/18-55/520)
X: None
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +4, Capital Ship Shield Adapter, Scout Module, ECM Module (-5 HD), Ramscoop x1, Akwende Drive, Countermeasure Pod Dispenser (25 charges), Afterburner (x2.61), Maneuvering Thrusters x1, Auto-Repair System +15, Gun Cooler +3, ITTS, Tracking Computer, Ejection Seat, Weapon Station x7 (Gun Hardpoint x4 (Foreward Narrow; Tachyon x2, Light Tachyon x 2), Dual Gun Sponson x1 (Aft; Stormfire), Quad Light Ordnance Hardpoint x2 (Foreward Narrow; LRHS x4, ELRIR x4)).
Flaws/Bonuses: Substandard Scanning Equipment (+1 Range Penalty).

RetaliatorEdit

contributed by capi3101, based on a design originally by Rajan Ragupathy for the Wing Commander Aces Club

The Retaliator is the Union's newest and deadliest fighter. It was created in the years following the Black Lance Incident and was originally based on the F-107 Dragons captured by the Border Worlders. The Retaliator is designed to dominate any battlefield by killing enemy fighters with extreme prejudice. While it isn't as powerful as Confed's F-109 Vampire, it's nevertheless very good at its job. Like most superiority fighters, the Retaliator is fast and agile, with heavy shielding and ample missile decoys. However, its biggest asset is its devastating firepower; it packs a total of eight powerful cannons, plus a massive loadout of short, medium and long range missiles. This firepower is enhanced by an excellent avionics suite, including a powerful fire-control radar, anti-cloak sensors, and a deadly accurate autotracking system for the guns. These features make the Retaliator a deadly opponent, both in long range missile duels and close quarters dogfighting. When engaging large groups of enemy fighters, Retaliator pilots normally open fire at 15,000-20,000 klicks, wiping out as many fighters as possible with LRIR and FoF missiles. They then close in and rip into the survivors with their guns and short range missiles. Very few Kilrathi or Nephilim fighters can last very long against such a sustained assault. In fact, the unofficial nickname for this fighter is the "Widowmaker". However, the Retaliator does have one major weakness: cost. The Border Worlders can only afford to build it in very small numbers, probably only one squadron per Arcadia-class carrier. Also, the only way they could afford the fighter at all was by deleting any expensive extras like cloaks, jump drives, and M/AM drives. This makes the Retaliator less versatile than most superiority fighters.

SF-25 Retaliator Superiority Fighter
Chassis/Weight: Light Military Fightercraft Size Class: 8 (861.18 m3)
SI: 5,252 Cost: ¤383,377,750 HD/BHD/FHD: 22/39/34 INIT: +9
(Seventh Class Engine)
Max Speed: 500/1,200 kps (3/7 (+1))
SHP: 3,500
(Fourth Class Capital Ship Shields)
AHP: 1,500
(Tungsten; 7.5 cm)
Guns: Reaper Cannon, Heavy (5/5/35)
Stormfire Gun Mk. II - 800 rounds (15/5/21)
Tachyon Gun, Heavy (4/3/70)
Ordnance: Image Recognition, Long Range (LRIR) (1/18-55/350)
Friend-or-Foe, Long Range (LRIFF) (1/8-24/250)
X: None
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +8, Capital Ship Shield Adapter, Scout Module, ECM Module (-10 HD), ECCM Module (+40 Target HD), Ramscoop x1, Countermeasure Pod Dispenser (36 charges), Afterburner (x2.40), Autoslide Thruster Assembly x1, Maneuvering Thrusters x1, Gun Cooler +3, ITTS, Tracking Computer, Ejection Seat, Collapsible Sections, Weapon Station x10 (Gun Hardpoint x4 (Forward Narrow; Tachyon), Dual Gun Sponson x1 (Forward; Stormfire), Dual Gun Sponson x1 (Aft; Reaper), Triple Light Ordnance Hardpoint x4 (Forward Narrow; LRIRx2, LRIFFx2)).
Flaws/Bonuses: Substandard Scanning Equipment (+1 Range Penalty).
NOTES: The ECCM Module has the same cost as an ECM Module and has the effect of raising its target's HD rating only.

A limited-run variant of this craft, the SF-25/B, exists. This variant includes six Image Recognition, Standard (1/8-24/250) missiles in addition to its normal ordnance load, replaced the Modified Chassis +8 with a Modified Chassis +10 and includes two additional Triple Light Ordnance Hardpoints. The cost of this variant is ¤418,577,750; it otherwise uses the same set of stats.

IntruderEdit

contributed by capi3101, based on design originally by Rajan Ragupathy for the Wing Commander Aces Club.

The F/A-43 Intruder is the UBW's new medium fighter, replacing older designs such as the Hellcat and Vindicator. The Intruder performs much better in both space and atmosphere than the older designs and it has the additional advantage of being jump capable. It is also cheap and easy to build, making it an ideal baseline fighter for the Border Worlds Navy. It is a typical "jack-of-all-trades medium fighter"; it isn't specialized for any one role, but it can perform most jobs reasonably well. It has good speed and agility, moderately strong shielding and a powerful weapons loadout. The fighter's missile bays can also carry a wide variety of air to ground weapons, including high explosive, armor-piercing and cluster bombs. Intruders have very good targeting sensors, allowing them to carry out precision attacks. This makes them very effective at supporting Border Worlds ground forces. The missile bays can also carry HARM missiles for SEAD or bomber escort missions.

F/A-43 Intruder Medium Fighter
Chassis/Weight: Very Light Military Fightercraft Size Class: 7 (654.495 m3)
SI: 3,498 Cost: ¤371,698,750 HD/BHD/FHD: 20/35/27 INIT: +9
(Seventh Class Engine)
Max Speed: 475/1,200 kps (3/7 (+1))
SHP: 2,250
(Third Class Capital Ship Shields)
AHP: 1,100
(Tungsten; 5.5 cm)
Guns: Leech Gun (6/4/0)
Meson Blaster, Standard (3/5/28)
Particle Cannon, Heavy (3/4/42)
Ordnance: Image Recognition, Enhanced Long Range (ELRIR) (1/18-55/520) X: None
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +8, Capital Ship Shield Adapter, Scout Module, ECM Module (-5 HD), Ramscoop x1, Akwende Drive, Countermeasure Pod Dispenser (25 charges), Afterburner (x2.53), Maneuvering Thrusters x1, Auto-Repair System +5, Gun Cooler +2, ITTS, Tracking Computer, Ejection Seat, Weapon Station x8 (Gun Hardpoint x6 (Foreward Narrow; Leech x2, Meson x2, Particle Cannon x2), Quad Light Ordnance Hardpoint x2 (Foreward Narrow; ImRec)).
Flaws/Bonuses: Design Not Easily Modified (-3 Accessories). Sub-Standard Construction (10% chance of total Armor failure on Armor Hits).
NOTES: This craft can be configured for Wild Weasel missions, with four Anti-Radiation (AR) (3/9-12/600) missiles replacing four ImRec missiles. In this configuration, the cost of the craft is lowered to ¤318,038,750; it otherwise uses the same set of stats.

This craft can also be configured for ground assault utilizing four Anti-Radiation, Cluster Sub-Munition (AR-C) (1/8-10/400) missiles, which replace four ImRec missiles. In this configuration, the cost of the craft is lowered to ¤316,998,750; it otherwise uses the same set of stats.

StalkerEdit

contributed by capi3101, based on a design originally by Rajan Ragupathy for the Wing Commander Aces Club

The Union of Border Worlds is the only faction that utilizes a craft dedicated solely to electronic warfare. Border Worlds strategists realized years ago that a faction so badly outnumbered by its neighbors can't afford to fight a conventional war of attrition; instead they needed to inflict maximum damage on the enemy forces while still keeping their own forces intact. One result of this thinking was the Dauntless bomber. Another is the Stalker, which is designed to cripple (or destroy if possible) an opponent's ability to fight effectively. Each Stalker carries powerful jamming pods that can scramble enemy scanners and tracking systems, effectively blinding enemy fighters and ground forces. This in turn gives Border Worlds fighter or bomber pilots a much better chance of destroying their targets while taking fewer casualties in the process. When dealing with capital ships, the Stalker has an even more effective weapon - the Blinder missile. This high speed warhead can punch through a capital ship's phase shields, then flood the ship's scanners with "noise", rendering them useless. A single Blinder missile can disable most capships, which means that a Stalker can cripple up to four capships during a single mission. The 'blinded' capships can then easily be destroyed by Border Worlds bombers. The Stalker is very lightly armed. Its only defensive weapon is a single Stormfire cannon, as it simply isn't designed to take on enemy fighters. Instead, it relies on its speed, stealth and jamming capabilities to avoid detection. Stalkers are usually escorted by flights of light fighters.

EF-95 Stalker Electronic Warfare Craft
Chassis/Weight: Very Light Military Fightercraft Size Class: 7 (688.94 m3)
SI: 4,071 Cost: ¤421,135,250 HD/BHD/FHD: 11/34/28 INIT: +2
(Seventh Class Engine)
Max Speed: 480/1,200 kps (3/7 (+1))
SHP: 2,850
(Third Class Capital Ship Shields)
AHP: 1,200
(Tungsten; 6.00 cm)
Guns: Stormfire Gun Mk. II (15/5/21)
Ordnance: Blinder (1/8-28/0†) X: None
Crew/Passengers: 3/0
(3 0.78125 m3 Airplane Seats)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar, Ion Engine}, Capital Ship Shield Adapter, Cloaking Shroud (see Notes), ECM Module (-15 HD), ECCM Module (+15 Target HD), Ramscoop x1, Akwende Drive, Countermeasure Pod Dispenser (20 charges), Afterburner (x2.5), Maneuvering Thrusters x1, ITTS, Tracking Computer, Weapon Station x3 (Gun Hardpoint x1 (Foreward Narrow; x), Dual Light Ordnance Hardpoint x2 (Foreward Narrow; Blinder)).
Flaws/Bonuses: Design Not Easily Modified (-3 Accessories). Sub-Standard Construction (10% chance of total Armor failure on Armor Hits).
NOTES: This craft is equipped with a Cloaking Shroud device. This device must be toggled on and off; while active, the vehicle gains a -10 HD/FHD bonus but may not fire weapons.

This craft is equipped with Blinder Missiles. These weapons require three rounds to lock on target, can bypass shields and destroys the target's Sensors on impact. Spoof DC 55. Each missile costs ¤28,000,000.

NemesisEdit

contributed by capi3101, based on design originally by Rajan Ragupathy for the Wing Commander Aces Club.

BWS Nemesis is the first of the Border Worlds Navy's new line of raider battlecruisers. She is fast, well-shielded, stealthy and above all armed to the teeth, making her a match for any enemy cruiser, battlecruiser or pocket battleship. She is a dedicated capship killer; her heavy plasma guns are boosted for extra range and faster re-fire rates, making them equal in hitting power to anti-matter guns. This gives Nemesis the equivalent of sixteen AMGs, a massive level of firepower for a ship of her size. Not only that, she mounts four triple anti-ship torpedo launchers, making her truly lethal in a capship duel. Nemesis also carries four Stalker EW craft for 'blinding' her opponents along with four Intruder fighters for CAP and point defense. While Nemesis normally operates as part of a battle group, she can also break off and act as a solo raider. She can easily slip through enemy lines, search out and destroy strategic targets such as convoys, supply depots and re-fuelling stations. Her firepower allows her to quickly destroy any targets she attacks and escape before enemy reinforcements arrive.

Union of Border Worlds CB-201 Nemesis-class Battlecruiser
Chassis/Weight: Super Light Battlecruiser Size Class: 19 (2,066,827.42 m3)
SI: 40,952 Cost: ¤150,290,043,160 HD/BHD/FHD: 31/47/58 INIT: +7
(Seventh Class Engine)
Max Speed: 160 kps (1)
SHP: 26,000
(Tenth Class Shields†)
AHP: 7,500
(Tungsten; 37.5 cm)
Guns: Anti-Matter Gun (1/8/300)
Plasma Cannon, Enhanced (0.5/6/600)
Stormfire Gun Mk. II (15/5/21)
Ordnance: Image Recognition, Enhanced Long Range (ELRIR) (1/18-55/520)
Heavy Torpedo, Lance (1/41013/8000)
X: None
Crew/Passengers: 720/80
(800 25 m3 Single Cabins)
Cargo Capacity: 400 m3
(400 m3 base)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Hospital Module x1, ECM Module (-20 HD), Repair Bay Module x1, Ramscoop x1, Backup Shield Generator Mount x2 {Tenth Class Shield, Sixth Class Shield}, Gun Cooler +13, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x6 {Escape Pod x6 (166 0.15 m3 EEV)}, Half Hangar Bay Module x1, Carrier Systems x2, Weapon Station x28 (Gun Barbette x12 (Forward Hemisphere x3, Aft Hemisphere x3, Portside Hemisphere x3, Starboard Hemisphere x3; Stormfire), Dual Gun Turret x4 (Forward OTS x1, Aft OTS x1, Portside OTS x1, Starbard OTS x1; Antimatter Gun), Dual Gun Turret x4 (Forward OTS x1, Aft OTS x1, Portside OTS x1, Starbard OTS x1; Plasma), Light Ordnance Sponson, Bay x4 (Forward x1, Aft x1, Portside x1, Starboard x1; ImRecx100), Triple Heavy Ordnance Hardpoint, Bank x4 (Forward Narrow x1, Aft Narrow x1, Portside Narrow x1, Starboard Narrow x1; TORP)).
Flaws/Bonuses: None.
NOTES: The standard flight compliment for this class is 8 small craft; total hangar capacity is 11,250 m3. The cost of this craft has been calculated assuming a compliment of 4 F/A-43 Intruder Medium Fighters and 4 EF-95 Stalker Electronic Warfare Craft, each with default specifications.

Known ships of the class include BWS Nemesis (CB-201).

MagellanEdit

1107 cabot

Magellan-class Frigate (Image ©1999 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club

Originally envisioned as AA and fleet picket vessels, Magellan-class frigates never enjoyed popular use in the Confederation Navy. A lack of armor and no appreciable energy weapons led to the belief that they simply could not hold their own in a heavy firefight. Indeed, ships of the Magellan-class are in no way anti-capship vessels, with their only heavy offensive weapons being three fixed torpedo mounts (two forward and one aft). However, occasionally one does show up in its original intended role; such is the case with TCS John Cabot, where a recent update has led to the automation of several systems and improved target tracking capabilities. Together with the established DSSS systems, these upgrades have placed Cabot among the most capable detection platforms currently serving in ConFleet. Five missile launcher mounts, each capable of holding at any one time 8 missiles of various types, are able to provide a significant long-range AA defense while eight Stormfire Close-In Weapons System (CIWS) turrets offer protection from torpedo and missile attacks and allow Cabot to engage fighters and bombers within 5000 klicks.


FF-207 Magellan-class Frigate, Block III (FF-287 John Cabot) Variant
Chassis/Weight: Light Destroyer Size Class: 18 (716,500.17 m3)
SI: 17,170 Cost: ¤70,024,323,500 HD/BHD/FHD: 25/42/57 INIT: +7
(Seventh Class Engine)
Max Speed: 220 kps (1)
SHP: 10,000
(Tenth Class Shields)
AHP: 7,002
(Isometal; 11.67 cm)
Guns: Stormfire Gun Mk. II (15/5/21) Ordnance: Image Recognition, Enhanced Long Range (ELRIR) (1/18-55/520)
Torpedo, Pike (11/4-22/2000)
X: None
Crew/Passengers: 362/18
(380 25 m3 Single Cabins)
Cargo Capacity: 700 m3
(200 m3 base, 500 m3 from accommodations)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Hospital Module x1, ECM Module (-20 HD), SWACS Module x3, Ramscoop x1, Phase Shields, Gun Cooler +7, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x4 {Escape Pod x4 (118 0.21053 m3 EEV)}, Weapon Station x16 (Gun Sponson x8 (Foreward Narrow; Stormfire), Octuple Light Ordnance Turret, Bay x5 (Foreward OTS x3, Aft OTS x2; ImRec x80), Heavy Ordnance Hardpoint, Tube x3 (Foreward Narrow; TORP x10)).
Flaws/Bonuses: None.
NOTES: Known ships of this variant include TCS John Cabot (FF-287).

AntietamEdit

1401 antietam

Antietam-class Battle Carrier (Image ©1996 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club.

The five vessels of the Antietam-class were developed in an effort to field a powerful carrier capable of defending itself from capital ship attack. The ships were heavily armed and armored with a superior layout for flight operations, but due to operating costs enjoyed only a short term in active service.

Douglas Aerospace Capital Ship Division CVB-90 Antietam-class Battle Carrier
Chassis/Weight: Light Dreadnought Size Class: 25 (84,281,213.02 m3)
SI: 25,470 Cost: ¤442,370,553,830 HD/BHD/FHD: 52/52/68 INIT: +6
(Sixth Class Engine)
Max Speed: 120 kps (1)
SHP: 10,000
(Tenth Class Shields)
AHP: 12,000
(Isometal; 20.00 cm)
Guns: Anti-Matter Gun (1/8/300)
Laser, Long Range (1/8/38)
Particle Cannon, Heavy (3/4/42)
Stormfire Gun Mk. II (15/5/21)
Ordnance: Heavy Torpedo, Lance (1/41,013/8,000)
Capship Missile (1/0.1 AU/60,000)
X: Tractor Beam
Crew/Passengers: 3,260/240
(420 100 m3 Staterooms, 3,080 25 m3 Single Cabins)
Cargo Capacity: 25,600 m3
(25,600 m3 base)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Apprehension Module x1, Hospital Module x1, Emergency Stasis Unit, ECM Module (-10 HD), SWACS Module x1, Repair Bay Module x1, Fuel Tank x1, Ramscoop x2, Phase Shields, Tractor Beam, Gun Cooler +19, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x45 {Escape Pod x45 (97 0.25714 m3 EEV)}, Quarter Hangar Bay Module x1, Carrier Systems x6, Weapon Station x30 (Gun Barbette x8 (Forward x2, Portside x2, Starboard x2, Aft x2; Antimatter Gun), Dual Gun Turret x12 (360°; Particle Gun x8, Laser x4), Dual Gun Turret x6 (Forward OTS x2, Aft OTSx2, 360°x2; Stormfire), Dual Heavy Ordnance Turret, Bank x2 (Foreward Narrow; TORP x25), Heavy Ordnance Hardpoint, Tube x2 (Foreward Narrow; Capship x10)).
Flaws/Bonuses: Sluggish Handling (-20 Starship Piloting).
NOTES: The standard compliment for this craft includes 180 officers and 3080 combined enlisted personnel and aerospace crew.

The standard flight compliment for this class is 92 small craft; total hangar capacity is 440,000 m3 (140,000 m3 from Accommodations). The cost of this craft has been calculated assuming a compliment of 18 F-106A Piranha Scout Fighters, 18 F/A-105A Tigershark Medium Multi-Purpose Fighters, 18 F-108 Panther Class-B Space Superiority Fighters, 18 F-60A Marauder Medium Strike Fighters, 10 Hercules Marine Shuttles and 10 SAR-13 Phoenix Shuttles.

Known ships of the class include TCS Antietam (CVB-90), TCS Richmond (CVB-91), TCS New Market (CVB-92), TCS Shiloh (CVB-93) and TCS Chattanooga (CVB-94).

AuroraEdit

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club.

Fast and heavily armed, the Aurora-class of missile cruisers would have formed the core of defensive systems for Confederation task groups. With the war against the Kilrathi drawing to a close, however, the class was cancelled as part of the military cutbacks, with four hulls only partially complete at the time of their cancellation.

Phoenix Shipyards CG-12 Aurora-class Light AA Cruiser
Chassis/Weight: Super Light Battlecruiser Size Class: 19 (1,384,774.37 m3)
SI: 22,823 Cost: ¤891,876,122,550 HD/BHD/FHD: 39/45/56 INIT: +7
(Seventh Class Engine)
Max Speed: 150 kps (1)
SHP: 10,000
(Tenth Class Shields)
AHP: 12,000
(Isometal; 20.00 cm)
Guns: Laser, Long Range (1/8/38)
Stormfire Gun Mk. II (15/5/21)
Ordnance: Image Recognition, Enhanced Long Range (ELRIR) (1/18-55/520)
Capship Missile (1/0.1 AU/60000)
X: Tachyon Cannon, Heavy (3/24/1560)
Crew/Passengers: 335/15
(30 100 m3 Staterooms, 320 50 m3 Double Cabins)
Cargo Capacity: 1,400 m3
(400 m3 base, 1,000 m3 from accommodations)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Apprehension Module x1, Hospital Module x1, Emergency Stasis Unit, ECM Module (-10 HD), SWACS Module x1, Fuel Tank x1, Ramscoop x1, Phase Shields, Backup Sensor Array x1, Gun Cooler +11, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x16 {Escape Pod x16 (27 0.91429 m3 EEV), Weapon Station x20 (Gun Turret x7 (360°; Laser x4, Stormfire x3), Dual Gun Turret x8 (360°; Laser), Octuple Light Ordnance Turret, Bay x2 (360°; ImRec x100), Armored Quadrageoctuple Heavy Ordinance Turret {5 cm Isometal Armor} x1 (360°; Capship), Dual Special Turret x2 (360°; Heavy Tachyon)).
Flaws/Bonuses: None.
NOTES: The standard compliment for this craft includes 15 officers and 320 enlisted personnel. The "Quadrageoctuple Heavy Ordinance Turret" is an integrated Vertical Launch System with a total of 48 shots.

Planned ships of this class included TCS Aurora (CG-12), TCS Resolution (CG-13), TCS Gallant (CG-14), TCS Audacity (CG-15), TCS Undaunted (CG-16) and TCS Intrepid (CG-17).

DefianceEdit

1405 defiance

Defiance-class Destroyer (Image ©1998 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club.

Intended as replacements for the aging Sheffield-class of destroyers in the Confederation Navy, Defiance-class vessels are optimized for anti-capship combat. Lightly armored but possessing high speed, the ships are very stable weapons platforms. A few remain in reserve service today.

Phoenix Shipyards DD-340 Defiance-class Destroyer
Chassis/Weight: Light Destroyer Size Class: 18 (799,173.269 m3)
SI: 18,992 Cost: ¤46,171,196,900 HD/BHD/FHD: 34/41/52 INIT: +8
(Eighth Class Engine)
Max Speed: 180 kps (1)
SHP: 10,000
(Tenth Class Shields)
AHP: 8,004
(Isometal; 13.34 cm)
Guns: Anti-Matter Gun (1/8/300)
Laser, Long Range (1/8/38)
Stormfire Gun Mk. II (15/5/21)
Ordnance: Heavy Torpedo, Lance (1/41013/8000) X: Tractor Beam
Crew/Passengers: 342/18
(40 50 m3 Double Cabins, 320 25 m3 Single Cabins)
Cargo Capacity: 200 m3
(200 m3 base)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Scout Module, Apprehension Module x1, Hospital Module x1, Emergency Stasis Unit, ECM Module (-10 HD), SWACS Module x1, Ramscoop x1, Phase Shields, Tractor Beam, Gun Cooler +5, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x4 {Escape Pod x4 (112 0.22222 m3 EEV)}, Weapon Station x14 (Gun Turret x6 (360°; AMGx2, Stormfire x2), Dual Gun Turret x4 (360°; Laser), Triple Heavy Ordnance Hardpoint, Tube x2 (Foreward Narrow; TORP x5), Dual Heavy Ordnance Hardpoint, Tube x2 (Foreward Narrow; TORP x5)).
Flaws/Bonuses: None.
NOTES: The standard compliment for this craft includes 22 officers and 320 combined enlisted personnel and aerospace crew.

Known ships of the class include TCS Defiance (DD-340), TCS Rod Sterling (DD-341), TCS Isaac Asimov (DD-342), TCS Ray Bradbury (DD-343), TCS George Lucas (DD-344), TCS Chris Roberts (DD-345), TCS Orsen Scott Card (DD-346), TCS James Cameron (DD-347) and TCS J.R.R. Tolkein (DD-348). Eight additional ships of the class exist.

DeLongEdit

1406 delong

DeLong-class Refueling and Rearming Tender (Image ©1999 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club.

A long-range supplement to the SAR-23 Condor, DeLong-class vessels are specialized for assisting Confederation reconnaisance and patrol flights. Able to handle the simultaneous refueling and reloading of four fighters or two bomber craft, these lightly armored craft have light missile and gun defenses.

Phoenix Shipyards AOE(R)-32 DeLong-class Refueling and Rearming Tender
Chassis/Weight: Super Light Destroyer Size Class: 15 (134,343.78 m3)
SI: 14,752 Cost: ¤5,317,405,800 HD/BHD/FHD: 29/39/45 INIT: +6
(Sixth Class Engine)
Max Speed: 120 kps (1)
SHP: 10,000
(Tenth Class Shields)
AHP: 4,668
(Isometal; 7.78 cm)
Guns: Stormfire Gun Mk. II (15/5/21) Ordnance: Image Recognition, Enhanced Long Range (ELRIR) (1/18-55/520) X: None
Crew/Passengers: 22/3
(25 50 m3 Double Cabins)
Cargo Capacity: 275 m3
(25 m3 base, 250 m3 from accommodations)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Industrial Manipulator Module x4, Bulk Cargo Module x1, Emergency Stasis Unit, ECM Module (-10 HD), Fuel Tank x1, Ramscoop x1, Phase Shields, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x1 {Escape Pod x1 (31 0.8 m3 EEV), External Docking Port x2, Weapon Station x6 (Gun Barbette x4 (Portside Hemisphere x2, Starboard Hemisphere x2; Stormfire), Octuple Light Ordnance Turret x2 (360°; ImRec)).
Flaws/Bonuses: None.
NOTES: The standard compliment for this craft includes 2 officers, 8 enlisted personnel and 12 mission specialists.

Known ships of this class include TCS DeLong (AOE(R)-32) and TCS Shaw AOE(R)-33. Ten additional ships of the class exist.

GoshawkEdit

1407 goshawk

Soboyan-Yakovlev Goshawk Heavy Fighter (Image ©1998 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club.

As a cheaper alternative to the Osprey, the Goshawk is the submission from Soboyan-Yakovlev Manufacturing for a standard frontline heavy fighter for the Andorran Republic. Though ultimately losing out to the Jaeger, the design was impressive enough to lead to two squadrons being outfitted with the fighter in an advanced testing / special ops role. The Goshawk should be considered an offensively-oriented design in that it possesses above average armament, while its defenses are comparably meager. Variable geometry engine exhausts provide for high pitch and roll rates. It has the ability to carry a single torpedo in a light strike role.

Soboyan-Yakovlev Goshawk Heavy Fighter
Chassis/Weight: Very Light Military Fightercraft Size Class: 7 (688.94 m3)
SI: 3,786 Cost: ¤482,629,500 HD/BHD/FHD: 11/29/23 INIT: +9
(Seventh Class Engine)
Max Speed: 480/1200 kps (3/7 (+1))
SHP: 2,400
(Third Class Capital Ship Shields)
AHP: 1,050
(Isometal; 1.75 cm)
Guns: Particle Cannon, Heavy (3/4/42)
Stormfire Gun Mk. II (15/5/21)
Tachyon Gun, Heavy Long-Range (3/4/70)
Ordnance: Heat Seeker, Long Range (LRHS) (1/8-28/400)
Image Recognition, Enhanced Long Range (ELRIR) (1/18-55/520)
Torpedo, Pike (11/4-22/2000)
X: None
Crew/Passengers: 2/0
(2 0.78125 m3 Airplane Seats)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +9, Capital Ship Shield Adapter, Scout Module, ECM Module (-10 HD), Ramscoop x1, Akwende Drive, Enhanced Countermeasure Pod Dispenser (30 charges), Afterburner (x2.5), Maneuvering Thrusters x1, Auto-Repair System +25, Gun Cooler +2, Shield Regenerator (x5), ITTS, Tracking Computer, Ejection Seat, Weapon Station x11 (Gun Hardpoint x5 (Forward Narrow; Tachyon x3, Particle x2), Dual Gun Turret x1 (360°; Stormfire), Triple Light Ordnance Hardpoint x2 (Forward Narrow; ImRec), Dual Light Ordnance Hardpoint x2 (Forward Narrow; HS), Heavy Ordnance Hardpoint x1 (Foreward Narrow; TORP)).
Flaws/Bonuses: None.
NOTES: Craft Status: Reserves.

GyrfalconEdit

1408 gyrfalcon

Ariana Shipyards Gyrfalcon Long-Range Interceptor (Image ©1998 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club.

The goal behind the design of the Gyrfalcon interceptor was to produce a fast, heavily armed fighter intended to get to the target force quickly, use enhanced targeting systems to engage with an overwhelming missile spread and then break off, leaving any remaining targets to point defense fighters. A pure interceptor, the Gyrfalcon's cost is kept down by eliminating cloaking mechanisms and jump drives. Minimal armor enables the fighter its superior performance characteristics. Strong tracking and targeting systems allow the Gyrfalcon to avoid most fighter escorts by attacking from a distance, and therefore solid weapons - including the new Talon missile - form the heart of its offensive systems.

Ariana Shipyards Gyrfalcon Long-Range Interceptor
Chassis/Weight: Very Light Military Fightercraft Size Class: 7 (688.942 m3)
SI: 3,570 Cost: ¤664,140,160 HD/BHD/FHD: 07/30/24 INIT: +9
(Seventh Class Engine)
Max Speed: 620/1,800 kps (4/11 (+1))
SHP: 2,250
(Third Class Capital Ship Shields)
AHP: 1,098
(Isometal; 1.83 cm)
Guns: Laser, Offensive (7/3/60)
Stormfire Gun Mk. II (15/5/21)
Ordnance: Image Recognition, Enhanced Long Range (ELRIR) (1/18-55/520)
Friend-or-Foe, Enhanced Long Range (ELRIFF) (1/6-28/280)
Talon Space Intercept Missile (ERSIM) (23/35/1,000)
X: None
Crew/Passengers: 2/0
(2 0.78125 m3 Airplane Seats)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +6, Capital Ship Shield Adapter, ECM Module (-15 HD), ECCM Module (+15 Target HD), Ramscoop x1, Enhanced Countermeasure Pod Dispenser (30 charges), Afterburner (x2.9), Autoslide Thruster Assembly x1, Maneuvering Thrusters x1, Auto-Repair System +25, Gun Cooler +2, ITTS, Tracking Computer, Ejection Seat, Weapon Station x9 (Gun Hardpoint x5 (Forward Narrow; Laser x3, Stormfire x2), Quad Light Ordnance Hardpoint x1 (Forward Narrow; ERSIM), Triple Light Ordnance Hardpoint x2 (Forward Narrow; ELRIFF), Dual Light Ordnance Hardpoint x1 (Forward Narrow; ELRIR)).
Flaws/Bonuses: None.
NOTES: Craft Status: Reserves.

This craft is armed with four (ER)SIM-200 Talon Space Intercept Missiles. This missile has a Spoof DC of 90 and will re-acquire its target at -10 HD in event of miss/spoof on the next combat round. It remains active for two rounds.

Iir'tahkEdit

1409 iirtahk

Kilrathi Assembly of Clans Iir'tahk Medium Fighter (Image ©1996 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club.

Originally designed as a replacement for both the Dralthi-IV Medium Fighter and Vaktoth Heavy Fighter, the Iir'tahk was in the latter stages of developmental testing when the War ended. The loss of technical records for the design and the destruction of the orbital shipyards around Kilrah when the planet was destroyed limited the number of craft produced. Despite its promising flight attributes and better than average war-load, the small number of Iir'tahk enjoyed a very brief operational tenure with the Empire. A few remain in use by independent privateers and unaligned pirates.

KAC (nar Kiranka) Iir'tahk Medium Fighter
Chassis/Weight: Very Light Military Fightercraft Size Class: 7 (516.707 m3)
SI: 3,491 Cost: ¤240,914,250 HD/BHD/FHD: 16/34/28 INIT: +9
(Seventh Class Engine)
Max Speed: 450/1,300 kps (3/8 (+1))
SHP: 2,100
(Third Class Capital Ship Shields)
AHP: 1,200
(Tungsten; 6.00 cm)
Guns: Leech Gun (6/4/0)
Mass Driver Cannon, Enhanced (5/2/45)
Meson Blaster, Standard (3/5/28)
Tachyon Gun, Light (4/4/50)
Ordnance: Heat Seeker (HS), Standard (1/6-9/400)
Image Recognition (IR), Standard (1/8-24/250)
Torpedo, Mk. IV (1/4-16/2000)
X: None
Crew/Passengers: 2/0
(2 0.78125 m3 Airplane Seats)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +5, Capital Ship Shield Adapter, ECM Module (-10 HD), Ramscoop x1, Afterburner (x2.89), Maneuvering Thrusters x1, Auto-Repair System +5, Gun Cooler +3, ITTS, Tracking Computer, Weapon Station x12 (Gun Hardpoint x7 (Foreward Narrow; Meson x3, Tachyon x1, Leech x2, Mass Driver x1), Dual Light Ordnance Hardpoint x1 (Foreward Narrow; HS), Light Ordnance Hardpoint x3 (Foreward Narrow; ImRec), Heavy Ordnance Hardpoint x1 (Foreward Narrow; TORP)).
Flaws/Bonuses: None.

MantaEdit

1412 manta

F-58A Manta Space Superiority Fighter (Image ©1997 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club.

A joint effort between Confederation and Kilrathi engineers, the F-58 Manta began as a replacement craft for the F-42 Hellcat-V. Extremely agile and fast, the Manta could hold its own against fighters of all sizes. It's small stature led to a brief deployment aboard escort carriers, but it was rapidly replaced with more capable designs after only a few years.

Douglas Aerospace F-58A Manta Space Superiority Fighter
Chassis/Weight: Very Light Military Fightercraft Size Class: 7 (516.707 m3)
SI: 4,036 Cost: ¤549,818,340 HD/BHD/FHD: 12/30/24 INIT: +9
(Seventh Class Engine)
Max Speed: 560/1,550 kps (3/9 (+1))
SHP: 2,200
(Third Class Capital Ship Shields)
AHP: 1,152
(Isometal; 1.92 cm)
Guns: Leech Gun (6/4/0)
Mass Driver Cannon, Charging (0.5/4/300)
Particle Cannon, Heavy (3/4/42)
Ordnance: Image Recognition, Medium Range (MRIR) (1/8-27/350) X: None
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +8, Capital Ship Shield Adapter, Scout Module, Cloaking Shroud (see Notes), ECM Module (-10 HD), Ramscoop x1, Akwende Drive, Countermeasure Pod Dispenser (20 charges), Afterburner (x2.77), Maneuvering Thrusters x1, Auto-Repair System +25, Gun Cooler +2, Shield Regenerator (x6.14), ITTS, Tracking Computer, Ejection Seat, Weapon Station x9 (Gun Hardpoint x6 (Forward Narrow; Leech x2, Mass Driver x2, Particle Cannon x2), Dual Light Ordnance Hardpoint x2 (Forward Narrow; MRIR), Triple Light Ordnance Hardpoint x1 (Forward Narrow; MRIR)).
Flaws/Bonuses: None.
NOTES: This craft can be configured as a light bomber. When this is done, the vehicle's Triple Light Ordnance Hardpoint is replaced with a Heavy Ordinance Hardpoint and the missiles it carries are replaced with a single Torpedo, Mk. IV (1/4-16/2000). The cost of this variant is ¤557,618,340; it otherwise uses the same set of stats.

This craft is equipped with a Cloaking Shroud device. This device must be toggled on and off; while active, the vehicle gains a -10 HD/FHD bonus but may not fire weapons.

Fighter status: Inactive (Reserves)

MraktahnEdit

1415 mraktahn

Kilrathi Assembly of Clans Mraktahn Light Strike Bomber (Image ©1997 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club.

The Mraktahn was unusual for a Kilrathi fighter in that it featured heavy defensive measures while showing great potential in the offensive realm. All of the craft's weapons were carried internally and flight performance was quite respectable. However, poor pilot visibility and depleted resources led to only a few ever entering service.

KAC (nar Kiranka) Mraktahn Light Strike Bomber
Chassis/Weight: Light Military Fightercraft Size Class: 8 (792.284 m3)
SI: 4,124 Cost: ¤410,877,695 HD/BHD/FHD: 22/39/34 INIT: +9
(Seventh Class Engine)
Max Speed: 410/1,100 kps (2/7 (+1))
SHP: 2,450
(Third Class Capital Ship Shields)
AHP: 1,426
(Tungsten; 7.13 cm)
Guns: Particle Cannon, Military Grade (3/4/43)
Plasma Gun, Standard (1/3/54)
Ordnance: Friend-or-Foe, Long Range (LRIFF) (1/8-24/250)
Porcupine Mine, Mk. II (1/N/A /400)
Torpedo, Mk. IV (1/4-16/2000)
X: None
Crew/Passengers: 2/0
(2 0.78125 m3 Airplane Seats)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +5, Capital Ship Shield Adapter, Scout Module, ECM Module (-10 HD), Ramscoop x1, Akwende Drive, Countermeasure Pod Dispenser (20 charges), Afterburner (x2.68), Maneuvering Thrusters x1, Auto-Repair System +25, Gun Cooler +2, ITTS, Tracking Computer, Weapon Station x9 (Gun Hardpoint x3 (Forward Narrow; Plasma Gun), Dual Gun Turret x1 (360°; Particle Cannon), Octuple Light Ordnance Hardpoint x1 (Aft Narrow; MINE), Hex Light Ordnance Hardpoint x1 (Forward Narrow; LRIFF), Heavy Ordnance Hardpoint x3 (Forward Narrow; TORP)).
Flaws/Bonuses: None.
NOTES: This design is marginally capable of atmospheric flight (Maximum Atmospheric Speed 3,000 kph).

Fighter status: Inactive (Reserves).

NaktorhnEdit

1416 naktorhn

Kilrathi Assembly of Clans Naktorhn-class Missile Cruiser (Image ©1999 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club.

Developed primarily as an anti-fighter and bomber vessel, the Naktorhn-class featured multiple small missile launchers as a main battery. Limited anti-capship weapons and slow speed make the ships less than ideal for travel within battle groups.

Kilrathi Assembly of Clans (nar Sho'lar) Naktorhn-class Missile Cruiser
Chassis/Weight: Super Light Battlecruiser Size Class: 19 (1,687,909.06 m3)
SI: 19,080 Cost: ¤530,089,216,600 HD/BHD/FHD: 46/47/58 INIT: +6
(Seventh Class Engine)
Max Speed: 135 kps (1)
SHP: 10,000
(Tenth Class Shields)
AHP: 8,000
(Tungsten; 40.00 cm)
Guns: Anti-Matter Gun (1/8/300)
Ion Cannon, Standard (4/5/24)
Ordnance: Image Recognition (IR), Standard (1/8-24/250)
Skipper Missile (1/0.1 AU/60000)
X: Tractor Beam
Crew/Passengers: 512/24
(48 50 m3 Double Cabins, 488 25 m3 Single Cabins)
Cargo Capacity: 800 m3
(400 m3 base, 400 m3 from accommodations)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Scout Module, Apprehension Module x1, Hospital Module x1, Emergency Stasis Unit, ECM Module (-5 HD), SWACS Module x1, Fuel Tank x1, Ramscoop x1, Phase Shields, Tractor Beam, Gun Cooler +8, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x5 {Escape Pod x5 (134 0.18657 m3 EEV)}, Weapon Station x30 (Dual Gun Barbette x1 (Forward Hemisphere; AMG), Dual Gun Turret x8 (360°; Ion), Decuple Light Ordnance Turret, Bay x20 (360°; IRx100), Heavy Ordnance Hardpoint, Bay x1 (Foreward Narrow; Skipperx8)).
Flaws/Bonuses: Sluggish Handling (-1 INIT).
NOTES: Known ships of the class include KIS Naktohrn. Eleven additional ships of the class exist.

RepleetahEdit

1417 repleetah

Confederation Repleetah-class Battlecruiser (Image ©1997 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club.

Heavily armed, speedy, and agile, the Repleetah-class of cruisers were the most versatile defense platform of their day. A tightly integrated sensor and targeting system could oppose enemies of all sizes and capabilities. The ships have largely been replaced in active service by the new Plunkett-class artillery cruisers.

Phoenix Shipyards CB-10 Repleetah-class Battlecruiser
Chassis/Weight: Light Dreadnought Size Class: 24 (73,040,965.615 m3)
SI: 21,556 Cost: ¤54,593,224,380 HD/BHD/FHD: 54/50/67 INIT: +8
(Eighth Class Engine)
Max Speed: 180 kps (1)
SHP: 10,000
(Tenth Class Shields)
AHP: 7,002
(Isometal; 11.67 cm)
Guns: Anti-Matter Gun (1/8/300)
Ion Cannon, Enhanced (4/5/30)
Laser, Offensive (7/3/60)
Stormfire Gun Mk. II (15/5/21)
Ordnance: Torpedo, Firestorm (7/4-18/1600) X: Tractor Beam
Crew/Passengers: 550/30
(580 400 m3 Suites)
Cargo Capacity: 12,000 m3
(11,520 m3 base, 480 m3 from accommodations)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Scout Module, Hospital Module x1, Emergency Stasis Unit, ECM Module (-5 HD), SWACS Module x1, Repair Bay Module x1, Fuel Tank x1, Ramscoop x1, Phase Shields, Tractor Beam, Auto-Repair System +5, Gun Cooler +31, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x34 {Escape Pod x34 (21 1.17241 m3 EEV)}, Shelter Module x1, Carrier Systems x4, Weapon Station x43 (Gun Turret x14 (360°; Stormfire), Dual Gun Turret x14 (360°; Laser), Triple Gun Turret x7 (360°; Laser x2, AMG x1), Dual Heavy Ordnance Hardpoint, Bank x8 (Foreward Narrow; TORPx20)).
Flaws/Bonuses: Inefficient Use of Interior Space (-10% Accommodation, Cargo and Hangar Space).
NOTES: Standard crew compliment for this craft includes 35 officers and 515 combined enlisted and aerospace crews.

The standard flight compliment for this class is 12 small craft; total hangar capacity is 40,500 m3. The cost of this craft has been calculated assuming a compliment of 6 F-106A Piranha Scout Fighters and 6 F-108 Panther Class-B Space Superiority Fighters, each with default specifications.

Known ships of the class include TCS Repleetah (CB-10), TCS Warsaw (CB-11), TCS Caen (CB-12), TCS Kursk (CB-13), TCS Monte Colombo (CB-14), TCS Ardennes (CB-15) and TCS Goddard (CB-16).

SkateEdit

1418 skate

Confederation F-91A Skate Light Scout Fighter (Image ©1997 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club.

Despite a short frontline service record, the F-91A Skate's superb handling and performance have proven effective in the reserves as a reconnaisance craft. Small auxilliary engine nozzles in the wingtips provide excellent pitch and roll rates, though its armament is particularly light.

Phoenix Shipyards F-91A Skate Light Scout Fighter
Chassis/Weight: Very Light Military Fightercraft Size Class: 7 (447.813 m3)
SI: 3,150 Cost: ¤404,243,875 HD/BHD/FHD: 15/33/27 INIT: +9
(Seventh Class Engine)
Max Speed: 575/1,550 kps (3/9 (+2))
SHP: 2,000
(Second Class Capital Ship Shields)
AHP: 1,050
(Tungsten; 5.25 cm)
Guns: Leech Gun (6/4/0)
Tachyon Gun, Civilian Grade (3/3/50)
Ordnance: Heat Seeker (LHS), Light (1/6-9/160) X: Shroud
Crew/Passengers: 1/0
(x 0.78125 m3 Airplane Seat)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +8, Capital Ship Shield Adapter, Scout Module, Cloaking Shroud (see Notes), ECM Module (-10 HD), Ramscoop x1, Countermeasure Pod Dispenser (20 charges), Afterburner (x2.7), Autoslide Thruster Assembly x1, Maneuvering Thrusters x2, Auto-Repair System +25, Gun Cooler +1, Shield Regenerator (x6), ITTS, Tracking Computer, Ejection Seat, Collapsible Sections, Weapon Station x7 (Gun Hardpoint x3 (Forward Narrow; Tachyon x2, Leech x1), Light Ordnance Hardpoint x4 (Forward Narrow; HS)).
Flaws/Bonuses: None.
NOTES: This craft is equipped with a Cloaking Shroud device. This device must be toggled on and off; while active, the vehicle gains a -10 HD/FHD bonus but may not fire weapons.

Fighter status: Inactive (Reserves)

TcaklarEdit

1420 tcaklar

Kilrathi Assembly of Clans Tcaklar Light Stealth Fighter (Image ©1997 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club.

Developed as a replacement for the aging Strakha stealth fighter, the Tcaklar was intended primarily for use as a scout and quick strike vessel. Typical of Kilrathi light fighters, the Tcaklar was fast and agile but suffered from a low shield rating and insufficient armor.

KAC (nar Hhallas) Tcaklar Light Stealth Fighter
Chassis/Weight: Very Light Military Fightercraft Size Class: 7 (447.813 m3)
SI: 2,450 Cost: ¤465,146,250 HD/BHD/FHD: 24/32/24
(00/32/24, Cloaked)
INIT: +9
(Seventh Class Engine)
Max Speed: 550/1,500 kps (3/9 (+1))
SHP: 1,400
(Second Class Capital Ship Shields)
AHP: 900
(Tungsten; 4.50 cm)
Guns: Meson Blaster, Standard (3/5/28)
Particle Cannon, Military Grade (3/4/43)
Ordnance: Heat Seeker (HS), Standard (1/6-9/400) X: None
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar, Ion Engine}, Capital Ship Shield Adapter, Standard Cloaking Device, Ramscoop x1, Akwende Drive, Countermeasure Pod Dispenser (12 charges), Afterburner (x2.73), Maneuvering Thrusters x1, Auto-Repair System +10, Gun Cooler +1, Shield Regenerator (x8.14), ITTS, Tracking Computer, Weapon Station x5 (Gun Hardpoint x4 (Forward Narrow; Meson x2, Particle Cannon x2), Quad Light Ordnance Hardpoint x1 (Foreward Narrow; HS)).
Flaws/Bonuses: None.
NOTES: This craft can be configured as a light bomber. When this is done, the vehicle's Quad Light Ordnance Hardpoint is replaced with a Heavy Ordinance Hardpoint and the missiles it carries are replaced with a single Torpedo, Mk. IV (1/4-16/2000). The cost of this variant is ¤484,246,250; it otherwise uses the same set of stats.

Fighter status: In independent use.

ValkyrieEdit

1421 valkyrie

Confederation Valkyrie-class Corvette (Image ©1997 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club.

A dual-role craft, Valkyrie-class vessels could act both as armed scouts for a fleet or as merchant raiders. Balanced systems and performance put the ships in good stead and they enjoyed a long service tenure in Confleet, only recently having been phased out.

Phoenix Shipyards FS-105 Valkyrie-class Corvette
Chassis/Weight: Very Light Destroyer Size Class: 16 (225,363.80 m3)
SI: 11,989 Cost: ¤6,355,962,650 HD/BHD/FHD: 32/41/51 INIT: +9
(Ninth Class Engine)
Max Speed: 300 kps (2)
SHP: 10,000
(Tenth Class Shields)
AHP: 4,500
(Tungsten; 22.50 cm)
Guns: Ion Cannon, Standard (4/5/24)
Plasma Cannon (3/6/60)
Plasma Gun, Standard (1/3/54)
Stormfire Gun Mk. II (15/5/21)
Ordnance: Image Recognition (IR), Standard (1/8-24/250)
Torpedo, Mk. IV (1/4-16/2000)
X: None
Crew/Passengers: 9/0
(9 200 m3 Luxury Staterooms)
Cargo Capacity: 250 m3
(45 m3 base, 205 m3 from accommodations)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Hospital Module x1, Emergency Stasis Unit, ECM Module (-10 HD), Ramscoop x1, Countermeasure Pod Dispenser (20 charges), Phase Shields, Gun Cooler +4, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x1 {Escape Pod x1 (11 2.22222 m3 EEV)}, Weapon Station x16 (Gun Hardpoint x8 (Forward Narrow; Plasma Cannon x2, Plasma Gun x2, Ion x4), Gun Turret x1 (360°; Stormfire), Dual Gun Turret x2 (360°; Ion), Quad Light Ordnance Hardpoint x3 (Forward Narrow x2, Aft Narrow x1; IR), Quint Heavy Ordnance Hardpoint x2 (Forward Narrow x1, Aft Narrow x1; TORP))..
Flaws/Bonuses: Inefficient Use of Interior Space (-10% Accommodation, Cargo).
NOTES: The standard compliment for this craft includes two officers and seven enlisted personnel.

Known ships of the class include TCS Valkyrie (FS-105), TCS Chimera (FS-106), TCS Calibos (FS-107), TCS Thalos (FS-108), TCS Medusa (FS-109) and TCS Poseidon (FS-110). Twenty additional ships of the class exist.

Craft Status: Reserves.

ViperEdit

1422 vipera

Confederation Viper Ground Attack Fighter (Image ©1996 by Kevin Scholl, used with permission.)

1423 viperesc

Confederation Viper Heavy Fighter/Interceptor (Image ©1996 by Kevin Scholl, used with permission.)

contributed by capi3101, based on a design by Kevin "Phoenix" Scholl for the Wing Commander Aces Club.

Unique for its time in that it was developed for a very specialized role, the F/A-55A Viper incorporated rotating gun pods for enhanced strafing and engines buried in the wings to decrease its heat signature. Its service time was brief but the Viper could be considered a precursor to the current crop of specialized fighters. The F-55C, An "enhanced space capabilities" version of the craft, was later developed drawing on the original Viper frame while adding significant combat capabilities. The F/A-55C Viper was ideal as a convoy escort, utilizing her advanced detection systems and heavy firepower. No Vipers remain in service today.

Phoenix Shipyards F/A-55A Viper Ground Attack Fighter
Chassis/Weight: Medium Military Fightercraft Size Class: 10 (3,806.04 m3)
SI: 3,852 Cost: ¤526,201,840 HD/BHD/FHD: 21/37/33 INIT: +9
(Seventh Class Engine)
Max Speed: 400/1,100 kps (2/7 (+1))
SHP: 2,200
(Third Class Capital Ship Shields)
AHP: 1,302
(Isometal; 2.17 cm)
Guns: Mass Driver Cannon, Military Grade (5/2/35)
Tachyon Gun, Heavy Long-Range (3/4/70)
Ordnance: Anti-Radiation, Cluster Sub-Munition (AR-C) (1/8-10/400) X: None
Crew/Passengers: 2/0
(2 0.78125 m3 Airplane Seats)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +8, Capital Ship Shield Adapter, Scout Module, ECM Module (-10 HD), Ramscoop x1, Akwende Drive, Countermeasure Pod Dispenser (24 charges), Afterburner (x2.75), Autoslide Thruster Assembly x1, Maneuvering Thrusters x1, Auto-Repair System +25, Gun Cooler +2, Shield Regenerator (x6.14), ITTS, Tracking Computer, Ejection Seat, Weapon Station x10 (Gun Hardpoint x2 (Forward Narrow; Mass Driver), Gatling Gun Hardpoint x3 (Forward Narrow; Tachyon), Dual Gun Sponson x1 (Aft; Mass Driver), Triple Light Ordnance Hardpoint x4 (Forward Narrow; AR-C)).
Flaws/Bonuses: None.
NOTES: A "C" model variant of this craft (also known as the "ESC" variant) exists. This variant features 2.5 cm of Isometal Armor for 1500 AHP and its speed ratings are increased to 440 kps cruise and 1,200 kps on afterburner (changing the Afterburner multiplier to 2.73). This model adds a Gatling Gun Hardpoint (Forward Narrow) with another Tachyon Cannon and replaces the normal Mass Drivers with a pair of Mass Driver Cannon, Charging (0.5/4/300). The guns in the rear Gun Sponson are replaced with a pair of Reaper Cannon, Heavy (5/5/35). One Triple Light Ordnance Hardpoint is removed and the missiles have all been replaced with Image Recognition, Medium Range (MRIR) (1/8-27/350). Finally, the design adds two Heavy Ordnance Hardpoints (Forward Narrow), each carrying a single Torpedo, Firestorm (7/4-18/1600). The cost of this variant is ¤628,563,000 and its SI is 4,790; it otherwise uses the same set of stats.

Craft Status: Retired.