FANDOM



RONDELL CORPORATION
Inter-Office Memorandum

DATE: FRI 2680.352
FROM: Ning Tzu-his, Technical Systems Unit Supervisor, Epsilon Sector Division
(tning@masusarhq.rondell)
TO: Zahira Woriega de Xovi, Manager, Epsilon Sector Operations
(zworiega@masusarhq.rondell)
RE: Craft Most Commonly Encountered in Epsilon Sector.


Zee:

I've finished compiling the report you and Corporate requested. You will find this report attached to the end of this memo.

The report contains specifications and a summary statement of a number of different craft that are most frequently encountered along Epsilon Sector's spacelanes, with the data prepared by a number of Tech Systems team members whose primary identifiers have been retained in certain cases for quality control purposes. The report includes three main categories of craft: newer craft that have entered the market within the past few years, new variants of craft that have been on the market for a number of years, and craft that have not changed significantly since the last report. For the sake of brevity, I have references to the third category of craft attached to a separate file. Any referenced craft that does not explicitly appear in the report will have the same set default specifications as listed in the attached "older craft references" file. It should be noted that there is a known discrepancy regarding the strength of weaponry in the reference file - for all craft that do not explicitly appear in the attached report, all weapons damage should be multiplied by a factor of five; the SI specification should likewise be adjusted by an equivalent amount. Craft appearing in the report do not need to have these adjustments applied. Some craft with newer variants will appear in the older craft reference file; in all cases the data on the newer variants should be considered as the most up-to-date information available on the craft, and it is the newest data that should be utilized. The data within the report has been arranged primarily by organizations that utilize the craft most often. In cases where multiple organizations utilize a particular craft, the craft has been organized by manufacturer instead.

I will be available until this coming Wednesday (.357) if you need to contact me regarding any questions you may have about the content of this report.

Sincerely,

Ning Tzu-his
Tech Systems Supervisor
Epsilon Sector Division

attachment: report
attachment: older craft reference

Firekkan Planetary AllianceEdit

WarraxEdit

contributed by capi3101, based on a design from Privateer Online

The Series 11 Warrax-class is the heaviest class of capital ship currently fielded by the Firekkan Defense Force. Touted as a destroyer escort, the craft serves the Firekkans as a pocket carrier capable of carrying a half-squadron of each of the main fighter designs currently fielded by the FDF. With strong defensive and even some anti-capship capabilities, the Warrax is a versatile craft capable of conducting any mission asked of her. She commonly serves as a command ship for other FDF forces and does indeed act as a high priority convoy escort when the need arises. The class is expensive for a ship of its size, prohibiting the Firekkans from fielding them in greater numbers; notably the BlackFire Flock is not known to field any ships of this class.

FDF-11 Warrax-class Destroyer Escort
Chassis/Weight: Very Light Destroyer Size Class: 17 (337,581.81 m3)
SI: 14,100 Cost: ¤63,254,972,550 HD/BHD/FHD: 33/41/51 INIT: +8
(Eighth Class Engine)
Max Speed: 250/750 kps (2/5)
SHP: 9,000
(Ninth Class Shields)
AHP: 3,000
(Tungsten; 15.00 cm)
Guns: Laser, Offensive (7/3/300) Ordnance: Image Recognition, Enhanced (EIR) (1/8-24/2250)
Capship Missile (1/0.1 AU/300000)
X: Tractor Beam
Crew/Passengers: 282/70
(70 25 m3 Single Cabins, 20 12.5 m3 Steerage Cabins, 262 6.25 m3 Large Berths)
Cargo Capacity: 100 m3
(100 m3 base)
Accessories/Pods: Apprehension Module x1, Emergency Stasis Unit, ECM Module (-10 HD), SWACS Module x1, Repair Bay Module x1, Ramscoop x1, Turboinjector (+10%), Tractor Beam, Afterburner (x3.00), Gun Cooler +3, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x7 {Escape Pod x7 (63 0.39773 m3 EEV)}, Hangar Bay Module x1, Carrier Systems x1, Weapon Station x5 (Dual Gun Barbette x2 (Portside Hemisphere x1, Starboard Hemisphere x1; Laser), Triple Gun Turret x1 (360°; Laser), Light Ordnance Turret, Tube x1 (Foreward Narrow; ImRec x7), Heavy Ordnance Hardpoint, Tube x1 (Foreward Narrow; Capship x3)).
Flaws/Bonuses: None.
NOTES: Standard flight compliment for this class is 18 small craft; total hangar capacity is 5,992 m3 (367 m3 from accommodations). The cost of this craft has been calculated assuming a compliment of 6 FYF.14/J Yoshira Space Superiority Fighters, 6 FYF.11/B Helbraus Medium Fighters and 6 FYF.8/C Valtar Light Fighters, each with default specifications.

VrystallEdit

contributed by capi3101, based on a design from Privateer Online

Firekka's Series 3 corvette (known as the Vrystall-class) was the first class of warship to be fielded by the Firekkans, first seeing service with the formation of the Firekkan Defense Force in 2656. The ship is a classic corvette design, fast for a capital ship though not particularly well armed and lightly defended (though the class has remained competitive since its inception thanks to a series of refits over its service lifetime). Generally utilized for zone patrol, the class often serves as a fast heavy response unit to incidents in Firekka and T'Kirsa systems and is capable of acting as a prison transport for up to 75 inmates. The BlackFire Flock fields ships of this class as their sole warship, re-purposing the prison unit to carry off large quantities of loot.

FDF-3 Vrystall-class Corvette
Chassis/Weight: Super Light Destroyer Size Class: 15 (141,233.21 m3)
SI: 10,500 Cost: ¤4,017,661,980 HD/BHD/FHD: 27/37/46 INIT: +9
(Ninth Class Engine)
Max Speed: 380/950 kps (2/6)
SHP: 6,000
(Sixth Class Shields)
AHP: 3,300
(Tungsten; 16.5 cm)
Guns: Laser, Offensive (7/3/300) Ordnance: Image Recognition, Enhanced (EIR) (1/8-24/2,250)
Torpedo, Mk. IV (1/4-16/10000)
X: Tractor Beam
Crew/Passengers: 24/6
(30 50 m3 Double Cabins)
Cargo Capacity: 25 m3
(25 m3 base)
Accessories/Pods: Apprehension Module x1, Emergency Stasis Unit, ECM Module (-10 HD), SWACS Module x1, Fuel Tank x1, Ramscoop x2, Turboinjector (+10%), Countermeasure Pod Dispenser (20 charges), Tractor Beam, Afterburner (x2.5), Gun Cooler +3, ITTS, Tracking Computer, Capship Systems Adapter, Permanent Pod Mount x1, Expendable Pod Mount x1 {Escape Pod x1 (38 0.66667 m3 EEV)}, Weapon Station x6 (Gun Barbette x2 (Portside Hemisphere x1, Starboard Hemisphere x1; Laser), Dual Gun Turret x1 (360°; Laser), Light Ordnance Turret, Tube x1 (Foreward Narrow; ImRec x7), Heavy Ordnance Hardpoint x2 (Foreward Narrow; TORP)).
Flaws/Bonuses: None.
NOTES: The BlackFire Flock operates ships of this class; their version always includes a Large Cargo Container Pod mounted on the Permanent Pod Mount. The cost of this craft is ¤402,266,198 and its cargo capacity is 5,025 m3; it otherwise uses the same set of stats as the default version.

SpikeriEdit

contributed by capi3101, based on a design originally from Super Wing Commander

Spikeri

Firekkan Spikeri-class Heavy Transport (image from CIC website, used with permission)

Spikeri-class Transports are unique among the craft currently fielded by the Firekkans in that the class was originally designed by none other than the Kilrathi. Spikeris were originally used by the Kilrathi during the conquest of the Varni, and some of these versatile craft were still in use by the Kilrathi during the early War years, where their adaptability saw them used in much the same set of roles as that of the Confederation's Drayman-class transports. Through the use of mission pods, the craft were often deployed also deployed as patrol craft. They weren't particularly effective in this role and so the Kilrathi kept them closer to home for the most part; Spikeri were very rarely encountered by Confederation forces after 2640. Due to the modular design of the Dorkir-class, they were in the process of being phased out of service by the time of the Sivar-Eshrad on Firekka, with that invasion being the last major action in which the Kilrathi fielded them in the role of troop transport. Several Spikeris were captured when the Kilrathi left Firekka; rather than destroy them, the Firekkans studied them, retrofitted them as cargo haulers and later began building their own. Spikeris have continued to be updated by the Firekkans as necessary and can be seen in and around Firekka, hauling their wares to various nearby ports.
FDF-8 Spikeri-class Heavy Transport
Chassis/Weight: Very Light Destroyer Size Class: 16 (182,565.85 m3)
SI: 8,350 Cost: ¤3,321,622,350 HD/BHD/FHD: 31/40/49 INIT: +8
(Eighth Class Engine)
Max Speed: 250/750 kps (2/5)
SHP: 6,300
(Seventh Class Shields)
AHP: 1,150
(Tungsten; 5.75 cm)
Guns: Laser, Offensive (7/3/300) Ordnance: None X: None
Crew/Passengers: 14/14
(28 100 m3 Staterooms)
Cargo Capacity: 5,250 m3
(50 m3 base, 200 m3 from accommodations, 5,000 m3 from pods)
Accessories/Pods: Emergency Stasis Unit, ECM Module (-10 HD), Fuel Tank x1, Ramscoop x1, Airborne Delivery Module, Orbital Insertion Module, Turboinjector (+10%), Morvan Drive, Tractor Beam, Afterburner (x3.00), Gun Cooler +2, ITTS, Capship Systems Adapter, Permanent Pod Mount x10 {Cargo Container Pod x10}, Expendable Pod Mount x1 {Escape Pod x1 (22 1.1111 m3 EEV)}, Weapon Station x3 (Gun Barbette x2 (Portside Hemisphere x1, Starboard Hemisphere x1; Laser), Gun Turret x1 (360°; Laser)).
Flaws/Bonuses: None.

DramikEdit

contributed by capi3101, based on a design from Privateer Online

The Dramik-class was the first interstellar space vehicle to ever be built and operated solely by the Firekkan people. First seeing service in the 2640s, the Dramik-class was designed as a capable medium transport, able to defend itself on long-distance hauls between Firekka and destinations as far away as Earth and beyond. It was a ship of this class that the infamous K'Kai captained, a fact that has made the craft legendary throughout known space. The modern Dramik is better defended and more maneuverable than the original model, facts that make it more popular than the Kilrathi-designed Spikeri for freight hauling (despite that class's vastly improved cargo capacity). The BlackFire Clan notably fields ships of this class to haul off loot more often than their arsenal of Vrystalls, though the two can often be seen working in tangent on larger raiding jobs.

FDF-1 Dramik-class Transport
Chassis/Weight: Medium Commercial Transport Size Class: 14 (68,894.25 m3)
SI: 9,242 Cost: ¤78,311,440 HD/BHD/FHD: 28/39/42 INIT: +10
(Ninth Class Engine)
Max Speed: 250/625 kps (2/4 (+3))
SHP: 7,500
(Eighth Class Capital Ship Shields)
AHP: 1,082
(Tungsten; 5.41 cm)
Guns: Laser Cannon, Civilian Grade (5/5/90)
Meson Blaster, Civilian Grade (3/4/160)
Ordnance: Torpedo, Proton (1/2-10/1,000) X: Tractor Beam
Crew/Passengers: 20/5
(25 25 m3 Single Cabins)
Cargo Capacity: 840.5 m3
(12.5 m3 base, 125 m3 from accommodations, 703 m3 from accessories)
Accessories/Pods: {Tachyon Radar, External Docking Port, Ion Engine, Impulse Engine, Matter/Antimatter Power Plant}, Modified Chassis +13, Capital Ship Shield Adapter {Eighth Class Shield}, Scout Module, Bulk Cargo Module x1, ECM Module (-10 HD), Fuel Tank x1, Ramscoop x1, Turboinjector (+10%), Tractor Beam, Afterburner (x2.5), Maneuvering Thrusters x3, Auto-Repair System +25, Gun Cooler +4, ITTS, Weapon Station x4 (Gun Barbette x2 (Portside Hemisphere x1, Starboard Hemisphere x1; Laser), Triple Gun Turret x1 (360°; Meson), Heavy Ordnance Hardpoint, Tube x1 (Foreward Narrow; TORPx5)).
Flaws/Bonuses: None.

YoshiraEdit

contributed by capi3101, based on a design from Privateer Online

Constructed by the capable hands of the YellowFlame flock, the Series 14 Yoshira space superiority fighter is a marvel of modern engineering. Its main feature is an articulated frame design, which allows the craft to operate in one of three flight modes: one emphasizing speed, one emphasizing firepower, and one that strikes a balance between the two. Yoshiras carry the most diverse weapons loadout of any Firekkan craft and give the craft tremendous flexibility when carrying out its missions. It is extremely fast and maneuverable for a heavy fighter design though not as well defended as most craft currently fielded by the Confederation. Two main variants of this craft exist. The first of these, fielded by the FDF, allows the craft to act as a heavily armored light prisoner transport and containment unit. The second of these, fielded by BlackFire, has a large cargo module installed which enables the craft to be utilized as a heavy pirate raider. Both variants are capable strike and heavy escort craft.

FYF.14/J Yoshira Space Superiority Fighter
Chassis/Weight: Light Military Fightercraft Size Class: 8 (757.837 m3)
SI: 3,410 Cost: ¤450,733,050 HD/BHD/FHD: 22/34/29 INIT: +9
(Seventh Class Engine)
Max Speed: 575/1,512 kps (3/9 (+3))
SHP: 2,490
(Third Class Capital Ship Shields)
AHP: 780
(Tungsten; 3.90 cm)
Guns: Laser, Rapid-Fire (12/5/50)
Leech Gun (6/4/0)
Stormfire Gun (150/3/20)
Ordnance: Dumb-Fire (DF), Rocket (17/2-9/500)
Heat Seeker (HS), Standard (1/6-9/2000)
Image Recognition, Enhanced (EIR) (1/8-24/2250)
Leech, Enhanced (EL) (1/8-28/750)
Torpedo, Mk. IV (1/4-16/10000)
X: Tractor Beam
Crew/Passengers: 3/0
(3 0.78125 m3 Airplane Seats)
Cargo Capacity: 0.2 m3
(0.2 m3 base)
Accessories/Pods: {Tachyon Engine, Ion Engine}, Modified Chassis +12, Capital Ship Shield Adapter, Scout Module, Apprehension Module x1, ECM Module (-5 HD), Turboinjector (+10%), Akwende Drive, Countermeasure Pod Dispenser (12 charges), Tractor Beam, Afterburner (x2.63), Autoslide Thruster Assembly x1, Maneuvering Thrusters x3, Gun Cooler +5, ITTS, Tracking Computer, Ejection Seat, Collapsible Sections, Weapon Station x10 (Gatling Gun Hardpoint x6 (Foreward Narrow; Laser x2, Leech x2, Stormfire x2), Octuple Light Ordnance Hardpoint x1 (Foreward Narrow; DF), Quad Light Ordnance Hardpoint x2 (Foreward Narrow; Lx2, HSx1, ImRecx1), Heavy Ordnance Hardpoint x1 (Foreward Narrow; TORP)).
Flaws/Bonuses: None.
NOTES: This craft is also employed by the BlackFire pirate clan; this version of the craft replaces the Apprehension Module with a Cargo Module. The cost of this variant is ¤446,733,050 and it has a total cargo capacity of 40.2 m3; it otherwise uses the same set of stats.

This craft features three flight modes based on an articulated frame design: pursuit/evasion mode, cruise mode and attack mode. Changing modes requires a Ready action, which automatically executes at the beginning of the next combat round; the craft's mode cannot be changed if its AHP is reduced to zero. In pursuit/evasion mode, the craft may travel at 600 kps (4) under normal power but may only utilize its Stormfire Guns; it is immune to ordnance damage in this mode. In cruise mode, the craft may fire all of its guns but none of its ordnance, though it is still immune to ordnance damage. Finally, in attack mode, the craft's maximum afterburner speed is 1,150 kps (7).

HelbrausEdit

contributed by capi3101, based on a design from Privateer Online

YellowFlame's Series 11 Helbraus is the backbone of the Firekkan Defense Forces arsenal. A classic medium fighter design, it serves as an all-purpose workhorse for the FDF though it generally serves as a medium convoy escort. It carries a diverse arsenal of weaponry inside a series of well-armored internal ordnance bays, allowing the craft to either destroy or disable would-be attackers and pirates with relative ease depending on its mission profile. Like all Firekkan craft, the Helbraus is fast and extremely maneuverable though generally light on defensive capabilities. A unique feature of this craft is its ability to transport small numbers of prisoners in a specialized internal bay; combined with its tractor beam, this allows the craft to collect ejected pirates on the scene and haul them directly to the nearest detention facility. Naturally, the BlackFire Flock has replaced this bay with a cargo hauling module, enabling the craft to act as a fast raider.

FYF.11/B Helbraus Medium Fighter
Chassis/Weight: Very Light Military Fightercraft Size Class: 7 (516.707 m3)
SI: 2,390 Cost: ¤336,906,625 HD/BHD/FHD: 19/32/26 INIT: +9
(Seventh Class Engine)
Max Speed: 600/1,716 kps (4/10 (+3))
SHP: 1,400
(Second Class Capital Ship Shields)
AHP: 950
(Tungsten; 4.75 cm)
Guns: Leech Gun (6/4/0)
Stormfire Gun (150/3/20)
Ordnance: Dumb-Fire (DF), Rocket (17/2-9/500)
Leech, Enhanced (EL) (1/8-28/750)
Torpedo, Mk. IV (1/4-16/10000)
X: Tractor Beam
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: 0.1 m3
(0.1 m3 base)
Accessories/Pods: {Tachyon Engine, Ion Engine}, Modified Chassis +8, Capital Ship Shield Adapter, Scout Module, Apprehension Module, ECM Module (-5 HD), Turboinjector (+10%), Akwende Drive, Countermeasure Pod Dispenser (12 charges), Tractor Beam, Afterburner (x2.86), Autoslide Thruster Assembly x1, Maneuvering Thrusters x3, Gun Cooler +3, Tracking Computer, Ejection Seat, Collapsible Sections, Weapon Station x7 (Gatling Gun Hardpoint x4 (Foreward Narrow; Leech x2, Stormfire x2), Octuple Light Ordnance Hardpoint x1 (Foreward Narrow; Rocket), Quad Light Ordnance Hardpoint x1 (Foreward Narrow; Leech), Heavy Ordnance Hardpoint x1 (Foreward Narrow; TORP)).
Flaws/Bonuses: None.
NOTES: This craft is also employed by the BlackFire pirate clan; this version of the craft replaces the Apprehension Module with a Cargo Module. The cost of this variant is ¤333,406,625 and it has a total cargo capacity of 35.1 m3; it otherwise uses the same set of stats.

This craft features internal ordnance bays. Firing ordnance requires a Ready action, which automatically executes at the beginning of the next combat round; the status of the bays (open or closed) cannot be changed if the craft's AHP is reduced to zero. While the doors are closed, any ordnance damage may be ignored completely, but the craft may not fire ordnance. While the doors are open, the craft's afterburner is limited to a maximum of 1,200 kps (7).

ValtarEdit

contributed by capi3101, based on a design by JasonRocZ for Wing Commander: Collateral Damage

Valtar

Firekkan Valtar-class Light Fighter (image rendered by capi3101)

The YellowFlame Series 8 Valtar Light Fighter is one of the principle components of the Firekkan Defense Force's arsenal. An almost pure dogfighter, the design of the Valtar is the epitome of Firekkan fighter design, emphasizing speed and maneuverability over firepower and defensive capabilities. It does carry a potent armament consisting of four Leech missiles and a pair of gatling Stormfire guns, as well as a number of countermeasure pods. At just under ten meters in length, the Valtar is a stubby but potent fighter whose small overall profile makes it difficult for hostile forces to score solid hits on it. It serves mainly as a point defense craft and as a police interceptor, where it speed and maneuverability allows it to arrive on the scene of an incident quickly, and where its armament allows the craft to disable the target long enough for heavier, more specialized craft (such as the Yoshira) to arrive. BlackFire also makes use of the craft for wild weasel duties, stripping a target of its engines and armament so that a boarding action has a much higher chance of success. The craft is unique among Firekkan designs in that, owing to the craft's overall small size, the pilot must lay on their stomach to fly it; many Valtar pilots actually welcome this, as it makes flying the craft much more like natural flight.
FYF.8/C Valtar Light Fighter
Chassis/Weight: Superlight Military Fightercraft Size Class: 6 (347.06 m3)
SI: 1,040 Cost: ¤189,105,500 HD/BHD/FHD: 15/29/22 INIT: +9
(Seventh Class Engine)
Max Speed: 650/1,300 kps (4/8 (+3))
SHP: 800
(Eighth Class Shields)
AHP: 200
(Titanium; 4.00 cm)
Guns: Stormfire Gun (150/3/20)) Ordnance: Leech, Enhanced (EL) (1/8-28/750) X: None
Crew/Passengers: 1/0
(1 0.390625 m3 Bucket Seat)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar, Ion Engine}, Scout Module, ECM Module (-5 HD), Akwende Drive, Countermeasure Pod Dispenser (12 charges), Afterburner (x2), Autoslide Thruster Assembly x1, Maneuvering Thrusters x3, Auto-Repair System +10, Gun Cooler +1, ITTS, Tracking Computer, Ejection Seat, Weapon Station x4 (Gatling Gun Hardpoint x2 (Foreward Narrow; Stormfire), Dual Light Ordnance Hardpoint x2 (Foreward Narrow; Leech)).
Flaws/Bonuses: Inefficient Use of Interior Space (-10% Accommodation Space).

Free Republic of the Landreich (Variants)Edit

ClydesdaleEdit

based on a design created for Wing Commander II: Vengeance of the Kilrathi, under the direction of Chris Douglas

Clydesdale

Confederation Clydesdale-class Transport (image by the Wing Commander: Standoff team, used with permission)

The Proxima Spaceworks Clydesdale-class Transport was selected as the nominal replacement for the Block-I Drayman and Diligent-classes utilized by the Confederation military prior to 2658, in light of the growing capabilities of the Kilrathi war machine and the growing obsolescence of those designs. The Clydesdale had some significant advantages over the Drayman design, including stronger defenses, a sturdier hull (owing to its lack of modularity, a noted feature on the Drayman) and smaller needed crew compliment. Noted disadvantages were a much smaller internal cargo carrying capacity - less than half that of the Drayman - and reduced support for containerization, resulting in longer turnaround times in port. Used in many of the same roles as the earlier Drayman, the Clydesdale's lack of heavy phase shielding in the age of shipkiller torpedoes ensured a relatively short service life in the military, leading to its eventual replacement by the Confederation Fleet with the Clarkson-class in 2667. The ships are still fielded these days by the Landreich Navy as their principal heavy transport class.
Clydesdale-class Transport
Chassis/Weight: Very Light Frigate Size Class: 14 (73,805.25 m3)
SI: 4,000 Cost: ¤242,633,273 HD/BHD/FHD: 29/35/41 INIT: +6
(Seventh Class Engine)
Max Speed: 150 kps (1)
SHP: 2,500
(Third Class Shields)
AHP: 1,150
(Plasteel; 11.5 cm)
Guns: Flak Cannon (15/3/50) Ordnance: None X: None
Crew/Passengers: 6/9
(15 50 m3 Double Cabins)
Cargo Capacity: 715.5 m3
(12.5 m3 base, 703 m3 from accessories)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Industrial Manipulator Module x1, Bulk Cargo Module x1, ECM Module (-5 HD), Ramscoop, ITTS, Expendable Pod Mount x1 {Escape Pod x1 (18 1.3333 m3 EEV)}, Weapon Station x7 (Gun Hardpoint x2 (Forward Narrow; Flak), Dual Gun Sponson x1 (Aft; Flak), Dual Gun Barbette x2 (Portside Wide/Portside Aft x1, Starboard Wide/Starboard Aft x1; Flak), Dual Gun Limited Turret x2 (Portside Wide/Starboard Wide; Flak)).
Flaws/Bonuses: Modular Design. Sluggish Handling (-1 INIT).
NOTES: Known ships of this class include TCS Bastille, TCS Camelopard, TCS Clydesdale, TCS Coatmain, TCS Delphinium, TCS Dhalma, TCS Doric, TCS Gunga Din, TCS Iguana, TCS Mama's Boy, TCS Palomino, TCS Pathos, TCS Polemic, TCS Tinderbox, TCS Valdez and TCS Xebec.

Drayman-IIEdit

based on a design originally from Wing Commander: Privateer, under the direction of Chris Douglas

Drayman2

Drayman-II-class Heavy Transport (image rendered by Red Baron, used with permission)

The Drayman-class transport has been one of the true workhorses in the Terran spheres of influence since at least 2649. Their modular design and simple construction allow for easy conversion for use in a number of roles, including that of freighter, tanker, courier, troop carrier, and hospital ship. They originally were introduced into both civilian and military markets; these days, Draymen are strictly found in commercial roles, having long since been replaced in most military duties by newer, more capable craft. Companies and individuals make use of lightly-defended Draymen throughout undisputed space. The Block-II Drayman (also known as the Drayman-II) was the first major upgrade to the spaceframe since its original inception; this version traded out some cargo capacity in favor of stronger shielding and improved offensive capabilities (namely a torpedo launcher). Though not as modular as its predecessor, the Drayman-II still proved to be a popular choice among the merchant marine as a heavy transport during the later war years, when the strengthened defenses were considered more important than raw hauling capacity.
Drayman-class Transport, Mk-II
Chassis/Weight: Medium Frigate Size Class: 16 (195,927.7 m3)
SI: 6,086 Cost: ¤201,856,900 HD/BHD/FHD: 33/37/45 INIT: +7
(Seventh Class Engine)
Max Speed: 150 kps (1)
SHP: 5,000
(Fifth Class Shields)
AHP: 606
(Tungsten; 3.03 cm)
Guns: Meson Blaster, Civilian Grade (3/4/160) Ordnance: Torpedo, Proton (NA/2-10/1,000) X: None
Crew/Passengers: 20/5
(25 100 m3 Staterooms)
Cargo Capacity: 800 m3
(50 m3 base, 250 m3 from pods, 500 m3 from accommodations)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Industrial Manipulator Module x1, ECM Module (-5 HD), Fuel Tank x1, Ramscoop, Morvan Drive, Gun Cooler +2, Permanent Pod Mount x5 {Cargo Container Pod x5}, Expendable Pod Mount x1 {Escape Pod x1 (25 1.0000 m3 EEV)}, Weapon Station x4 (Gun Sponson x3 (Forward x2, Aft x1; Meson Blaster), Heavy Ordnance Hardpoint, Tube x1 (Forward Narrow; TORPx10)).
Flaws/Bonuses: None.
NOTES: Known ships of this class variant include SS Scarab.

F-36 HornetEdit

based on a design created for Wing Commander, under the direction of Denis Loubet

F36 hornet

F-36 Hornet Light Fighter (image by the Wing Commander: Standoff team, used with permission)

The F-36 was the Confederation's premiere light fighter during the middle part of the war, supplementing the early models of the venerable F-27 Arrow on the frontline. Typically, Hornets engaged in reconnaissance, escort, patrol and light anti-shipping duties. Mounting two MK. 25 Laser Cannons and three missiles, two Dart DumbFires and a Javelin Heatseeker, and a maximum speed of 420 KPS, the Hornet was capable of either fighting or fleeing its way out of most combat situations. The Confederation used the Hornet extensively during the Vega Campaign of the 2650s. The Confederation officially replaced the Hornet in favor of the F-54 Epee in 2661, although Hornet squadrons served in Confederation colors through the Battle of Earth in 2668. Following the war, the Free Republic of the Landreich purchased a significant number of the spaceframes the Confederation was removing from the Fleet. Despite several updates to the spaceframe, the Hornet is a fighter whose age is definitely showing at this point.
F-36 Hornet Light Fighter
Chassis/Weight: Medium Military Fightercraft Size Class: 10 (3,560.04 m3)
SI: 780 Cost: ¤125,650,000 HD/BHD/FHD: 28/35/32 INIT: +9
(Seventh Class Engine)
Max Speed: 420/1,240 kps (3/8)
SHP: 300
(Third Class Shields)
AHP: 300
(Plasteel; 3.0 cm)
Guns: Laser Cannon, Civilian Grade (5/5/90) Ordnance: Dumb-Fire, Light (1/2-8/650)
Heat Seeker, Light (1/6-9/800)
X: None
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: 0.8 m3
(0.8 m3 base)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Afterburner (x2.95), Ejection Seat, Scout Module, Collapsible Sections, Auto-Repair System (+25), Tracking Computer, Weapons Station x5 (Gun Hardpoint x2 (Forward Narrow; Laser); Light Ordnance Hardpoint x3 (Forward Narrow; DFx2, HSx1)).
Flaws/Bonuses: None.

A-14 RaptorEdit

based on a design created for Wing Commander, under the direction of Denis Loubet

Raptor

A-14 Raptor Heavy Fighter (image by the Wing Commander: Standoff team, used with permission)

Another one of Origin Aerospace's many fighter designs, the A-14 was a Confederation heavy fighter that served effectively for the duration of the War. Raptors came into the spotlight in 2639, where their use during the Enyo Engagement was largely credited with the successful liberation of the colony with a minimal number of casualties. Over the next fifteen years, through to the close of the Vega Campaign, the Raptor saw success in several roles: as a commerce raider, as a heavy handed answer to swarm fighter tactics and, when used in coordinated attacks, as a strike craft against line targets as large as cruisers. Raptors continued to see service with front line squadrons through to the 2668 Battle of Earth. Following the conclusion of the Kilrathi War, surplus Raptors found their way into the service of the Free Republic of the Landreich - where they continue to see service.
Origin Aerospace A-14 Raptor Heavy Fighter
Chassis/Weight: Very Heavy Military Fightercraft Size Class: 12 (18,687.87 m3)
SI: 2,150 Cost: ¤219,356,600 HD/BHD/FHD: 38/48/45 INIT: +9
(Seventh Class Engine)
Max Speed: 400/1,200 kps (2/7)
SHP: 700
(Seventh Class Shields)
AHP: 700
(Durasteel; 7.0 cm)
Guns: Neutron Gun, Standard (4/3/150)
Mass Driver Cannon, Heavy Long-Range (5/3/225)
Ordnance: Heat Seeker (LHS), Light (1/6-9/800)
Image Recognition (IR), Civilian Grade (1/6-9/850)
Friend-or-Foe (IFF), Standard (1/8-12/850)
Porcupine Mine, Mk. I (1/NA/500)
X: None
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: 3.1 m3
(3.1 m3 base)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Scout Module, Akwende Drive, Countermeasure Pod Dispenser (24 charges), Afterburner (x3.00), ECM Module (-5 HD), Ejection Seat, Auto-Repair System (+25), Tracking Computer, Weapons Station x10 (Gun Hardpoint x4 (Forward Narrow; Mass Driver x2, Neutron Gun x2), Light Ordnance Hardpoint x5 (Forward Narrow; HSx2, ImRecx2, IFFx1), Light Ordnance Hardpoint (Aft Narrow; MINE)).
Flaws/Bonuses: None.

F-57 SabreEdit

based on a design created for Wing Commander II: Vengeance of the Kilrathi, under the direction of Chris Douglas

Sabre

F-57 Sabre Heavy Fighter (image by the Wing Commander: Standoff team, used with permission)

The F-57 was a widely-used Confederation heavy fighter that served in a variety of roles throughout much of the latter half of the Terran-Kilrathi War. Built on a heavy chassis with a large weapons load-out, the Sabre was a formidable dogfighter that could engage multiple Kilrathi fighters for a prolonged period of time. Capable of carrying torpedoes and other forms of heavy weaponry, it could also act as a bomber, dealing severe damage to enemy warships and installations. It was also equipped with a rear turret manned by a gunner for basic defense. All of this, along with its maneuverability, made the Sabre a formidable all-purpose fighter. The Sabre engaged in numerous combat operations throughout the Kilrathi War, ranging from patrols to enemy interception to bombing runs against enemy vessels. Surplus Sabres were also sold to the Union of Border Worlds and the Free Republic of the Landreich at the end of the War; the Landreich continues to operate Sabre squadrons to this day.
F-57 Sabre Fighter/Bomber
Chassis/Weight: Medium Military Fightercraft Size Class: 10 (4,901.34 m3)
SI: 2,450 Cost: ¤287,819,025 HD/BHD/FHD: 24/35/31 INIT: +9
(Seventh Class Engine)
Max Speed: 420/1,200 kps (3/7)
SHP: 1,000
(First Class Capital Ship Shields)
AHP: 270
(Plasteel; 1.35 cm)
Guns: Mass Driver Cannon, Heavy Long-Range (5/3/225)
Particle Cannon, Military Grade (3/4/215)
Neutron Gun, Standard (4/3/150)
Ordnance: Dumb-Fire (DF), Light (1/2-8/650)
Friend-or-Foe (IFF), Standard (1/8-12/850)
Image Recognition (IR), Civilian Grade (1/6-9/850)
X: Tractor Beam
Crew/Passengers: 3/0
(3 0.78125 m3 Airplane Seats)
Cargo Capacity: 0.8 m3
(0.8 m3 base)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +8, Capital Ship Shield Adapter, Scout Module, Afterburner (x2.86), Akwende Drive, Ejection Seat, Countermeasure Pod Dispenser (3 charges), Tractor Beam, Auto-Repair System (+25), Tracking Computer, ITTS, Weapons Station x15 (Gun Hardpoint x4 (Forward Narrow; Mass Driver x2, Particle Cannon x2), Dual Gun Sponson x1 (Aft; Neutron Gun), Light Ordnance Hardpoint x8 (Forward Narrow; ImRec x4, IFF x2, DF x2), Heavy Ordnance Hardpoint x2 (Forward Narrow; None (see notes))).
Flaws/Bonuses: None.

In-System SecurityEdit

HermesEdit

based on a design originally from Wing Commander: Standoff

Hermes

Ribera Aerospace Hermes Assault Shuttle (image by the Wing Commander: Standoff team, used with permission)

The Hermes-class Shuttle by Ribera Aerospace is a venerable design that served the Confederation Navy and Marine Corps with distinction for the latter half of the war. Designed as a dedicated troop dropship, the Hermes-class was capable of dropping Marine units up to the size of a full company during deep space assault operations. They were noted as being fast and reasonably well-armed for a shuttle, though the defenses were very weak and few Marine operations that had no aerospace support during the war years met with any degree of success. The craft was retired in favor of the Hercules-class at the end of the war. A number of militia units have purchased surplus Hermes-class shuttles and have retrofitted them to serve as starfaring paddywagons, capable of transporting large numbers of prisoners between bases or SWAT units to the site of incidents securely.
Ribera Aerospace Hermes Assault Shuttle
Chassis/Weight: Very Heavy Military Shuttle Size Class: 11 (9,339.89 m3)
SI: 3,780 Cost: ¤86,042,800 HD/BHD/FHD: 31/45/43 INIT: +9
(Seventh Class Engine)
Max Speed: 350 kps (2)
SHP: 2,800
(Third Class Capital Ship Shields)
AHP: 400
(Plasteel; 2.00 cm)
Guns: Tachyon Gun, Civilian Grade (3/3/250)
Ionic Pulse Cannon, Rapid-Fire (15/2/165)
Ordnance: Dumb-Fire (DF), Light (1/2-8/650) X: None
Crew/Passengers: 4/96
(100 0.78125 m3 Airplane Seats)
Cargo Capacity: 17.27 m3
(1.6 m3 base, 15.67 m3 from accommodations)
Accessories/Pods: {Tachyon Radar}, Capital Ship Shield Adapter, Apprehension Module, Scout Module, ECM Module (-10 HD), SWACS Module, Ion Engine, Impulse Engine, Gun Cooler +1, ITTS, External Docking Port, Countermeasure Pod Dispenser (20 charges), Weapon Station x3 (Gun Hardpoint x1 (Forward Narrow; Tachyon Gun), Dual Gun Turret x1 (360°; Ion), Light Ordnance Hardpoint x1 (Forward Narrow; DF)).
Flaws/Bonuses: None.
NOTES: The "passengers" rating of this craft indicates the number of troops it can carry in a standard load.

A-15 GladiusEdit

based on a design originally from Wing Commander: Privateer, under the direction of Chris Douglas

Gladius

A-15 Gladius Medium Fighter (image by the Wing Commander: Standoff team, used with permission)

The A-15 is a Terran medium fighter used for patrol and anti-shipping missions by both the Terran Confederation and local planetary militia squadrons. The fighter saw widespread use in the Gemini Sector and still sees use in many planetary militia units. It combines good velocity and acceleration with an effective and varied array of weapons. Its torpedoes make it an effective fighter for combat against capital ships. It also has a fairly strong gun and missile loadout, making the Gladius a versatile dogfighting spacecraft. Due to its maneuverability, it is hard to target the one accurately, but just a few on target hits can down a Gladius due to relatively weak shields.
A-15/B Gladius Medium Fighter
Chassis/Weight: Very Heavy Military Fightercraft Size Class: 12 (12,474.86 m3)
SI: 1,795 Cost: ¤294,494,145 HD/BHD/FHD: 26/41/38 INIT: +9
(Seventh Class Engine)
Max Speed: 400/1,000 kps (2/6 (+1))
SHP: 1,200
(Second Class Capital Ship Shields)
AHP: 200
(Tungsten; 1.00 cm)
Guns: Laser Cannon, Civilian Grade (5/5/90)
Particle Cannon, Civilian Grade (3/3/215)
Ordnance: Heat Seeker (LHS), Light (1/6-9/800)
Torpedo, Proton (NA/2-10/1000)
X: Tractor Beam
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: 3.1 m3
(3.1 m3 base)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Capital Ship Shield Adapter, Scout Module, Afterburner (x2.50), Maneuvering Thrusters, ECM Module (-10 HD), Akwende Drive, Ejection Seat, Collapsible Sections, Tractor Beam, Auto-Repair System (+25), Tracking Computer, ITTS, Weapon Station x6 (Gun Hardpoint x3 (Forward Narrow; Laser x2, Particle Cannon x1), Light Ordnance Hardpoint x2 (Forward Narrow; HS), Heavy Ordnance Hardpoint, Tube x1 (Forward Narrow; PROTORP 1x8)).
Flaws/Bonuses: None.

F-71 StilettoEdit

based on a design originally from Wing Commander: Privateer, under the direction of Chris Douglas

Stiletto

F-71 Stiletto Light Fighter (image by the Wing Commander: Standoff team, used with permission)

The F-71 was originally intended to serve as the nominal replacement for the P-64 Ferret in the role of point-defense and patrol fighter; P-64s remained popular while the F-71 was delegated to rearguard units due to the relative simplicity of its design and its inexpensiveness (the per unit price of a Stiletto is more than twice that of a Ferret for a comparable degree of performance). Still, the F-71 found a niche in planetary militia units, which were able to use the fighter's speed and maneuverability to great effect as a police interceptor. Despite its growing obsolence, the Stiletto is still the primary light fighter of choice among frontier militia units.
F-71 Stiletto Light Fighter
Chassis/Weight: Super Light Military Fightercraft Size Class: 6 (299.73 m3)
SI: 1,266 Cost: ¤100,253,880 HD/BHD/FHD: 11/25/18 INIT: +9
(Seventh Class Engine)
Max Speed: 500/1,400 kps (3/8 (+1))
SHP: 850
(Ninth Class Shields)
AHP: 156
(Tungsten; 0.78 cm)
Guns: Mass Driver Cannon, Civilian Grade (2/4/130) Ordnance: Image Recognition (IR), Civilian Grade (1/6/9/850) X: None
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar, Ion Engine}, Scout Module, Afterburner (x2.80), Maneuvering Thrusters, ECM Module (-5 HD), Ejection Seat, Collapsible Sections, Auto-Repair System (+25), Gun Cooler +1, Tracking Computer, ITTS, Weapon Station x4 (Gun Hardpoint x2 (Forward Narrow; Mass Driver), Light Ordnance Hardpoint x2 (Forward Narrow; HS)).
Flaws/Bonuses: None.

Anvil AerospaceEdit

Drayman-IIIEdit

  • incomplete, need bounding box volume.

an original design contributed by capi3101

The Drayman-class transport has been one of the true workhorses in the Terran spheres of influence since at least 2649. Their modular design and simple construction allow for easy conversion for use in a number of roles, including that of freighter, tanker, courier, troop carrier, and hospital ship. They originally were introduced into both civilian and military markets; these days, Draymen are strictly found in commercial roles, having long since been replaced in most military duties by newer, more capable craft. Companies and individuals make use of lightly-defended Draymen throughout undisputed space. The Block-III Drayman (a.k.a. Drayman-III) has only been on the market for the last few years and is an attempt to return to the basic roots of the design. Its improved engine core gives it additional speed even under full load, and its detachable cargo module pods allow for a faster turnaround rate of smaller cargo loads. Its defenses aren't as robust as those of its immediate predecessor, but the overall modularity of the design allows for the addition of extra weapons modules should the ship's master decide to add them. Its cargo capacity is nothing to sneeze at, though it pales in comparison to the Pelican. It is also more expensive than the Pelican, though this can be attributed to the versatility of the craft's design more than anything else. All in all, it is definitely a step up from the previous Drayman models and it forms a crucial part of the merchant marine fleet of both Hurston Dynamics and Bartok Industries.

Drayman mk-III Suggestions: START WITH THE ALDRIN MODEL: remove all existing weapons; maybe replace flight bays with cargo box assembly. place 3 single gun turrets; new paint job.

Drayman-class Transport, Mk-III
Chassis/Weight: Light Destroyer Size Class: 18 (1,093,562.49 m3)
SI: 6,025 Cost: ¤592,706,835 HD/BHD/FHD: 46/48/60 INIT: +9
(Ninth Class Engine)
Max Speed: 300 kps (2)
SHP: 4,000
(Fourth Class Shields)
AHP: 1,650
(Isometal; 2.75 cm)
Guns: Laser, Defensive (7/4/125) Ordnance: None X: None
Crew/Passengers: 20/10
(20 100 m3 Staterooms, 10 200 m3 Luxury Staterooms)
Cargo Capacity: 37,100 m3
(200 m3 base, 4000 m3 from accommodations, 22,500 m3 from accessories, 10,400 m3 from pods)
Accessories/Pods: Industrial Manipulator Module x1, Bulk Cargo Module x2, Emergency Stasis Unit, ECM Module (-5 HD), Fuel Tank x1, Ramscoop, Morvan Drive, Phase Shields, Tractor Beam, Gun Cooler +2, ITTS, Capship Systems Adapter, Permanent Pod Mount x10 {Cargo Container Pod x8, Large Cargo Container Pod x2}, Expendable Pod Mount x2 {Escape Pod x2 (16 1.3333 m3 EEV)}, Weapon Station x3 (Dual Gun Sponson x3 (Forward x1, Portside x1, Starboard x1; Laser)).
Flaws/Bonuses: Modular Design.
NOTES: The default version of this craft has four open accessory slots

F7C-M Super HornetEdit

based on an original design created for Star Citizen by Ryan Church.

Super hornet

Anvil Aerospace F7C-M Super Hornet (image from RSI used without permission)

If there was ever a question of whether it's possible to harness power into a physical form. the Super Hornet would provide the answer. It is the closest to the military F7A load-out as is legally possible for a Civilian model. The F7C-M Super Hornets reattaches the ball turret and offers near milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logisitic and combat duty, making the Super Hornet a truly terrifying mark to engage.
Anvil Aerospace F7C-M Super Hornet Space Superiority Fighter
Chassis/Weight: Medium Military Fightercraft Size Class: 9 (2,766.6 m3)
SI: 4,310 Cost: ¤253,930,200 HD/BHD/FHD: 25/37/32 INIT: +10
(Eighth Class Engine)
Max Speed: 625/1,300 kps (4/8 (+1))
SHP: 3,250
(Fourth Class Capital Ship Shields)
AHP: 600
(Tungsten; 3.00 cm)
Guns: Laser, Rapid-Fire (12/5/50)
Laser Cannon, Civilian Grade (5/5/90)
Neutron Gun, Rapid Fire (11/4/90)
Ordnance: Image Recognition (IR), Civilian Grade (1/6-9/850) X: None
Crew/Passengers: 2/0
(2 .078125 m3 Airplane Seats)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar, Ion Engine}, Capital Ship Shield Adapter, Scout Module, ECM Module (-5 HD), Akwende Drive, Countermeasure Pod Dispenser (15 charges), Afterburner (x2.08), Maneuvering Thrusters x1, Gun Cooler +5, ITTS, Tracking Computer, Ejection Seat, Weapon Station x7 (Gun Hardpoint x2 (Forward Narrow; Laser, Civilian-Grade), Gun Sponson x2 (Forward; Neutron Gun), Dual Gun Turret x1 (360°; Laser, Rapid-Fire), Quad Light Ordnance Hardpoint x2 (Forward Narrow; ImRec)).
Flaws/Bonuses: None.

F7C HornetEdit

based on an original design created for Star Citizen by Ryan Church.

Hornet

Anvil Aerospace F7C Hornet (image from RSI used without permission)

To the enemy, it is a weapon never to be underestimated; to allies, it's a savior. With a fully-modular fuselage tested in the harshest battle conditions, the F7C is a dependable and resilient multu-purpose fighter, the foundation to build on and meet whatever requirements you have in mind. From vicious dogfighter to rugged all-terrain spacecraft, the F7C Hornet has you covered through the darkest vacuum.
Anvil Aerospace F7C Hornet Civilian Close-Support Fighter
Chassis/Weight: Medium Military Fightercraft Size Class: 9 (2593.69 m3)
SI: 3,630 Cost: ¤215,028,200 HD/BHD/FHD: 25/37/32 INIT: +9
(Seventh Class Engine)
Max Speed: 550/1,100 kps (3/7 (+1))
SHP: 2,750
(Third Class Capital Ship Shields)
AHP: 600
(Tungsten; 3.00 cm)
Guns: Laser, Rapid-Fire (12/5/50)
Neutron Gun, Rapid Fire (11/4/90)
Ordnance: Friend-or-Foe (IFF), Standard (1/8-12/850) X: None
Crew/Passengers: 1/0
(1 .078125 m3 Airplane Seat)
Cargo Capacity: 14.16 m3
(0.4 m3 base, 13.76 m3 from accessories)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Capital Ship Shield Adapter, Scout Module, Cargo Module (13.76 m3), ECM Module (-5 HD), Akwende Drive, Countermeasure Pod Dispenser (15 charges), Afterburner (x2.00), Maneuvering Thrusters x1, Gun Cooler +3, ITTS, Tracking Computer, Ejection Seat, Weapon Station x6 (Gun Hardpoint x2 (Forward Narrow; Neutron Gun), Gun Sponson x2 (Forward; Laser), Quad Light Ordnance Hardpoint x2 (Forward Narrow; FF)).
Flaws/Bonuses: None.

Martina NostraEdit

RazorEdit

based on a design created for Wing Commander IV: The Price of Freedom, under the direction of Chris Douglas

Razor

Martina Nostra Razor (image from Origin's Official Guide to Wing Commander IV, used without permission)

The Razor is a relatively cheap, light fighter of unimpressive design. Due to the availability of sturdier, more capable designs for use in planetary and corporate militias, it is most commonly utilized by various pirate factions operating across Terran territories and is the craft that single-handedly gives the Martina Nostra company its somewhat lackluster reputation. Having only a modest armament and light shielding, it is generally weaker that most other light fighters in existence, though its adaptability is notable and many pirate groups will field the Razor to great effect when its nominal replacement, the Dirk, is not available for whatever reason.
Martina Nostra Razor Light Fighter, Variant
Chassis/Weight: Super Light Military Fightercraft Size Class: 6 (349.46 m3)
SI: 1,880 Cost: ¤293,115,000 HD/BHD/FHD: 13/27/20 INIT: +9
(Seventh Class Engine)
Max Speed: 550/1,200 kps (3/7 (+1))
SHP: 1,000
(Tenth Class Shields)
AHP: 400
(Tungsten; 2.00 cm)
Guns: Ion Cannon, Enhanced (4/5/150)
Laser Cannon, Civilian Grade (5/5/90)
Ordnance: Heat Seeker (HS), Standard (1/6-9/2000)
Image Recognition, Enhanced (EIR)(1/8-24/2250)
X: None
Crew/Passengers: 1/0
(1 1.5625 m3 Crew Berth)
Cargo Capacity: 30.1 m3
(0.1 m3 base, 30.00 m3 from accessories)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +4, Scout Module, Cargo Module (30 m3), Afterburner (x2.18), Maneuvering Thrusters, ECM Module (-5 HD), Akwende Drive, Ejection Seat, Countermeasure Pod Dispenser (16 charges), Tractor Beam, Auto-Repair System (+25), Gun Cooler +3, Tracking Computer, ITTS, Weapon Station x8 (Gun Hardpoint x4 (Forward Narrow; Laser x2, Ion x2), Dual Light Ordnance Hardpoint x4 (Forward Narrow; HSx2, ImRecx2)).
Flaws/Bonuses: None.

DirkEdit

(programme/picture) an original design contributed by capi3101

The Dirk is Martina Nostra's current premiere medium fighter design, originally intended as a replacement for the company's earlier Razor model. The Dirk sports heavier shields and armor than its predecessor, and it is capable of carrying a much larger array of missiles (though the default armament of the craft only increases the Razor's missile loadout by two). While she isn't as fast or quite as maneuverable as the Razor, the design is a lot more survivable. Designed for planetary militias, the Dirk is currently fielded by Persotech corporation as well as few militia units in Avalon Sector. Unfotunately, the design is also fielded by no fewer than three of Epsilon Sector's pirate clans, which may ultimately serve to further tarnish Martina Nostra's already blackened reputation.


Martina Nostra Dirk Medium Fighter
Chassis/Weight: Very Light Military Fightercraft Size Class: 7 (370.20 m3)
SI: 3,280 Cost: ¤253,367,625 HD/BHD/FHD: 18/31/25 INIT: +9
(Seventh Class Engine)
Max Speed: 400/1,150 kps (2/7 (+1))
SHP: 2,000
(Second Class Capital Ship Shields)
AHP: 750
(Tungsten; 3.75 cm)
Guns: Ion Cannon, Enhanced (4/5/150)
Laser Cannon, Civilian Grade (5/5/90)
Ordnance: Heat Seeker (HS), Standard (1/6-9/2000)
Image Recognition, Enhanced (EIR)(1/8-24/2250)
X: None
Crew/Passengers: 1/0
(1 1.5625 m3 Crew Berth)
Cargo Capacity: 30.1 m3
(0.1 m3 base, 30.00 m3 from accessories)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +4, Capital Ship Shield Adapter, Scout Module, Cargo Module (30 m3), Afterburner (x2.88), ECM Module (-5 HD), Akwende Drive, Countermeasure Pod Dispenser (16 charges), Tractor Beam, Maneuvering Thrusters x1, Auto-Repair System +25, Gun Cooler +3, ITTS, Tracking Computer, Ejection Seat, Weapon Station x6 (Gun Hardpoint x4 (Foreward Narrow; Laser x2, Ion x2), Light Ordnance Hardpoint, Tube x2 (Foreward Narrow; HSx4, ImRecx2)).
Flaws/Bonuses: None.

FalchionEdit

(programme/picture) an original design contributed by capi3101

The Falchion Heavy Fighter was Martina Nostra's original bid to the Confederation Navy and Border Worlds Naval Reserve for a new design of heavy fighter. Borrowing heavily from the earlier Razor and Dirk designs, the Falchion is a classic heavy fighter design, featuring strong shields, thick armor plating and a potent array of missile weaponry, incorporating the same system of missile tubs first introduced on the company's Dirk fighter. Though there was some interest in the design at first, the Confederation Navy quickly backed out as designs of comparable price but superior ability became available. The Border Worlds were very interested in the design, but ultimately had to back out of negotiations citing a lack of funding for new designs, leaving Martina Nostra no choice but to put the design on the open market, where it has seen service in AMQ's corporate police force and (once again) in Epsilon Sector's pirate clans, becoming a fierce raider along the spacelanes.

Martina Nostra Falchion Heavy Fighter
Chassis/Weight: Light Military Fightercraft Size Class: 8 (1,338.37 m3)
SI: 4,680 Cost: ¤282,321,000 HD/BHD/FHD: 23/35/32 INIT: +9
(Seventh Class Engine)
Max Speed: 475/1,200 kps (3/7 (+1))
SHP: 3,000
(Third Class Capital Ship Shields)
AHP: 1,200
(Tungsten; 6.00 cm)
Guns: Ion Cannon, Enhanced (4/5/150)
Laser Cannon, Civilian Grade (5/5/90)
Ordnance: Heat Seeker (HS), Standard (1/6-9/2000)
Image Recognition, Enhanced (EIR) (1/8-24/2250)
X: None
Crew/Passengers: 1/0
(1 1.5625 m3 Crew Berth)
Cargo Capacity: 40.2 m3
(0.2 m3 base, 40.00 m3 from accessories)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +4, Capital Ship Shield Adapter, Scout Module, Cargo Module (40 m3), Afterburner (x2.53), ECM Module (-5 HD), Akwende Drive, Countermeasure Pod Dispenser (16 charges), Tractor Beam, Maneuvering Thrusters x1, Auto-Repair System +25, Gun Cooler +3, ITTS, Tracking Computer, Ejection Seat, Weapon Station x6 (Gun Hardpoint x4 (Forward Narrow; Laser x2, Ion x2), Light Ordnance Hardpoint, Tube x2 (Forward Narrow; HSx4, ImRec x4)).
Flaws/Bonuses: None.

ClaymoreEdit

(programme/picture) an original design contributed by capi3101

The Martina Nostra Claymore is one of the most powerful craft in space, rivaled only by craft such as the new F-109 Vampire and the infamous F-107 Dragon. She touts very strong defensive capabilities as well as the potential for a significant, flexible ordnance loadout, incorporating the same missile tube system first seen on the company's Dirk medium fighter. Twin torpedo mounts enable the design to act in the role of a light bomber, much like the war-era Confederation HF-66 Thunderbolt-VII. There is currently an internal inquiry within the company being held at the behest of the Confederation Grand Assembly to determine why such a capable design was never offered to the Confederation military, with the Union of Border Worlds and Landreich thinking of getting involved as well. Meanwhile, the craft is fielded to great effect by Paulsen Kinetics as well as several suspected and known criminal organizations, including three of Epsilon Sector's major pirate clans.

Martina Nostra Claymore Fighter/Bomber
Chassis/Weight: Medium Military Fightercraft Size Class: 10 (3,315.49 m3)
SI: 7,120 Cost: ¤677,355,750 HD/BHD/FHD: 41/52/48 INIT: +9
(Seventh Class Engine)
Max Speed: 350/750 kps (2/5)
SHP: 4,000
(Fourth Class Capital Ship Shields)
AHP: 2,500
(Tungsten; 12.5 cm)
Guns: Ion Cannon, Enhanced (4/5/150)
Laser Cannon, Civilian Grade (5/5/90)
Tachyon Gun, Heavy (4/3/70)
Ordnance: Heat Seeker (HS), Standard (1/6-9/2000)
Image Recognition, Enhanced (EIR) (1/8-24/2250)
Torpedo, Mk. IV (1/4-16/10000)
X: None
Crew/Passengers: 1/0
(1 1.5625 m3 Crew Berth)
Cargo Capacity: 50.08 m3
(0.8 m3 base, 50.00 m3 from accessories)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +5, Reinforced Chassis (+6 cm), Capital Ship Shield Adapter, Scout Module, Cargo Module (50 m3), Afterburner (x2.14), ECM Module (-5 HD), Akwende Drive, Countermeasure Pod Dispenser (16 charges), Tractor Beam, Auto-Repair System +25, Gun Cooler +3, ITTS, Tracking Computer, Ejection Seat, Weapon Station x7 (Gun Hardpoint x4 (Forward Narrow; Laser x2, Ion x2), Dual Gun Barbette x1 (Aft; Tachyon Gun), Light Ordnance Hardpoint, Tube x2 (Forward Narrow; HS x4, ImRec x4), Dual Heavy Ordnance Hardpoint x1 (Forward Narrow; TORP)).
Flaws/Bonuses: None.

Origin Jumpworks GmbHEdit

Origin 325aEdit

based on an original design created for Star Citizen by Ryan Church.

325a

Origin GmbH model 325-A (image from RSI used without permission)

It's a dangerous universe out there. Be the arbiter of your fate with the combat-enhanced ORIGIN 325A. Just because it's a rough galaxy doesn't mean you need to sacrifice your comfort: the 325a features and advnaced weapon payload as well as a custom targeting system designed specifically for the 325a by WillsOp.
Origin Jumpworks 300 Series, 325a Interdictor Model
Chassis/Weight: Heavy Commercial Fightercraft Size Class: 11 (6,181.92 m3)
SI: 2,300 Cost: ¤14,373,750 HD/BHD/FHD: 33/39/39 INIT: +10
(Ninth Class Engine)
Max Speed: 600/1,400 kps (4/7 (+2))
SHP: 1,750
(Second Class Capital Ship Shields)
AHP: 350
(Tungsten; 1.75 cm)
Guns: Laser Cannon, Rapid-Fire (12/5/50)
Mass Driver Cannon, Rapid-Fire (10/3/100)
Ordnance: Heat Seeker (LHS), Light (1/6-9/800) X: None
Crew/Passengers: 1/0
(1 1.5625 m3 Crew Berth)
Cargo Capacity: 2.83 m3
(1.6 m3 base, 0.17 m3 from accommodations, 1.06 m3 from accessories)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +7 (4 available), Capital Ship Shield Adapter, Cargo Module (1.06 m^3), Scout Module, Maneuvering Thrusters x2, Impulse Engine, Akwende Drive, Afterburner (x2.00), Weapon Station x5 (Gun Hardpoint x3 (Forward Narrow; Laser x2, Mass Driver x1); Dual Light Ordnance Hardpoint x2 (Forward Narrow; HSx1).
Flaws/Bonuses: None.
NOTES: There is no current printed source data for the defensive capabilities of this craft. The statistics given for its shield, armor and weapons capabilities have been arbitrarily selected to place it in the post-WC4 era and should not be considered official information. All other information listed on this craft is based on the craft's original design and may vary significantly from its final form.

This craft may accept any type of Light Ordnance common to the era.

Origin 350rEdit

based on an original design created for Star Citizen by Ryan Church.

350r

Origin GmbH Model 350r (image from RSI used without permission)

Since the dawn of civilization, Humans have striven to build faster machines. Now, Origin presents the culmination of that effort: the ORIGIN 350r. The combination of a Gangleri BP 707 Standard powerplant with a 300i fuselage re-engineered to accommodate twin Hammer Propulsion HM 4.3 thrusters makes the 350r the fastest personal craft you'll ever call your own.
Origin Jumpworks 300 Series, 350r Racing Model
Chassis/Weight: Heavy Commercial Fightercraft Size Class: 11 (6,181.92 m3)
SI: 2,150 Cost: ¤15,129,625 HD/BHD/FHD: 33/39/39 INIT: +10
(Nonth Class Engine)
Max Speed: 600/1,400 kps (4/7 (+2))
SHP: 1,530
(First Class Capital Ship Shields)
AHP: 350
(Tungsten; 1.75 cm)
Guns: Laser Cannon, Civilian Grade (5/5/90) Ordnance: None X: None
Crew/Passengers: 1/0
(1 1.5625 m3 Crew Berth)
Cargo Capacity: 1.77 m3
(1.6 m3 base, 0.17 m3 from accommodations)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +7 (4 available), Capital Ship Shield Adapter, Scout Module, Maneuvering Thrusters x2, Impulse Engine, Akwende Drive, Afterburner (x2.00), Weapon Station x5 (Gun Hardpoint x3 (Forward Narrow; Laser x2); Dual Light Ordnance Hardpoint x2 (Forward Narrow; None).
Flaws/Bonuses: None.
NOTES: There is no current printed source data for the defensive capabilities of this craft. The statistics given for its shield, armor and weapons capabilities have been arbitrarily selected to place it in the post-WC4 era and should not be considered official information. All other information listed on this craft is based on the craft's original design and may vary significantly from its final form.

This craft may accept any type of Light Ordnance common to the era.

Roberts Space IndustriesEdit

RSI Aurora MarqueEdit

based on an original design created for Star Citizen by Ryan Church.

Aurora marque

RSI Aurora Marque (MR) (image from RSI used without permission)

The Aurora is the modern day descendant of the RSI X-7 spacecraft, which tested the very first jump engines. A utilitarian craft, the Aurora is a perfect beginner’s ship: what it lacks in style it makes up for in ample room for upgrade modules. Most pilots move up from an Aurora as quickly as their credit accounts allow but a select few regard flying this venerable spacecraft as a badge of honor. The Marque variant offers carrying capacity but also has potent combat capabilities, sporting high-quality laser weaponry and a high-quality gun cooler system.
RSI Aurora Explorer Craft, Marque (MR) Variant
Chassis/Weight: Very Heavy Commercial Capsule Size Class: 7 (516.71 m3)
SI: 1,445 Cost: ¤1,708,688.30 HD/BHD/FHD: 46/54/50 INIT: +9
(Eighth Class Engine)
Max Speed: 320 kps (2+1)
SHP: 1,000
(First Class Capital Ship Shields)
AHP: 265
(Titanium; 5.30 cm)
Guns: Laser Cannon, Civilian Grade (5/5/90) Ordnance: None X: None
Crew/Passengers: 1/0
(1 1.5625 m3 Crew Berth)
Cargo Capacity: 14.16 m3
(0.1 m3 base, 4.3375 m3 from accommodations, 9.7225 m3 from accessories)
Accessories/Pods: {Tachyon Radar}, Modified Chassis +7, Capital Ship Shield Adapter, Cargo Module, Scout Module, Maneuvering Thrusters, Ion Engine, Impulse Engine, Akwende Drive, Gun Cooler +1, External Docking Port x2, Weapons Station x3 (Gun Hardpoint x2 (Forward Narrow; Laser x2), Quad Light Ordnance Hardpoint x1 (Forward Narrow; None)).
Flaws/Bonuses: None.
NOTES: There is no current printed source data for the defensive capabilities of this craft. The statistics given for its shield, armor and weapons capabilities have been arbitrarily selected to place it in the post-WC4 era and should not be considered official information. All other information listed on this craft is based on the craft's original design and may vary significantly from its final form.

This craft may accept any type of Light Ordnance common to the era.

RSI Aurora LegionnaireEdit

based on an original design created for Star Citizen by Ryan Church.

Aurora legionnaire

RSI Aurora Legionnaire (LN) (image from RSI used without permission)

The Aurora is the modern day descendant of the RSI X-7 spacecraft, which tested the very first jump engines. A utilitarian craft, the Aurora is a perfect beginner’s ship: what it lacks in style it makes up for in ample room for upgrade modules. Most pilots move up from an Aurora as quickly as their credit accounts allow but a select few regard flying this venerable spacecraft as a badge of honor. With the Legionnaire, RSI's engineers have crafted a variant that takes the versatility and dependability of the Aurora but amplifies the emphasis on combat and defense. The Legionnaire offers double the hardpoints for weapons and the option to mount a higher-output shield shield generator, perfect for the pilot on a budget who travels through hostile territory or even as a militia ship for a burgeoning settlement. Regardless of the application, the Legionnaire has your back.
RSI Aurora Explorer Craft, Legionnaire (LE) Variant)
Chassis/Weight: Very Heavy Commercial Capsule Size Class: 7 (516.71 m3)
SI: 2,120 Cost: ¤1,710,013.30 HD/BHD/FHD: 46/54/50 INIT: +9
(Eighth Class Engine)
Max Speed: 320/640 kps (2/4 (+1))
SHP: 1,550
(First Class Capital Ship Shields)
AHP: 530
(Plasteel; 5.30 cm)
Guns: Stormfire Gun (150/3/20) Ordnance: Heat Seeker (LHS), Light (1/6-9/800) X: None
Crew/Passengers: 1/0
(1 1.5625 m3 Crew Berth)
Cargo Capacity: 14.16 m3
(0.1 m3 base, 4.3375 m3 from accommodations, 9.7225 m3 from accessories)
Accessories/Pods: {Tachyon Radar}, Modified Chassis +7, Capital Ship Shield Adapter, Afterburner (x2.00) Cargo Module, Scout Module, Maneuvering Thrusters, Ion Engine, Impulse Engine, Akwende Drive, Tracking Computer, ITTS, External Docking Port x2, Weapons Station x3 (Gun Hardpoint x2 (Forward Narrow; Stormfire x1 - 1,200 rounds), Quad Light Ordnance Hardpoint x1 (Forward Narrow; HS x1)).
Flaws/Bonuses: None.
NOTES: There is no current printed source data for the defensive capabilities of this craft. The statistics given for its shield, armor and weapons capabilities have been arbitrarily selected to place it in the Privateer era and should not be considered official information. All other information listed on this craft is based on the craft's original design and may vary significantly from its final form.

This craft may accept any type of Light Ordnance common to the era.

RSI ConstellationEdit

based on an original design created for Star Citizen by Ryan Church.

Constellation

RSI Constellation Mk-III (image from RSI used without permission)

When you think handsome bounty hunter making his own way in a galaxy full of enemies, you think the Constellation. The Constellation, a multi-person freighter, is the most popular ship in RSI’s current production array. Constellations are beloved by smugglers and merchants alike because they are modular, high powered and just downright iconic-looking. The Constellation includes a manned turret, a large cargo area and a small flight deck capable of launching a snub fighter in its own defense. Coming standard with the Constellation, the P-52 Merlin is a versatile short-range fighter designed to offer support in combat situations as well as reconaissance.
RSI Constellation Mk-III Long-Range Merchant Transport
Chassis/Weight: Super Heavy Commercial Shuttle Size Class: 12 (13,489.5 m3)
SI: 5,320 Cost: ¤30,688,295 HD/BHD/FHD: 49/52/53 INIT: +9
(Eighth Class Engine)
Max Speed: 400 kps (2)
SHP: 3,250
(Fourth Class Capital Ship Shields)
AHP: 650
(Plasteel; 3.25 cm)
Guns: Laser Cannon, Civilian Grade (5/5/90)
Neutron Gun, Civilian Grade (2/3/310)
Ordnance: Friend-or-Foe (IFF), Standard (1/8-12/850) X: None
Crew/Passengers: 4/0
(4 1.5625 m3 Crew Berths)
Cargo Capacity: 97.55 m3
(3.1 m3 base, 94.45 m3 from accessories/pods)
Accessories/Pods: {Tachyon Radar}, Modified Chassis +33, Capital Ship Shield Adapter, Scout Module, Maneuvering Thrusters, Repair Bay Module, Ion Engine, Impulse Engine, Matter/Antimatter Power Plant, Fuel Tank, Collapsible Sections, External Docking Port x4, Hangar Bay Module, Carrier Systems, Fourth Class Shields, Weapon Station x11 (Dual Gun Turret x1 (Forward OTS; Laser), Gun Turret x2 (Forward OTS; Neutron Gun), Gun Barbette x2 (Forward Hemisphere; Neutron Gun), Gatling Light Ordnance Hardpoint, Bay x2 (Forward Narrow; IFFx28), Sedecuple Light Ordnance Hardpoint x2 (Forward Narrow; IFF), Nonuple Light Ordnance Hardpoint x2 (Forward Narrow; IFF)).
Flaws/Bonuses: None.
NOTES: There is no current printed source data for the defensive capabilities of this craft. The statistics given for its shield, armor and weapons capabilities have been arbitrarily selected to place it in the post-WC4 era and should not be considered official information. All other information listed on this craft is based on the craft's original design and may vary significantly from its final form.

This craft may accept any type of Light Ordnance common to the era. The indicated statistics reflect a "stock model" of this craft.

The standard flight compliment for this class is one small craft; total hangar capacity is 218.7 m3 (42.7 m3 from accomodations). The cost of this craft has been calculated assuming a compliment of one P-52 Merlin Point Defense Fighter with default specifications.
Merlin

Kruger Intergalactic P-52 Merlin (image from RSI used without permission)

Kruger Intergalactic P-52 Merlin Point Defense Fighter
Chassis/Weight: Super Light Commercial Fightercraft Size Class: 6 (189.46 m3)
SI: 1,590 Cost: ¤2,385,500 HD/BHD/FHD: 28/37/30 INIT: +8
(Seventh Class Engine)
Max Speed: 450 kps (3)
SHP: 500
(Fifth Class Shields)
AHP: 1,000
(Tungsten; 5.0 cm)
Guns: Laser Cannon, Civilian Grade (5/5/90) Ordnance: None X: None
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: None
Accessories/Pods: {Tachyon Radar, Ion Engine}, Ejection Seat, Tracking Computer, ITTS, Weapon Station x4 (Gun Hardpoint x2 (Forward Narrow; Laser), Gatling Gun Hardpoint x1 (Forward Narrow; Laser), Double Light Ordnance Hardpoint x1 (Forward Narrow; None)).
Flaws/Bonuses: Not Easily Modified (-3 Accessories, Upgrades and Modifications take twice as long as normal to complete).
NOTES: There is no current printed source data for the defensive capabilities of this craft. The statistics given for its shield, armor and weapons capabilities have been arbitrarily selected to place it in the post-WC4 era and should not be considered official information. All other information listed on this craft is based on the craft's original design and may vary significantly from its final form.

This craft may accept any type of Light Ordnance common to the era. The indicated statistics reflect a "stock model" of this craft.

Guinterin CombineEdit

ParadigmEdit

based on a design originally from Wing Commander: Privateer, under the direction of Chris Douglas

Paradigm

Paradigm-class Destroyer Escort (image rendered by Red Baron, used with permission)

The Paradigm-class was one of the most controversial classes of capital ship to ever be constructed by the Confederation. Touted as "one of the Confederation's most advanced destroyers" with "almost impregnable armor and shields" when it first came online, it became abundantly clear once units began arriving on the frontlines that not only were the new ships markedly inferior to any other Confederation craft of the day, but that they were wholly incapable of standing up to even the lightest craft the Kilrathi were fielding. Paradigm-class ships were quickly relegated to secure regions of the frontier, where they did find a niche as an advanced patrol and anti-raider vessel. The line was mothballed and slated for demolition with the end of the war; the Guinterin Combine was able to pick up every Paradigm the Confederation had for a song, and after an extensive refit has begun to use them as a heavy escort for their transport fleet.
Paradigm-class Destroyer Escort
Chassis/Weight: Medium Destroyer Size Class: 21 (9,382,789.86 m3)
SI: 9,550 Cost: ¤5,278,475,982 HD/BHD/FHD: 21/40/53 INIT: +7
(Seventh Class Engine)
Max Speed: 200 kps (1)
SHP: 6,500
(Seventh Class Shields)
AHP: 1,300
(Tungsten; 6.50 cm)
Guns: Ionic Pulse Cannon, Civilian Grade (2/4/270)
Laser Cannon, Civilian Grade (5/5/90)
Mass Driver Cannon, Civilian Grade (2/4/130)
Meson Blaster, Civilian Grade (3/4/160)
Tachyon Gun, Civilian Grade (3/3/250)
Ordnance: Dumb-Fire (DF), Light (1/2-8/650)
Heat Seeker (LHS), Light (1/6-9/800)
Image Recognition (IR), Civilian Grade (1/6-9/850)
X: Tractor Beam
Crew/Passengers: 150/32
(182 200 m3 Luxury Staterooms)
Cargo Capacity: 1,280 m3
(1,280 m3 base)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Apprehension Module x1, Hospital Module x1, ECM Module (-25 HD), SWACS Module, Ramscoop, Turboinjector, Morvan Drive, Phase Shields, Tractor Beam, Gun Cooler +4, ITTS, Tracking Computer, Expendable Pod Mount x7 {Escape Pod x7 (26 0.93333 m3 EEV)}, Hangar Bay Module x1, Carrier Systems x2, Weapon Station x13 (Gun Hardpoint x5 (Forward Narrow; Meson Blaster x2, Tachyon Gun x2, Ion x1), Gun Barbette x3 (Starboard Ahead Hemisphere x1, Portside Ahead Hemisphere x1, Forward Hemisphere x1; Mass Driver), Gun Barbette x3 (Starboard Ahead Hemisphere x1, Portside Ahead Hemisphere x1, Aft Wide x1; Laser), Light Ordnance Sponson, Tube x2 (Forward; DF x10, HS x1, ImRec x2)).
Flaws/Bonuses: Modular Design.
NOTES: The standard flight compliment for this class is 36 small craft; total hangar capacity is 207,600 m3 (27,600 m3 from accommodations). The cost of this craft has been calculated assuming a compliment of 12 F-27/L Arrow Light Fighters, 12 Origin Jumpworks 300 Series 350r Racing Model Variants, and 12 Origin Jumpworks 300 Series 325a Interdictor Model Variants, each with default specifications.

Known ships of this class include TCS Paradigm.

StardustEdit

contributed by capi3101, based on a design from Wing Commander: Secret Ops under the direction of Mark Vearrier

Stardust

Stardust-class Cruise Liner (image by John Guentzel, from CIC Website, used with permission)

The Stardust-class is the newest, largest and most opulent class of luxury starliner operated by the Guinterin Combine to date. With room for 6,500 passengers, a crew of nearly 5,000 Guinterin employees and large internal spaces for cargo and small craft, the class boasts an internal volume greater than that of the upcoming Midway-class megacarrier (which you really need if you're going to pack in the ultra-high rollers). Anything and everything a being on holiday could ever want is packed within the ship's hull, including a large star-domed casino, multiple day-spas, a promenade level, Olympic-sized pool, zero-g recreation facilities and theater. The clamshell-design of the craft's passenger suite area affords nearly every guest room an unimpeded view of the cosmos, and the five-star suites themselves match any hotel in Vegas in terms of amenities. Guinterin's fleet is up to six Stardust-class ships, including three that ply the spacelanes of Epsilon Sector. The newest of these, the somewhat controversially-named SS Twilight Purchase under the command of Captain John Demerest, began service earlier this year.
Guinterin Combine Stardust-class Luxury Cruise Liner
Chassis/Weight: Very Heavy Battlecruiser Size Class: 29 (2,049,482,667.25 m3)
SI: 30,000 Cost: ¤3,067,378,220 HD/BHD/FHD: 65/51/71 INIT: +5
(Sixth Class Engine)
Max Speed: 80 kps (½)
SHP: 10,000
(Tenth Class Shields)
AHP: 20,000
(Isometal; 33.34 cm)
Guns: None Ordnance: None X: None
Crew/Passengers: 4,875/6,500
(4,388 3.125 m3 Medium Berths, 487 100 m3 Staterooms, 6,500 400 m3 Suites)
Cargo Capacity: 500,000 m3
(368,640 m3 base, 131,360 m3 from Accommodations)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Hospital Module x1, Emergency Stasis Unit, Phase Shields, Tractor Beam, Backup Sensor Array x1, Backup Communications Array x1, Capship Systems Adapter, Expendable Pod Mount x64 {Escape Pod x64 (222 0.1125275 m3 EEV)}, Shelter Module x1, Carrier Systems x4.
Flaws/Bonuses: Inefficient Use of Interior Space (-10% Accommodations, Cargo and Hangar Space). Sluggish Handling (-1 INIT).
NOTES: The standard flight compliment for this class is 12 small craft; total hangar capacity is 3,000,000 m3. The cost of this craft has been calculated assuming a compliment of 12 SAR-13 Phoenix Shuttles with default specifications.

Known ships of this class include SS Anna Maria Albergetti, SS Blue Horizon and SS Twilight Purchase.

Bartok IndustriesEdit

F-98 PhantomEdit

based on a design originally from Wing Commander: Armada

Phantom

F-98 Phantom Medium Fighter (image rendered by ScoobyDoo, used with permission)

The F-98 entered service in early 2669, the last year of the Terran-Kilrathi War. The ship was originally intended as a stop-gap measure to make up for the horrendous losses in Rapier units along the Kilrathi frontier following the Battle of Earth, at least until the Confederation's arsenal of F-42 Hellcats could complete a modernization cycle they were undergoing at the time. A notably underwhelming craft, the Phantoms main advantages were its relative inexpensiveness, modular and easy to repair design, and quick construction rate. As a fighter, it only measured up to those fighters employed by the Kilrathi in the wake of their defeat at Earth, designs that they didn't field in large numbers for more than a month. A Phantom squadron flew off TCS Lexington during its mission to Kilrah. At war's end, the Confederation sold off their remaining arsenal of F-98s to Bartok Industries, who have extensively modernized them and started using them as escort craft for their mercantile fleet.
F-98 Phantom Medium Fighter
Chassis/Weight: Heavy Military Fightercraft Size Class: 11 (9,940.56 m3)
SI: 4,190 Cost: ¤319,091,700 HD/BHD/FHD: 26/37/35 INIT: +9
(Eighth Class Engine)
Max Speed: 695/1,795 kps (4/11)
SHP: 2,600
(Third Class Capital Ship Shields)
AHP: 1,260
(Isometal; 2.1 cm)
Guns: Laser Cannon, Enhanced Rapid-Fire (12/5/65)
Mass Driver Cannon, Rapid-Fire (10/3/100)
Ordnance: Dumb-Fire (DF), Standard (1/2-8/1500)
Image Recognition (IR), Standard (1/8-24/1250)
X: None
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: 1.6 m3
(1.6 m3 base)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Capital Ship Shield Adapter, Scout Module, Afterburner (x2.58), ECM Module (-5 HD), Akwende Drive, Ejection Seat, Collapsible Sections, Auto-Repair System (+25), Tracking Computer, ITTS, Weapon Station x8 (Gatling Gun Hardpoint x4 (Forward Narrow; Laser x2, Mass Driver x2), Light Ordnance Hardpoint x4 (Forward Narrow; DFx2, IRx2)).

Rondell CorporationEdit

GalaxyEdit

based on a design originally from Wing Commander: Privateer under the direction of Chris Douglas

Galaxy

Galaxy-class Merchant Transport (image rendered by Red Baron, used with permission)

The Galaxy Merchant transport has garnered a reputation as a versatile mechant's vessel, perfect for those with an entrepreneurial spirit. She is by no means a military vessel, but a Galaxy can usually protect herself and the large amount of cargo she's able to carry. Notable features include dual MFDs, good maneuverability for a ship of its size, and the ability for a craft's master to add a formidable array of weaponry, including top and bottom gun turrets. Throughout its history, the Galaxy has been successful in its role as the top-of-the-line mercantile vessel available to the public. It is currently employed exclusively by Rondell Corporation in Epsilon Sector, where it serves as a lighter merchant marine option for the company than the venerable Clydesdale-class.
Galaxy-class Merchant Transport
Chassis/Weight: Medium Commercial Transport Size Class: 14 (52,206.84 m3)
SI: 3,270 Cost: ¤31,134,500 HD/BHD/FHD: 23/34/39 INIT: +10
(Ninth Class Engine)
Max Speed: 300/750 (2/5)
SHP: 2,250
(Third Class Capital Ship Shields)
AHP: 400
(Tungsten; 2.0 cm)
Guns: Mass Driver Cannon, Civilian Grade (2/4/130)
Laser Cannon, Civilian Grade (5/5/90)
Ordnance: Dumb-Fire (DF), Light (1/2-8/650)
Heat Seeker (LHS), Light (1/6-9/800)
X: Tractor Beam
Crew/Passengers: 4/0
(4 0.78125 m3 Airplane Seats)
Cargo Capacity: 150.0 m3
(12.5 m3 base, 137.5 m3 from accessories)
Accessories/Pods: {Tachyon Radar, External Docking Port, Ion Engine, Impulse Engine, Matter/Antimatter Power Plant,} Modified Chassis +14, Capital Ship Shield Adapter, Cargo Module x2, Scout Module, Afterburner (x2.50), ECM Module (-10 HD), Akwende Drive, Fuel Tank, Ejection Seat, Tractor Beam, Auto-Repair System (+25), Tracking Computer, ITTS, Weapon Station x6 (Gun Hardpoint x2 (Forward Narrow; Mass Driver), Dual Gun Turret x2 (360°; Laser), Light Ordnance Hardpoint, Tube x2 (Forward Narrow; DFx3, HSx4)).
Flaws/Bonuses: None.

CenturionEdit

based on a design originally from Wing Commander: Privateer under the direction of Chris Douglas

Centurion

Centurion Heavy Fighter (image rendered by Red Baron, used with permission)

Since the early 2660s, the Centurion has been the workhorse of the mercenary community. A heavy fighter, the Centurion has a noted reputation for having the ability to do almost any type of gun-for-hire work, and though its cargo hold is quite small there have been a number of mercenaries that have made a few extra credits running small loads of cargo between various destinations. Highly adaptable and easy to maintain, the Centurion has one of the lowest trade-in rates of any ship in space, with several noted mercenaries and privateers flying craft that are over ten years old at this point. Most Centurions in Epsilon Sector can be found in the employ of the Rondell Corporation serving as a heavy escort craft.
Centurion Heavy Fighter
Chassis/Weight: Very Heavy Commercial Fightercraft Size Class: 12 (17,998.75 m3)
SI: 3,713 Cost: ¤24,464,260 HD/BHD/FHD: 31/46/43 INIT: +8
(Seventh Class Engine)
Max Speed: 500/1,000 kps (3/6 (+1))
SHP: 1,750
(Second Class Capital Ship Shields)
AHP: 978
(Isometal; 1.63 cm)
Guns: Mass Driver Cannon, Civilian Grade (2/4/130)
Particle Cannon, Civilian Grade (3/3/215)
Tachyon Gun, Civilian Grade (3/3/250)
Ordnance: Image Recognition (IR), Civilian Grade (1/6-9/850)
Friend-or-Foe (IFF), Standard (1/8-12/850)
X: Tractor Beam
Crew/Passengers: 2/1
(3 0.78125 m3 Airplane Seats)
Cargo Capacity: 50.0 m3
(3.1 m3 base, 46.9 m3 from accessories)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +14, Capital Ship Shield Adapter, Cargo Module, Scout Module, Afterburner (x2.00), Maneuvering Thrusters, ECM Module (-10 HD), Akwende Drive, Fuel Tank, Ejection Seat, Collapsible Sections, Tractor Beam, Auto-Repair System (+25), Tracking Computer, ITTS, Weapon Station x7 (Gun Hardpoint x4 (Forward Narrow; Mass Driver x2, Tachyon Gun x1, Particle Cannon x1), Dual Gun Sponson x1 (Aft; Mass Driver), Light Ordnance Hardpoint, Tube x2 (Forward Narrow; IFFx2, ImRecx2)).
Flaws/Bonuses: None.

DemonEdit

based on a design originally from Wing Commander: Privateer under the direction of Chris Douglas

Demon

Demon Light Fighter (image rendered by Red Baron, used with permission)

The Demon was originally introduced in 2663 as a smaller, more maneuverable option to the Centurion along the frontier. Noted for its speed, maneuverability and wide array of weaponry, it quickly gained a niche as a preferred fighter among bounty hunters, who took full advantage of the wide array of customizations available to the craft. These craft were largely responsible for maintaining the blockade of Palan in 2669, something they did with ruthless efficiency. In the wake of the end of the blockade, Rondell Corporation bought up as many of these craft as they could for use in their nascent militia; since then the company has started using them alongside Centurions as escort vessels for their transports. A few pirate groups also operate Demons as a heavy raider, a role for which they are fully capable despite the age of the design.
Demon Light Fighter
Chassis/Weight: Very Light Commercial Fightercraft Size Class: 7 (497.16 m3)
SI: 2,460 Cost: ¤17,164,975 HD/BHD/FHD: 11/29/23 INIT: +8
(Seventh Class Engine)
Max Speed: 450/1,200 (3/7 (+1))
SHP: 1,300
(Second Class Capital Ship Shields)
AHP: 660
(Isometal; 1.10 cm)
Guns: Laser Cannon, Civilian Grade (5/5/90)
Meson Blaster, Civilian Grade (3/4/160)
Ordnance: Heat Seeker (LHS), Light (1/6-9/800)
Torpedo, Proton (NA/2-10/1000)
X: Tractor Beam
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: 25 m3
(0.1 m3 base, 24.9 m3 from accessories)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +11, Capital Ship Shield Adapter, Cargo Module, Scout Module, Afterburner (x2.67), Maneuvering Thrusters, ECM Module (-10 HD), Akwende Drive, Ejection Seat, Tractor Beam, Auto-Repair System (+25), Gun Cooler +3, Tracking Computer, ITTS, Weapon Station x7 (Gun Hardpoint x4 (Forward Narrow; Laser x2, Meson x2), Light Ordnance Hardpoint x2 (Forward Narrow; HS), Heavy Ordnance Hardpoint x1, Tube (Forward Narrow; PROTORPx10)).
Flaws/Bonuses: None.

AMQ IndustriesEdit

SatohriEdit

contributed by capi3101; based on a design from Privateer III

Drayman3

Satohri-class Heavy Transport (image from P3 design document, used without permission)

The Sathori Industries Heavy Transport class, known simply as the Satohri, have been in use in the Confederation merchant marine for over eighty years. Their basic design style has been replicated over the years by dozens of shipyards in countless systems and re-named (most notably the highly successful Drayman line began as a Satohri variant) but the basic durability of the design shines through. A very basic spaceframe, the Satohri transport is fast for a capital ship and can be easily modified with some additional firepower and defenses as necessary, and is easily adaptable to any role. Comparatively affordable when compared to other classes of heavy transport, the basic Satohri model is currently being employed by AMQ Industries in Epsilon as a means of saving the financially-strapped corporation some additional operating costs.
Satohri Industries Satohri-class Heavy Transport
Chassis/Weight: Super Light Destroyer Size Class: 15 (137,778.50 m3)
SI: 4,570 Cost: ¤562,149,225 HD/BHD/FHD: 41/46/55 INIT: +9
(Ninth Class Engine)
Max Speed: 300 kps (2)
SHP: 2,000
(Second Class Shields)
AHP: 2,000
(Tungsten; 10.00 cm)
Guns: Laser, Defensive (7/4/125)
Meson Blaster, Civilian Grade (3/4/160)
Ordnance: Image Recognition, Enhanced (EIR) (1/8-24/2250) X: None
Crew/Passengers: 2/6
(8 100 m3 Staterooms)
Cargo Capacity: 2,928 m3
(25 m3 base, 91 m3 from accommodations, 2,812 m3 from accessories)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Industrial Manipulator Module x1, Bulk Cargo Module x2, Emergency Stasis Unit, ECM Module (-5 HD), Ramscoop, Turboinjector, Morvan Drive, Phase Shields, Gun Cooler +3, ITTS, Tracking Computer, Capship Systems Adapter, Expendable Pod Mount x1 {Escape Pod x1 (10 2.5 m3 EEV)}, Weapon Station x5 (Gun Turret x2 (360°; Laser), Gun Barbette x2 (Portside x1, Starboard x1; Meson Blaster), Light Ordnance Turret, Tube x1 (360°; ImRec x10)).
Flaws/Bonuses: Modular Design.
NOTES: The default version of this craft has four open accessory slots.

BarqueEdit

contributed by capi3101; based on a design from Privateer Online

The design of the Meilink-Roelofsz GmbH Barque is much like that of its sister class, the Fluyt. A more conventional light transport class, the Barque sacrifices much of the cargo capacity afforded by the Fluyt in exchange for substantially greater defensive capabilities, including a vastly improved array of long-range defensive weaponry. Like its sister class, the Barque is designed with efficiency and ease of cargo delivery in mind and can be handled with a minimal crew compliment. The class has proven rugged enough to successfully ply the spacelanes in Epsilon, where it can most often be found in the employ of AMQ Industries as a lighter compliment to the financially-struggling corporation's fleet of basic model Satohri transports.

(programme/picture)

Meilink-Roelofsz GmbH Barque-class Light Freighter
Chassis/Weight: Light Frigate Size Class: 15 (98,174.30 m3)
SI: 6,602 Cost: ¤180,008,490 HD/BHD/FHD: 32/32/41 INIT: +9
(Ninth Class Engine)
Max Speed: 325 kps (2)
SHP: 1,500
(Second Class Shields)
AHP: 1,302
(Isometal; 2.17 cm)
Guns: Laser, Long Range (1/8/190) Ordnance: None X: Tractor Beam
Crew/Passengers: 3/0
(3 100 m3 Staterooms)
Cargo Capacity: 1,431.00 m3
(25 m3 base, 1,406 m3 acc/pods)
Accessories/Pods: Bulk Cargo Module x1, Automation Module, Ramscoop x1, Airborne Delivery Module, Orbital Insertion Module, Tractor Beam, ITTS, Capship Systems Adapter, Expendable Pod Mount x1 {Escape Pod x1 (4 6.25 m3 EEV)}, Weapon Station x5 (Quad Gun Barbette x2 (Portside Hemisphere x1, Starboard Hemisphere x1; Laser), Quad Gun Turret x3 (360°; Laser)).
Flaws/Bonuses: None.

BroadswordEdit

based on a design originally from Wing Commander II: Vengeance of the Kilrathi, under the direction of Chris Douglas

Broadsword

A-17/C Broadsword Fighter/Bomber (image by the Wing Commander: Standoff team, used with permission)

The Camelot Industries A-17 Broadsword is one of the Terran Confederation's most successful spacecraft designs; Broadswords have served on and off since 2633 across multiple wars and for several different factions. The bombers were originally designed during the Pilgrim War to support the Grand Fleet's invasion of the Pilgrim Alliance. Early Broadswords served as massed missile platforms and strategic ship-to-planet bombers. With the advent of the Kilrathi war and the development of the torpedo, Broadswords changed to fit the times. In 2648 Broadswords were redesigned to carry two antimatter torpedoes. That number would eventually double by 2664; Broadswords became the Confederation's heaviest anti-capship bomber for the middle portion of the war; it also served as an adequate all-purpose heavy patrol fighter in frontier sectors, where its strong defenses and awesome offensive capabilities were often sufficient to overcome the disadvantages of its notably poor performance characteristics. At the end of the War, the Confederation relegated Broadswords to reserve wings and boneyards; AMQ Industries is known to have picked up its inventory of fighter-configured Broadswords from the Union of Border Worlds, who operated these venerable craft until updated units became available in significant numbers.
A-17/C Broadsword Fighter/Bomber
Chassis/Weight: Super Heavy Military Fightercraft Size Class: 13 (24,918.74 m3)
SI: 4,700 Cost: ¤228,866,500 HD/BHD/FHD: 31/45/43 INIT: +9
(Seventh Class Engine)
Max Speed: 350 kps (2)
SHP: 2,250
(Third Class Capital Ship Shields)
AHP: 1,200
(Isometal; 2.00 cm)
Guns: Mass Driver Cannon, Civilian Grade (2/4/130)
Particle Cannon, Civilian Grade (3/3/215)
Ordnance: Heat Seeker (LHS), Light (1/6-9/800)
Friend-or-Foe (IFF), Standard (1/8-12/850).
X: Tractor Beam
Crew/Passengers: 3/0
(3 0.78125 m3 Airplane Seat)
Cargo Capacity: 6.3 m3
(6.3 m3 base)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Capital Ship Shield Adapter, Scout Module, ECM Module (-10 HD), Akwende Drive, Ejection Seat, Tractor Beam, Auto-Repair System (+25), Gun Cooler +2, Tracking Computer, ITTS, Weapon Station x8 (Gun Hardpoint x3 (Forward Narrow; Mass Driver), Dual Gun Barbette x2 (Portside Aft Hemisphere x1, Starboard Aft Hemisphere x1; Particle Cannon), Light Ordnance Hardpoint x3, Tube (Forward Narrow; HS 1x3, IFF 2x3)).
Flaws/Bonuses: None.

Paulsen KineticsEdit

ArtemisEdit

contributed by capi3101; based on a design from Wing Commander: Standoff.

Artemis

Artemis-class Light Courier (image by the Wing Commander: Standoff team, used with permission)

The 2662 model of the Artemis is the fastest ship available to civilians. As a courier ship, the Artemis is equipped with only the most marginal defenses; it's designed to run away from trouble and is exceedingly good at it. Paulsen Kinetics utilizes these craft as their primary class of light transport, again mainly owing to their speed; it's one of the few transports that has a decent shot of successfully running away from would-be raiders.
Averson Dynamics Artemis-class Light Courier
Chassis/Weight: Medium Commercial Fightercraft Size Class: 10 (5,092.30 m3)
SI: 1,910 Cost: ¤15,884,509 HD/BHD/FHD: 36/42/40 INIT: +9
(Eighth Class Engine)
Max Speed: 670/1,700 kps (4/10)
SHP: 1,000
(Tenth Class Shields)
AHP: 550
(Plasteel; 5.5 cm)
Guns: Laser Cannon, Civilian Grade (5/5/90)) Ordnance: Dumb-Fire (DF), Light (1/2-8/650) X: None
Crew/Passengers: 1/2
(3 12.5 m3 Steerage Cabins)
Cargo Capacity: 60.2 m3
(0.8 m3 base, 9.4 m3 from accommodations, 50 m3 from accessories)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Modified Chassis +2, Cargo Module, Afterburner (x2.54), Maneuvering Thrusters, Fuel Tank, Ramscoop, Turboinjector (10%), Impulse Engine, Akwende Drive, Weapons Station x5 (Gun Hardpoint x4 (Forward Narrow; Laser), Light Ordnance Hardpoint x1 (Forward Narrow; DF)).
Flaws/Bonuses: None.

OrionEdit

based on a design originally from Wing Commander: Privateer under the direction of Chris Douglas

Orion

Orion-class Mercenary Gunship (image rendered by Red Baron, used with permission)

The Orion is a late-model mercenary craft. Touted as a gunship, it was renowned for its defensive capabilities by mercenaries along the frontier and was generally considered the safest overall option on the civilian market. A sturdy ship, it had the capability to support higher end engines and shields as well as damaging weaponry such as plasma guns. Orions in Epsilon Sector are most commonly found in the service of Paulsen Kinetics, where the craft are used to supplement the power of the Martina Nostra Claymore as escorts for the company's courier transports.
Orion-class Mercenary Gunship
Chassis/Weight: Super Heavy Commercial Shuttle Size Class: 12 (19,083.75 m3)
SI: 6,180 Cost: ¤24,502,940 HD/BHD/FHD: 40/53/54 INIT: +9
(Eighth Class Engine)
Max Speed: 350/800 kps (2/5)
SHP: 4,900
(Fifth Class Capital Ship Shields)
AHP: 840
(Tungsten; 4.2 cm)
Guns: Laser Cannon, Civilian Grade (5/5/90)
Mass Driver Cannon, Civilian Grade (2/4/130)
Ordnance: Heat Seeker (LHS), Light (1/6-9/800) X: Tractor Beam
Crew/Passengers: 1/1
(2 0.78125 m3 Airplane Seats)
Cargo Capacity: 50.0 m3
(3.1 m3 base, 46.4 m3 from accessories)
Accessories/Pods: {Tachyon Radar}, Modified Chassis +14, Capital Ship Shield Adapter, Ion Engine, Cargo Module, Scout Module, Afterburner (x2.29), ECM Module (-10 HD), Impulse Engine, Akwende Drive, Fuel Tank, Ejection Seat, Tractor Beam, Auto-Repair System (+25), Tracking Computer, ITTS, Weapon Station x4 (Gun Hardpoint x2 (Forward Narrow; Mass Driver), Dual Gun Sponson x1 (Aft; Laser), Light Ordnance Hardpoint, Tube x1 (Forward Narrow; HSx3)).
Flaws/Bonuses: None.

PersotechEdit

ErrantEdit

contributed by capi3101; based on a design from Wing Commander: Standoff.

Errant

Errant-class Merchantman (image by the Wing Commander: Standoff team, used with permission)

First made available for public use in 2614, the Errant is an old but still popular class of commercial vessel. Its modular design allows it to fill many different roles and makes it easy to upgrade. It offers more cargo capacity, has tighter defenses, requires fewer crewmembers to run and is generally considered more comfortable than its nominal mid-bulk transport competitor, the Galaxy, though it is markedly slower and doesn't offer as good of a field of weapons fire. Most Errants in Epsilon are fielded by Persotech, which utilizes the craft as their main class of light transports along the trade lanes.
Proxima Spaceworks Errant-class Merchantman
Chassis/Weight: Super Heavy Commercial Shuttle Size Class: 12 (13,033.16 m3)
SI: 4,276 Cost: ¤18,533,294 HD/BHD/FHD: 52/55/52 INIT: +7
(Sixth Class Engine)
Max Speed: 150 kps (1)
SHP: 3,200
(Fourth Class Capital Ship Shields)
AHP: 446
(Tungsten; 2.23 cm)
Guns: Mass Driver Cannon, Heavy Long-Range (5/3/225)
Laser Cannon, Civilian Grade (5/5/90)
Ordnance: Friend-or-Foe (IFF), Standard (1/8-12/850) X: None
Crew/Passengers: 3/6
(6 25 m3 Single Cabins, 3 12.5 m3 Steerage Cabins)
Cargo Capacity: 179.1 m3
(3.1 m3 base, 176 m3 from accessories)
Accessories/Pods: {Tachyon Radar}, Modified Chassis +5, Capital Ship Shield Adapter, Scout Module, Bulk Cargo Module, Ion Engine, Impulse Engine, Akwende Drive, Fuel Tank, Ramscoop, Fourth Class Capital Ship Shield, Weapon Station x4 (Gun Hardpoint x2 (Forward Narrow; Mass Driver), Dual Gun Limited Turret x1 (Forward/Portside/Starboard x1; Laser), Light Ordnance Hardpoint x1 (Forward Narrow; DF)).
Flaws/Bonuses: None.

Church of ManEdit

TalonEdit

contributed by capi3101 based on a design originally from Wing Commander: Privateer under the direction of Chris Douglas

Talon

F-38 Talon Light Fighter (image from CIC website used with permission)

The Talon was one of the most common fighters produced along the frontier during the Terran-Kilrathi War, though its final use was much different from that intended by the designer. Originally designed as a patrol craft for use by planetary militia units, the design plans were sold illegally by Gemini Sector Governor Uwe Menesch to members of the Church of Man in 2654. Cheap, light, easily constructed and simple in design, the Retros were able churn out copies of the fighters in record numbers. For the next fifteen years, Talons became not only the primary vehicles of neo-luddite terrorism, but also common tools of pirates, mobsters and other illegitimate operators throughout the Terran spheres of influence. The Church of Man still utilizes them in their operations, though the Church did have to take some time to upgrade the ships a few years back; though more capable than they were, the Talon is still largely obsolete at this point.
F-38 Talon Light Militia Fighter
Chassis/Weight: Super Light Military Fightercraft Size Class: 6 (202.02 m3)
SI: 1,396 Cost: ¤221,243,320 HD/BHD/FHD: 11/25/18 INIT: +9
(Seventh Class Engine)
Max Speed: 400/1,000 kps (2/6 (+1))
SHP: 950
(Tenth Class Shields)
AHP: 176
(Tungsten; 0.88 cm)
Guns: Laser Cannon, Civilian Grade (5/5/90)
Particle Cannon, Civilian Grade (3/3/215)
Ordnance: Heat Seeker (LHS), Light (1/6-9/800) X: Tractor Beam
Crew/Passengers: 1/0
(1 0.78125 m3 Airplane Seat)
Cargo Capacity: 25 m3
(25 m3 from accessories)
Accessories/Pods: {Tachyon Radar, Ion Engine}, Cargo Module (25 m3), Scout Module, Afterburner (x2.50), Maneuvering Thrusters, ECM Module (-5 HD), Akwende Drive, Ejection Seat, Tractor Beam, Auto-Repair System (+25), Tracking Computer, ITTS, Weapon Station x5, (Gun Hardpoint x3 (Forward Narrow; Mass Driver x2, Particle Cannon x1), Light Ordnance Hardpoint x2 (Forward Narrow; HS)).
Flaws/Bonuses: None.

Merchant MarineEdit

FluytEdit

contributed by capi3101 based on a design originally from Privateer Online

The Meilink-Roelofsz GmbH Fluyt is a designed as a lightly armed dedicated cargo vessel, the first such ship to enter service in the Terran merchant marine since the invention of the Akwende drive. It is designed to facilitate rapid interstellar delivery with a maximum of space and crew efficiency for a ship of its size. Unlike its rival designs, it is not built for conversion in wartime to a warship; this makes the class cheaper to buil and allows it to carry a massive amount of cargo. The design also enables the craft to be handled by a minimal crew. Despite these apparent advantages, it is not a vessel commonly seen in Epsilon Sector, for the simple reason that the vehicle's light defensive capabilities render it an easy target for Epsilon Sector's well-equipped pirate clans.

Generally pear-shaped. Indicated volume an estimation.

(programme/picture)

Meilink-Roelofsz GmbH Fluyt-class Freighter
Chassis/Weight: Light Frigate Size Class: 15 (172,235.62 m3)
SI: 2,360 Cost: ¤179,635,585 HD/BHD/FHD: 32/32/41 INIT: +9
(Ninth Class Engine)
Max Speed: 350 kps (2)
SHP: 1,000
(First Class Shields)
AHP: 600
(Isometal; 1.0 cm)
Guns: Laser, Long Range (1/8/190) Ordnance: None X: None
Crew/Passengers: 3/0
(3 100 m3 Staterooms)
Cargo Capacity: 20,025 m3
(25 m3 base, 20,000 m3 from pods)
Accessories/Pods: {Ion Engine, Impulse Engine, Matter/Antimatter Reactor, Akwende Drive, External Docking Port x2}, Automation Module, Fuel Tank x1, Ramscoop x2, Airborne Delivery Module, Orbital Insertion Module, Tractor Beam, ITTS, Capship Systems Adapter, Permanent Pod Mount x4 {Large Cargo Container Pod x4}, Expendable Pod Mount x1 {Escape Pod x1 (3 6.6667 m3 EEV)}, Weapon Station x1 (Quad Gun Turret x1 (360°; Laser)).
Flaws/Bonuses: Bad Engine Calibration (Fuel Efficiency 20%). Sluggish Handling (-20 DC to all Starship Piloting Checks)

TarsusEdit

based on a design originally from Wing Commander: Privateer, under the direction of Chris Douglas

Tarsus

Tarsus-class Merchant Scout (image rendered by Red Baron, used with permission)

The C-1000 Tarsus was a mid-bulk transport first sold on the civilian market shortly before the outbreak of the Terran-Kilrathi War. Though not as large as a Drayman, the Tarsus proved itself to be just as adaptable, serving in many of the same roles as the larger transport during the war years. Tarsii were known for their rugged reliability; it was commonly said that a Tarsus could fly forever with a half-broken repair droid. The smaller size of the craft made it particularly popular among private enterprise, and its adaptability led the class to become the primary craft of choice for early TCES expeditions. The craft is no longer produced, but remains a familiar site along the spacelanes despite its growing obsolescence and relatively poor defensive capabilities.
Tarsus-class Merchant Scout
Chassis/Weight: Very Light Commercial Transport Size Class: 13 (36,355.14 m3)
SI: 2,160 Cost: ¤32,743,000 HD/BHD/FHD: 32/39/43 INIT: +10
(Ninth Class Engine)
Max Speed: 300/600 kps (2/4)
SHP: 1,000
(Tenth Class Shields)
AHP: 900
(Plasteel; 9.0 cm)
Guns: Mass Driver Cannon, Civilian Grade (2/4/130) Ordnance: Dumb-Fire (DF), Light (1/2-8/650) X: None
Crew/Passengers: 1/1
(2 0.78125 m3 Airplane Seats)
Cargo Capacity: 100.0 m3
(6.3 m3 base, 93.7 m3 from accessories)
Accessories/Pods: {Tachyon Radar, External Docking Port, Ion Engine, Impulse Engine, Matter/Antimatter Power Plant,} Modified Chassis +12, Cargo Module x2, Reinforced Chassis, Scout Module, Afterburner (x2.00), ECM Module (-5 HD), Akwende Drive, Fuel Tank, Ejection Seat, Auto-Repair System (+25), Tracking Computer, ITTS, Weapon Station x4 (Gun Hardpoint x2 (Forward Narrow; Mass Driver), Light Ordnance Hardpoint, Tube x2 (Forward Narrow; DFx3)).
Flaws/Bonuses: None.

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