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Sa'Khan Quadrant (Hukutav'ragnith Sa'Khan) is a region of space that is largely controlled by the Kilrathi. More specifically, it is mainly controlled by the Kilrathi Assembly of Clans and the new Kilrathi Capital of Pasqual X is located in this Quadrant. Sa'Khan Quadrant was one of the major battlefields of the war and was heavily militarized along the Terran frontier, featuring such important bases as Marcinko Station and the Valgard Military Prison complex. Even in the years since the war, things have not been wholly settled in the region, with the area seeing a great deal of activity during the events of the Black Lance Affair and two of its systems disputed by regional Kilrathi warlords in neighboring M'Shrak Sector (one of which is still in dispute). This Quadrant also plays host to the home of the Demon's Eye Pack, the newest of Epsilon's notorious Kilrathi pirate clans.

Border ZoneEdit

Border zone

Border Zone System

Border Zone is a codename for Qual'n'Rahn, a Kilrathi-controlled star system located in the Sa'Khan Quadrant that features an agricultural world with the same Kilrathi name. The codename originated during Operation Thor's Hammer, when Confederation fleet planners originally believed that this was the first Kilrathi star system infiltrated by TCS Tiger's Claw and the Reavers; it was later proven via Kilrathi records after the war that the star system visited was in fact K'ta Mek in Antares Quadrant (which has almost a completely identical stellar configuration to Qual'n'Rahn, hence the confusion). The system was first discovered by Kilrathi surveyors conducting a sweep of the adjacent Qual'lat system in 2633, shortly before the onset of the Terran-Kilrathi War. During the survey, the Kilrathi discovered that the second planet of the K-type star was capable of supporting life; plans for colonization didn't materialize right away, however, due to the planet's notably severe global weather conditions. In 2657, K'har nar Tsahl, the son of Varni campaign hero Kt'lan "Ku'a'varni'i" nar Tsahl, approached the Emperor about growing arakh on the planet's surface, citing near-perfect soil conditions for growing the hearty plants. The Emperor granted permission, and the community of Skabak Kt'lan was established on the planet's surface in 2659. As predicted, the arakh flourished on the planet's surface despite the inevitable losses to the weather, and by the time the war ended Qual'n'Rahn was the main supplier of arakh in Epsilon. It changed hands several times in the first few chaotic post-war years, with the population of the planet dropping off to just over 30,000 persons (a loss of about 94% of its wartime population. Eventually the KAC added the world as part of its demesne and began policing the system, keeping it out of the hands of any additional would-be warlords. Today Skabak Kt'lan is still a major supplier of arakh to Kilrathi worlds in Epsilon and some attempts at ranching have begun. Its yearly Arakh Festival is a minor tourist draw, though it does bring in vital funding to the community on a yearly basis. In a rather unfortunate turn of events last year, a group of visiting nar Sutaghi attending the festival inadvertently brought a group of White Zombies to the planet's surface; the zombies have since become a plague, hunting the local population and turning their opinion firmly against the nar Sutaghi clan. The weather continues to present occasional problems to the community, though it has started receiving logistical support from the Bronte Corporation, who has made arrangements to be the exclusive distributor of arakh to Kilrathi worlds in Epsilon Sector. The system itself sees about 55 cargo ships on an average daily basis. The presence of the KAC police along with a strong local militia has virtually eliminated piracy in the system (that and the fact that arakh has very limited value outside the Kilrathi spheres of influence), though there are occasional incidents with the Demon's Eye Pack and the DeathHeads.


Facilities and Commodities

  • Qual'n'Rahn (PSC 22 Liquid Planet, Population: 1,296,100, K0V Primary / 0.748 AU Distant, Density 1.15 Earth, Volume 1.08*1022 m3, Radius 13,712.34 km, Mass 6.85*1025 kg (11.47 Earths), Surface Gravity 2.48 G, Orbital Period 261.001 Earth Days, Sidereal Rotation Period 16.38 hr / Retrograde Rotation, Axial Tilt 4°, Atmosphere (Very Thick): Nitrogen/Oxygen, Hydrosphere (79%): Water, Lithosphere (84%): Silicon/Copper/Iron, Biodensity 69%, Categorical Temperature: Temperate to Tropical, Moderate Vulcanism/Moderate Seismicity/Very Violent Global Weather).
    • Skabak Kt'lan (Population: 30,082 (Large Town; Kilrathi Agricultural); 95.84% Kilrathi, 2.66% Terran (Confederation), 1.50% Other; Government: Council (Local Clan Leaders); ECON -10; CLTR +5; ORDR -25; INFO +0; CRPT -10; Qualities: Hunted Citizenry (White Zombies), Intolerant (nar Sutaghi), Intolerant (nar Sihkag), Tourist Trap (Arakh Festival); Item Limit: 16/¤3,250; Buy-Back Limit: ¤16,250; Meals: Moderate Quality; Lodging: 3-Star; Medical: Major Surgery; Repairs: None; Major NPCs: 3/600, 13/500, 26/200, 52/100; Lifeform Encounter Modifier: +5).
      • Guild Offices: Mercenaries Guild
      • Corporate Offices: Broken Claw Agency, Bronte Corporation
      • Outfitters: Armor, Clothing/Containers, Comestibles, Communication Technologies
      • Other Facilities: Clinic
      • Kilrathi Clan Representation: nar Ki'ra, nar Kur'u'tak, nar Kiranka, nar Raghitagha.
      • Available Commodities at Campaign Onset:
        • Ak'rah - ¤42, 7 units


Nav Point Reference

  • Nav 1 (34x33): Qual'n'Rahn Agricultural World.
  • Nav 2 (58x31): Nav Point.
  • Nav 3 (70x44): Jump to Qua'lat System.
  • Hidden Nav 1 (52x39): Asteroid Field between Nav 1 and Nav 3.
Distances between Major Points of Reference,
Border Zone System (km)
  Nav 1 Nav 2 Nav 3 Hidden Nav 1
Nav 1 0 240,832 376,431 189,737
Nav 2 240,832 0 176,918 100,000
Nav 3 376,431 176,918 0 186,815
Hidden Nav 1 189,737 100,000 186,815 0


Encounter Probabilities and Die Rolls, Border Zone System
  Nav 1 Nav 2 Nav 3 Hidden Nav 1
Probability 99 81 99 81
0 2 Militia Strakhas 4 Bronte Stilettos
1 Bronte Drayman-III
4 Confed Piranhas
1 Confed Pelican
2 Bronte Stilettos (Elite)
1 Bronte Drayman-III
1 4 Militia Vaktoths (Elite) 4 KAC Strakhas
2 KAC Kamranis
2 KAC Darkets
2 KAC Sha'kars
1 KAC Kamrani
2 Confed Piranhas
1 Confed Pelican
2 2 Militia Strakhas 4 KAC Vaktoths (Elite)
1 KAC Kamrani
3 Confed Piranhas
1 Confed Pelican
3 Confed Piranhas
1 Confed Pelican
3 3 Militia Vaktoths 2 KAC Vaktoths 3 KAC Dralthi-IVs (Elite) 4 Confed Panthers
2 Confed Pelelius
1 Confed Murphy
4 3 Militia Dralthi-IVs 3 Militia Dralthi-IVs (Elite) 3 KAC Darkets
2 KAC Jakharis
1 KAC Kamrani
3 Confed Piranhas (Elite)
2 Confed Pelicans
1 Confed Murphy
5 2 Bronte Stilettos
1 Bronte Drayman-III
2 Militia Vaktoths (Elite)
2 Militia Darkets 2 Bronte Stilettos
2 Bronte Drayman-IIIs
1 Bronte Caernaven
3 KAC Vaktoths
3 Confed Piranhas (Elite)
2 Confed Pelicans
1 Confed Murphy
6 2 Bronte Gladii (Elite)
2 Bronte Drayman-IIIs
4 Militia Vaktoths
4 Confed Piranhas (Elite) 3 Bronte Gladii
2 Bronte Drayman-IIIs
3 Confed Piranhas
1 Confed Pelican
2 Confed Piranhas (Elite)
7 4 Bronte Stilettos (Elite)
2 Bronte Drayman-IIIs
2 Militia Darkets
3 Confed Piranhas (Elite)
2 Confed Murphies
1 Confed Plunkett
2 Bronte Stilettos (Elite)
1 Bronte Drayman-III
3 Confed Panthers
2 Confed Pelelius
1 Confed Murphy
2 Bronte Stilettos
2 Bronte Drayman-IIIs
1 Bronte Caernaven
2 Confed Piranhas
1 Confed Pelican
8 2 Bronte Gladii
1 Bronte Drayman-III
2 Militia Vaktoths
3 Bronte Stilettos
1 Bronte Drayman-III
3 Militia Dralthi-IVs
3 Bronte Stilettos (Elite)
2 Bronte Drayman-IIIs
3 KAC Vaktoths
3 Bronte Gladii
2 Bronte Drayman-IIIs
4 Confed Panthers
2 Confed Pelicans
1 Confed Murphy
9 2 Bronte Gladii
2 Bronte Drayman-IIIs
1 Bronte Caernaven
3 Militia Dralthi-IVs (Elite)
2 Bronte Gladii
1 Bronte Drayman-III
4 Militia Darkets
2 DEP Dralthi-IVs
1 DEP Jakhari
4 Confed Piranhas
2 DeathHead Razors (Elite)
1 DeathHead Dirk (Elite)
4 Militia Vaktoths

Cephid 17Edit

Cephid 17

Cephid 17 System

Cephid 17 is a star system in the Sa'Khan Quadrant. Its name in Kilrathi is T'rel Khar and it features an Agricultural World of the same name. This system was the first system explored by the Kilrathi during their initial conquest of Epsilon Sector, and in the years that followed it served as a major point of entry into the Sector for the Kilrathi. The surveyors found a habitable, though largely pelagic world tidally locked in orbit around the system's K-type primary. At that time it was decided by the Empire to make the world a hunting ground for rugalga, the animals were imported to the world in large quantities and given time to breed. After a little over fifteen years, a good sized herd had developed and the go-ahead was given for colonization; the community of Hath Rugalga was founded on the planet's surface in 2637. T'rel Khar became a major food provider for the Kilrathi in the region in the years that followed. At War's end, the world was at the center of a struggle between two warlords centered in the Gorth and Paghk systems and the forces of the provisional council. The Gorth warlords ultimately defeated the Paghk warlords in a final battle in the Tr'K H'hra (8) star system in 2671, leaving the system alone long enough for the council to consolidate their holdings at T'rel Khar; the conflict caused a great deal of destruction on T'rel Khar, with about half of the planetary rugalga herds incidentally killed. The warlords of Gorth still lay claim to the system and occasional battles with KAC Police forces still occur. In the meantime, the world continues to serve as a food supplier to the new Kilrathi government, though the planet has not really recovered from the conflict. As far as intra-Sector commerce is concerned, Hath Rugalga houses a shipping office operated by the Guinterin Combine and they are the only major corporation that operates in the system, with about sixty of their cargo ships passing through on an average daily basis. Confederation Naval patrols out of adjacent Valgard and KAC Police patrols out of Bifrost work in conjunction with the planetary militia to provide security. Despite this, piracy in the planet's spacelanes is somewhat moderate, with the Despoilers notably active. The Crimson Claw and Demon's Eye Pack both operate in this system and there have been conflicts between the two groups over whose "territory" it belongs to.


Facilities and Commodities

  • T'rel Khar (PSC 17 Liquid Planet, Population: 924,600, K6V Primary (M2V Secondary) / 0.61 AU Distant, Density 1.00 Earth, Volume 5.71*1020 m3, Radius 5146.55 km, Mass 3.15*1024 kg (0.53 Earths), Surface Gravity 0.81 G, Orbital Period 171.27 Earth days, Sidereal Rotation Period 12,331.4 hr / Retrograde Rotation, Axial Tilt 5°, Atmosphere (Moderate): Nitrogen/Oxygen, Hydrosphere (88%): Water, Lithosphere (59%): Copper/Cobalt/Strontium, Biodensity 18%, Categorical Temperature: Arctic to Tropical, Moderate Vulcanism/Light Seismicity/Calm Global Weather).
    • Hath Rugalga (Population: 26,525 (Large Town; Kilrathi Agricultural); 92.75 Kilrathi, 2.32% Terran (UBW), 4.93% Other; Government: Autocrat (Town Brajakhahr); ECON +10; CLTR +5; ORDR +15; INFO -10; CRPT +10; Qualities: Backwater, Isolated, Strategic; Item Limit: 21/¤3,575; Buy-Back Limit: ¤16,250; Meals: Moderate Quality; Lodging: 3-Star; Medical: None; Repairs: None; Major NPCs: 3/600, 13/500, 26/200, 52/100).
      • Guild Offices: Merchants Guild, Thieves Guild
      • Corporate Offices: Guinterin Combine
      • Outfitters: Weaponry, Comestibles, Scanners/Computer Technologies, Communication Technologies, Medicine/Medical Technologies, Weapon Accessories/Ammo/Batteries
      • Other Facilities: None
      • Kilrathi Clan Representation: All except nar Qarg.
      • Available Commodities at Campaign Onset:
        • Vak'qu - ¤623, 35 units
        • Ruxfra - ¤30, 92 units
        • Brilliance - ¤75, 96 units


Nav Point Reference

  • Nav 1 (0x12): Nav Point (Jump to Gorth System, Tr'K H'hra Quadrant, M'Shrak Sector).
  • Nav 2 (53x40): Nav Point (Jump to Paghk System, Dath'que Quadrant, M'Shrak Sector).
  • Nav 3 (59x20): Nav Point (Jump to Tr'K H'hra (1) System, Tr'K H'hra Quadrant, M'Shrak Sector).
  • Nav 4 (94x67): Jump to Valgard System.
  • Nav 5 (95x93): Jump to Bifrost System / Asteroid Field.
  • Nav 6 (18x77): T'rel Khar Agricultural World.
  • Hidden Nav 1 (43x48): Asteroid Field between Nav 1 and Nav 4, Nav 1 and Nav 5, and Nav 3 and Nav 6.
Distances between Major Points of Reference, Cephid 17 System (km)
  Nav 1 Nav 2 Nav 3 Nav 4 Nav 5 Nav 6 Hidden Nav 1
Nav 1 0 599,416 595,399 1,089,082 1,248,439 674,463 560,803
Nav 2 599,416 0 208,806 490,918 676,240 509,313 128,062
Nav 3 595,399 208,806 0 586,003 813,941 702,140 322,490
Nav 4 1,089,082 490,918 586,003 0 260,192 766,551 544,243
Nav 5 1,248,439 676,240 813,941 260,192 0 786,448 687,677
Nav 6 674,463 509,313 702,140 766,551 786,448 0 382,884
Hidden Nav 1 560,803 128,062 322,490 544,243 687,677 382,884 0


Encounter Probabilities and Die Rolls, Cephid 17 System
  Nav 1 Nav 2 Nav 3 Nav 4 Nav 5 Nav 6 Hidden Nav 1
Probability 42 74 66 87 88 68 77
0 2 Guinterin Arrows
1 Guinterin Pelican
4 Guinterin Arrows
1 Guinterin Pelican
3 Guinterin Arrows
1 Guinterin Stardust
4 Guinterin 350r
2 Guinterin Pelicans
1 Guinterin Paradigm
4 Claw Strakhas
1 Claw Naktarg
3 Guinterin 350r
2 Guinterin Pelicans
1 Guinterin Paradigm
3 Guinterin Arrows
1 Guinterin Pelican
1 2 Guinterin 325a (Elite)
1 Guinterin Stardust
2 Jezebel Gladii
1 Jezebel Claymore (Elite)
2 Despoiler Razors
2 Despoiler Dirks
4 DEP Vaktoths
1 DEP Jakhari
3 KAC Darkets
1 KAC Jakhari
3 Guinterin 350r
1 Guinterin Stardust
3 Lance 325a (Elite, Guinterin)
1 Lance Pelican (Guinterin)
2 2 Despoiler Falchions
1 Despoiler Claymore
2 Despoiler Naktargs
3 Lance Arrows (Elite, Guinterin)
1 Lance Pelican (Guinterin)
2 Despoiler Razors
1 Despoiler Dirk
2 Despoiler Naktargs
1 Despoiler Kamrani
2 BWNR Banshees
2 BWNR Clarksons
1 BWNR Caernaven
2 KAC Dralthi-IVs
2 KAC Sha'kars
1 KAC Kamrani
2 DeathHead Razors
1 DeathHead Dirk
2 Jezebel Razors
1 Jezebel Dirk
3 2 Despoiler Razors
1 Despoiler Dirk
2 Despoiler Razors
2 Despoiler Dirks
4 Confed Piranhas (Elite) 2 Confed Piranhas (Elite) 2 KAC Dralthi-IVs (Elite)
2 KAC Jakharis
1 KAC Kamrani
3 Claw Strakhas (Elite) 3 Retro Talons (Elite)
4 2 Despoiler Razors
2 Despoiler Dirks
4 Confed Tigersharks 3 KAC Dralthi-IVs
2 KAC Sha'kars
1 KAC Kamrani
2 Confed Tigersharks
2 Confed Murphies
1 Confed Plunkett
2 Guinterin Arrows
1 Guinterin Stardust
3 Claw K'Ha'Hafs (Elite)
4 Militia Vaktoths 3 Militia Darkets
5 2 Confed Tigersharks
1 Confed Pelican
4 Confed Piranhas 2 KAC Dralthi-IVs 2 Guinterin 350r
1 Guinterin Pelican
3 BWNR Hellcats
1 BWNR Clarkson
2 Guinterin 325a (Elite)
1 Guinterin Pelican
2 KAC Vaktoths
2 KAC Jakharis
4 Militia Darkets 2 Confed Piranhas (Elite)
6 2 Confed Piranhas (Elite) 2 Confed Piranhas
2 Confed Murphies
1 Confed Plunkett
2 Confed Tigersharks 2 DEP Darkets
1 DEP Jakhari
2 Confed Piranhas (Elite)
1 Confed Pelican
3 Claw Strakhas
2 KAC Vaktoths (Elite)
2 KAC Jakharis
2 Militia Darkets 2 Guinterin 350r
1 Guinterin Stardust
2 Despoiler Falchions
2 Despoiler Claymores
7 2 KAC Darkets
2 KAC Sha'kars
1 KAC Kamrani
2 Guinterin Arrows
2 Guinterin Pelicans
4 KAC Dralthi-IVs (Elite)
2 KAC Jakharis
1 KAC Kamrani
3 Guinterin 350r
1 Guinterin Stardust
2 KAC Dralthi-IVs
2 KAC Kamranis
3 DEP Darkets
1 DEP Jakhari
2 BWNR Hellcats
2 BWNR Clarksons
1 BWNR Caernaven
4 Claw Strakhas
2 KAC Strakhas
1 KAC Kamrani
2 Guinterin 350r
1 Guinterin Pelican
2 DeathHead Falchions
2 DeathHead Claymores
2 DeathHead Drayman-IIIs
4 Retro Talons
2 Confed Piranhas (Elite)
2 Confed Murphies
1 Confed Plunkett
8 4 Confed Tigersharks
2 Confed Pelicans
1 Confed Murphy
2 Despoiler Razors
1 Despoiler Dirk
4 Confed Panthers
3 DEP Darkets
2 KAC Darkets
2 KAC Jakharis
3 DEP Darkets
3 BWNR Banshees
2 BWNR Caernavens
1 BWNR Southampton
3 Claw K'Ha'Hafs
1 Claw Naktarg
4 KAC Vaktoths
2 KAC Jakharis
3 Guinterin 325a
1 Guinterin Pelican
4 Militia Vaktoths (Elite)
4 Retro Talons
2 Confed Piranhas (Elite)
1 Confed Pelican
9 2 Despoiler Razors (Elite)
1 Despoiler Dirk (Elite)
3 KAC Vaktoths
2 DeathHead Razors (Elite)
2 DeathHead Dirks (Elite)
1 DeathHead Savannah
2 KAC Dralthi-IVs (Elite)
2 Jezebel Falchions
1 Jezebel Claymore
1 Jezebel Tallahassee
3 KAC Dralthi-IVs
3 Guinterin Arrows
2 Guinterin Pelicans
1 Guinterin Paradigm
3 DEP Darkets (Elite)
2 Confed Piranhas
2 Guinterin 325a (Elite)
2 Guinterin Pelicans
3 Claw K'Ha'Hafs
1 Claw Naktarg
2 KAC Strakhas
2 Despoiler Razors
1 Despoiler Dirk
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis (Elite)
1 Despoiler Dubav (Elite)
2 Militia Dralthi-IVs
3 Guinterin 350r
2 Guinterin Pelicans
1 Lance 350r (Elite, Guinterin)
2 Confed Tigersharks
2 Confed Pelicans
1 Confed Murphy

LennoxEdit

Lennox

Lennox System

Lennox is a star system in the Sa'Khan Quadrant, also known as Ko'bar Pakh in Kilrathi. It features the agricultural world of Campsie and Marcinko Station, a Confederation-buiilt and operated Halsey-type Naval Base (#8). Lennox was first surveyed by TCES scouts in 2619, who discovered the presence of a world capable of supporting life in near orbit around the larger of the two M-type stars in the heart of the system. Dut to the fact that the world was tidally locked and the gravity was generally above what most Terrans would consider comfortable, there was little interest in it at first. Bronte Corporation, seeing an opportunity to get a new world on the cheap, made an offer to the Ministry of Commerce for exclusive rights to settle the world. After a review, the Minister of Commerce agreed to the deal and Bronte Corporation founded a settlement in late 2622. The system became hotly contested in the early War years, with the Kilrathi taking control of the system three times before 2660 and invading the planet once, leveling the original settlement in the process. After the third invasion of the system and with Kilrathi forces using the system as a means of getting into the strategically vital system of Hell's Kitchen in Vega, the Confederation decided that the system should play host to one of the new Halsey-type defensive outposts being built throughout the Confederation. Construction of Marcinko Station, the second Halsey-type base in Epsilon, began in 2656 and came online in 2658. In the meantime, Bronte Corporation established the new settlements of New Lennoxtown and Muir on the surface. The presence of Marcinko Station improved the security of the system vastly, so much so that the Kilrathi started bypassing Lennox through Torgo (a set of events that ultimately led to the somewhat controversial decision to construct Decatur Station, another Halsey-class starbase, in 2663). Campsie was invaded two more times before the war ended though Marcinko held firm and was able to act as a staging area for successful counter-strikes. In the meantime, New Lennoxtown would ultimately be selected by Bronte Corporation as the site of one of their Corporate Training Colleges, and to boost the city's population an annual harvest festival began in 2665 that has since become a major tourist draw for the community. The system remained in Confederation hands when the war ended in 2669 and became a crucial staging zone for craft trying to keep the peace in the region in the immediate post-war years. Marcinko was the site of a significant Border Worlds raid during the Black Lance Affair in 2673; during the conflict, a platoon of Border Worlds Marines infiltrated the station and gathered intelligence for the Union, temporarily disabling the station's tracking system to cover their escape (this same platoon would subsequently join up with BWS Intrepid in the Orestes system). Base personnel were able to restore the systems quickly, though not before the conflict had been brought to a conclusion. Marcinko remains an important military installation to this day, running patrols through many systems in Sa'Khan and Deneb Quadrants to keep piracy down. Bronte Corporation still largely runs the Campsie colony, though the community of New Lennoxtown has recently seen a hostile takeover by Hurston Dynamics. With the disappearance of the Bronte truck system that had previously been in place there, many citizens living in the Corporate District of New Lennoxtown have suddenly found themselves impoverished, their company scrip no longer accepted in the new Hurston corporate state. The community of Muir is seeing steady growth with the new state of affairs, though it was stymied by an outbreak of Kilrathi pox in 2678 that lasted well into 2679, traced to a tramp freighter operated by members of clan Sutaghi; all member of clan Sutaghi have since found themselves unwelcome in the community. The system itself sees nearly 160 cargo ships pass through on an average daily basis, with the system's various communities playing host to all of the major corporations operating in Epsilon. Lennox has one of the stronger economies in Epsilon, with an average annual trade volume of just over 43 billion credits. Marcinko's patrols hold sole responsibility for in-system security. Piracy is somewhat moderate despite the strong military presence owing to the heavy commercial traffic, with the Despoilers being notably active in the area.


Facilities and Commodities

  • System Demographics - 56.57% Terran (UBW), 28.29% Terran (Confederation), 15.14% Other.
  • Marcinko Station (Population: 13,748 (Small Town; Confederation Military); 79.34% Terran (Confederation), 8.81% Terran (UBW), 4.83% Kilrathi, 7.02% Other; Government: Autocrat (Base CO); ECON +15; CLTR +5; ORDR +10; INFO +10; CRPT +0; Qualities: Military Installation, Strategic; Item Limit: 12/¤1,430; Buy-Back Limit: ¤6,500; Meals: Moderate Quality; Lodging: 2-Star; Medical: Minor Surgery; Repairs: Vehicle; Major NPCs: 3/500, 12/400, 24/200, 48/100).
    • Guild Offices: Merchants Guild, Thieves Guild
    • Corporate Offices: Bartok Industries, Bronte Corporation, AMQ, Paulsen Kinetics, Persotech
    • Outfitters: Weaponry, Tools/Wilderness Gear, Communication Technologies, Medicine/Medical Technologies, Weapon Accessories/Ammo/Batteries
    • Other Facilities: Clinic, Ship Dealer, Bar
    • Kilrathi Clan Representation: nar Kiranka, nar Sutaghi.
    • Available Commodities at Campaign Onset:
      • Armaments - ¤200, 230 units


  • Campsie (PSC 21 Liquid Planet, Population: 2,242,000, M2V Primary (M7V Secondary) 0.24 AU Distant, Density 0.95 Earth, Volume 8.59*1021 m3, Radius 12,704.81 km, Mass 4.50*1025 kg (7.54 Earths), Surface Gravity 1.90 G, Orbital Period 51.69 Earth Days, Sidereal Rotation Period 1,260.64 hr / Standard Rotation, Axial Tilt 7°, Atmosphere (Thick): Nitrogen/Oxygen, Hydrosphere (65%): Water, Lithosphere (83%): Silicon/Halite/Carbon, Biodensity 75%, Categorical Temperature: Temperate to Searing, Moderate Vulcanism/Light Seismicity/Moderate Global Weather)
    • New Lennoxtown (Population: 91,256 (Small City; Border Worlds Agricultural); 79.34% Terran (UBW), 8.81% Kilrathi, 11.85% Other; Capital District: Government: Overlord (Hurston Dynamics CEO); ECON +20; CLTR -15; ORDR +0; INFO +10; CRPT +25; Qualities: Asocial, Infamous, Strategic, Tourist Trap (Harvest Festival); Item Limit: 22/¤8,000; Buy-Back Limit: ¤48,750; Corporate District: Government: Syndicate (Bronte Corporation); ECON +0; CLTR +15; ORDR -30; INFO +20; CRPT +30; Qualities: Depressed, Infamous, Impoverished, Seat of Learning (Bronte Corporate Training Center); Item Limit: 25/¤2,750; Buy-Back Limit: ¤24,375; Meals: High Quality; Lodging: 4-Star; Medical: None; Repairs: None; Major NPCs: 1/800, 5/700, 23/600, 46/300, 92/100; Lifeform Encounter Modifier -15).
      • Guild Offices: Merchants Guild, Mercenaries Guild
      • Corporate Offices: Hurston Dynamics, Bartok Industries, Bronte Corporation, Paulsen Kinetics.
      • Outfitters: Armor, Tools/Wilderness Gear, Communication Technologies, Weapon Accessories/Ammo/Batteries
      • Other Facilities: None
      • Kilrathi Clan Representation: nar Caxki, nar Qarg, nar Ki'ra, nar Kur'u'tak, nar Raghitagha, nar Sihkag.
      • Transportation Available: Average Quality
      • Available Commodities at Campaign Onset:
        • Grain - ¤31, 55 units
        • Furs - ¤210, 30 units
        • Luxury Foods - ¤54, 80 units
    • Muir (Population: 23,471 (Large Town; Border Worlds Agricultural); 78.65% Terran (UBW), 8.55% Kilrathi, 12.80% Other; Government: Council (City Council); ECON +5; CLTR +5; ORDR -5; INFO -5; CRPT +10; Qualities: Asocial, Infamous, Intolerant (nar Sutaghi); Item Limit: 18/¤4,225; Buy-Back Limit: ¤24,375; Meals: Moderate Quality; Lodging: 3-Star; Medical: Major Surgery; Repairs: None; Major NPCs: 1/700, 4/600, 16/500, 32/200, 64/100; Lifeform Encounter Modifier -5).
      • Guild Offices: Merchants Guild
      • Corporate Offices: Guinterin Combine, Bartok Industries, Bronte Corporation, Rondell Corporation, Persotech
      • Outfitters: Clothing/Containers, Tools/Wilderness Gear, Comestibles, Scanners/Computer Technologies, Medicine/Medical Technologies, Weapon Accessories/Ammo/Batteries
      • Other Facilities: Clinic
      • Kilrathi Clan Representation: nar Caxki, nar Qarg, nar Ki'ra, nar Kur'u'tak, nar Kiranka.
      • Transportation Available: Low Quality
      • Available Commodities at Campaign Onset:
        • Generic Foods - ¤38, 61 units.
        • Pets - ¤10953, 7 units.


Nav Point Reference

  • Nav 1 (28x26): Jump to Pasqual System.
  • Nav 2 (49x23): Jump to Masa System.
  • Nav 3 (67x68): Marcinko Station.
  • Nav 4 (95x66): Campsie.
  • Nav 5 (98x79): Nav Point (Jump to Segallion System, Downing Quadrant, Vega Sector).
  • Nav 6 (66x98): Jump to Torgo System.
  • Hidden Nav 1 (87x66): Ambush Point Between Nav 3 and Nav 4 and Between Nav 2 and Nav 5.
Distances between Major Points of Reference, Lennox System (km)
  Nav 1 Nav 2 Nav 3 Nav 4 Nav 5 Nav 6 Hidden Nav 1
Nav 1 0 212,132 573,149 780,320 878,009 814,125 712,811
Nav 2 212,132 0 484,665 629,682 744,110 769,025 573,847
Nav 3 573,149 484,665 0 280,713 328,938 300,167 200,998
Nav 4 780,320 629,682 280,713 0 133,417 431,856 80,000
Nav 5 878,009 744,110 328,938 133,417 0 372,156 170,294
Nav 6 814,125 769,025 300,167 431,856 372,156 0 382,753
Hidden Nav 1 712,811 573,847 200,998 80,000 170,294 382,753 0


Encounter Probabilities and Die Rolls, Lennox System
  Nav 1 Nav 2 Nav 3 Nav 4 Nav 5 Nav 6 Hidden Nav 1
Probability 89 80 91 92 86 88 92
0 2 Hurston Super Hornets
1 Hurston Drayman-III
3 Hurston F7C Hornets
1 Hurston Drayman-III
3 Retro Talons (Elite) 4 Bronte Stilettos
1 Bronte Drayman-III
2 Guinterin Arrows
1 Guinterin Stardust
3 AMQ Falchions
1 AMQ Barque
4 Bartok Aurora MRs
1 Bartok Constellation
1 2 Bronte Gladii
2 Bronte Drayman-IIIs
1 Bronte Caernaven
3 AMQ Falchions (Elite)
2 AMQ Barques
1 AMQ Durango
4 Confed Piranhas 2 Jezebel Razors (Elite)
2 Jezebel Dirks (Elite)
3 Persotech Dirks (Elite)
1 Persotech Errant
2 Persotech Dirks
1 Persotech Errant
4 Retro Talons
2 2 Bartok Aurora MRs
2 Bartok Belleau Woods
3 Retro Talons (Elite) 3 Confed Piranhas (Elite)
1 Confed Pelican
2 Confed Panthers 2 DeathHead Razors
1 DeathHead Dirk
2 Guinterin 350r
1 Guinterin Pelican
4 Confed Piranhas
2 Confed Pelelius
1 Confed Murphy
3 4 AMQ Falchions
1 AMQ Satohri
2 DeathHead Falchions
1 DeathHead Claymore
1 DeathHead Naktarg
2 Bronte Stilettos
2 Bronte Drayman-IIIs
2 Lance Stilettos (Elite, Bronte)
3 Bronte Stilettos
2 Bronte Drayman-IIIs
1 Bronte Caernaven
2 Despoiler Razors
1 Despoiler Dirk
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis (Elite)
4 Confed Piranhas
2 Confed Pelicans
1 Confed Murphy
2 AMQ Broadswords
1 AMQ Satohri
3 Bartok Phantoms
1 Bartok Belleau Wood
2 DeathHead Razors
1 DeathHead Dirk
4 4 Rondell Centurions (Elite)
1 Rondell Galaxy
3 Confed Piranhas (Elite)
2 Confed Pelicans
1 Confed Murphy
2 Bartok Arrows
1 Bartok Belleau Wood
2 Confed Piranhas (Elite)
1 Confed Pelican
3 Guinterin 350r
2 Guinterin Pelicans
2 DeathHead Razors
1 DeathHead Dirk
2 Bartok Aurora MRs
2 Bartok Belleau Woods
2 DeathHead Razors
2 DeathHead Dirks
1 DeathHead Naktarg
2 AMQ Falchions (Elite)
1 AMQ Satohri
3 Rondell Demons
1 Rondell Galaxy
2 Despoiler Razors (Elite)
2 Despoiler Dirks (Elite)
2 Despoiler Naktargs
1 Despoiler Kamrani
5 2 DEP Darkets (Elite) 2 Hurston Hellcats (Elite)
2 Hurston Drayman-IIIs
3 Retro Talons (Elite)
2 Bronte Gladii
1 Bronte Drayman-III
3 Confed Piranhas (Elite)
2 Confed Pelicans
1 Confed Murphy
2 Rondell Centurions
2 Rondell Clydesdales
1 Rondell Caernaven
2 Confed Piranhas
3 Rondell Demons
1 Rondell Galaxy
2 Despoiler Razors
1 Despoiler Dirk
2 Confed Tigersharks 2 Paulsen Claymores
2 Paulsen Clarksons
2 Confed Panthers
2 Confed Pelicans
1 Confed Murphy
6 3 Guinterin Arrows
2 Guinterin Pelicans
1 Guinterin Paradigm
2 DeathHead Razors
1 DeathHead Dirk
1 DeathHead Naktarg
4 Bronte Gladii
1 Bronte Drayman-III
2 Jezebel Razors (Elite)
2 Jezebel Dirks (Elite)
2 Lance Gladii (Elite, Bronte)
2 Lance Drayman-IIIs (Bronte)
2 Confed Piranhas
2 Confed Murphies
1 Confed Plunkett
2 Guinterin 325a
1 Guinterin Pelican
3 Confed Piranhas
2 Confed Pelicans
1 Confed Murphy
2 Paulsen Orions
2 Paulsen Clarksons
3 Confed Piranhas (Elite)
2 Confed Pelicans
1 Confed Murphy
2 Guinterin Arrows
1 Guinterin Stardust
2 Despoiler Razors
1 Despoiler Dirk
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis
3 Persotech Dirks
1 Persotech Errant
4 Confed Piranhas (Elite)
7 2 Hurston F7C Hornets
1 Hurston Drayman-III
2 DEP Darkets
1 DEP Jakhari
3 Persotech Dirks
2 Persotech Errants
2 Despoiler Razors
1 Despoiler Dirk
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis (Elite)
1 Despoiler Dubav
2 Despoiler Razors
1 Despoiler Dirk
2 Confed Tigersharks
1 Confed Pelican
2 Confed Piranhas (Elite)
2 Confed Pelicans
1 Confed Murphy
2 Paulsen Orions
1 Paulsen Clarkson
4 Confed Piranhas
1 Confed Pelican
2 Hurston F7C Hornets
2 Hurston Drayman-IIIs
2 Confed Piranhas (Elite)
2 Confed Murphies
1 Confed Plunkett
3 Lance Dragons (Elite, Lance)
3 Confed Panthers
8 3 Hurston Hellcats
2 Hurston Drayman-IIIs
2 DEP Dralthi-IVs
1 DEP Jakhari
4 AMQ Falchions (Elite)
1 AMQ Barque
2 Confed Panthers
1 Confed Pelican
2 Persotech Dirks (Elite)
1 Persotech Clarkson
2 Despoiler Falchions
2 Despoiler Claymores
3 Confed Tigersharks
2 Guinterin 325a (Elite)
1 Guinterin Pelican
2 Despoiler Razors
1 Despoiler Dirk
2 Confed Piranhas
1 Confed Pelican
2 Despoiler Razors
1 Despoiler Dirk
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis (Elite)
1 Despoiler Dubav
4 Confed Piranhas
1 Confed Pelican
2 Bartok Aurora LEs (Elite)
2 Bartok Belleau Woods
2 Confed Piranhas
1 Confed Pelican
3 Paulsen Orions
2 Paulsen Clarksons
2 Jezebel Razors (Elite)
1 Jezebel Dirk (Elite)
2 Confed Tigersharks
9 2 Rondell Centurions (Elite)
2 Rondell Galaxies
3 DEP Darkets
3 AMQ Falchions
1 AMQ Barque
2 DeathHead Razors (Elite)
1 DeathHead Dirk (Elite)
1 DeathHead Naktarg
2 Confed Panthers
1 Confed Pelican
2 Bronte Stilettos
2 Bronte Drayman-IIIs
2 Despoiler Razors (Elite)
1 Despoiler Dirk (Elite)
2 Confed Piranhas (Elite)
2 Confed Pelicans
1 Confed Murphy
3 Persotech Dirks (Elite)
2 Persotech Clarksons
2 Despoiler Falchions
1 Despoiler Claymore
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis
4 Confed Piranhas
2 Confed Murphies
1 Confed Plunkett
2 Paulsen Orions
1 Paulsen Artemis
2 Lance Orions (Elite, Paulsen)
1 Lance Artemis (Paulsen)
4 Confed Panthers
3 Rondell Demons
2 Rondell Clydesdales
2 Despoiler Falchions (Elite)
1 Despoiler Claymore (Elite)
3 Confed Piranhas
1 Confed Pelican
3 Paulsen Orions
1 Paulsen Artemis
2 DeathHead Falchions
1 DeathHead Claymore
2 Confed Tigersharks
2 Confed Murphies
1 Confed Plunkett

MasaEdit

Masa

Masa System

Masa is a star system in the Sa'Khan Quadrant. It is rarely referred to by its Kilrathi name, Ko'bar Tahn; even the Cats find the word "Masa" easier to pronounce. The system features Masa Spacelab, an orbital space laboratory, and the Border Worlds colonial world of Masa III. Confederation-based pioneers founded a community on the third planet of the system in 2620 a few months prior to the settlement of the Qual'lat system by the Kilrathi, making Masa the oldest established colony world in the Sa'Khan Quadrant. The system was heavily contested during the War years owing to its position directly on the Confederation-Kilrathi border and raids into the system were common, with it changing hands about a half-dozen times during the War years. At War's end, Masa was in the hands of the Confederation and in fairly desperate shape, with most of its infrastructure demolished during the war's final months. As part of a greater initiative to revive the economy of the Vega and Epsilon Sectors where the fighting had been the heaviest, the Confederation commissioned a number of new scientific and manufacturing facilities in and along the border; as part of this initiative, Hurston Dynamics was given permission to build a research laboratory in the system and colonists were sent to re-establish the main community on the planet's surface. During the Black Lance Affair of 2673, the Masa Spacelab was illegally seized by Confederation Forces. The Border Worlds retaliated for the attack by infiltrating Confed aerospace with two cruisers, which were promptly routed by forces off the carrier TCS Lexington. Lexington would later see a change of command within the system, and after the affair was over the lab was turned over to the jurisdiction of the Union of Border Worlds. Bronte Corporation was ultimately granted access to the lab's facilities as part of Hurston Dynamic's takeover deal of Campsie in the adjacent Lennox system. Meantime the change of administration has not done much to help Masa III's re-development; the system's current standing population is just over two thousand people. The people of Masa III are known for their charity and have been one of the few members of the Union of Border Worlds that have let bygones be bygones and allowed Kilrathi refugees to settle freely among them; this has inadvertently brought with it the nar Qarg / nar Raghitagha feud with it, though clashes between the two clans are not as frequent or severe as they are in other parts of the Sector. The low population of the system lends itself to a slow economy; the system sees only about forty cargo ships on an average daily basis, representing six of the Sector's major corporations. Piracy is higher than would ordinarily be expected for a system with such a low rate of commerce, with the Morgans and Jezebels particularly active in the system. The piracy is largely due to a somewhat moderate military presence and the wide variety of cargo types that pass through.


Facilities and Commodities

  • System Demographics - 71.81% Terran (UBW), 17.95% Kilrathi, 10.24% Other.
  • Masa Spacelab (Population: 332 (Settlement; Border Worlds Medical); 95.66% Terran (UBW), 1.63% Kilrathi, 2.71% Other; Government: Council (Hurston Science Team); ECON -15; CLTR +5; ORDR -30; INFO -40; CRPT -15; Qualities: Backwater; Item Limit: 3/¤15; Buy-Back Limit: ¤150; Meals: Low Quality; Lodging: 0-Star; Medical: None; Repairs: None; Major NPCs: 2/100).
    • Guild Offices: Mercenaries Guild, Thieves Guild
    • Corporate Offices: Hurston Dynamics, Bronte Corporation
    • Outfitters: Weaponry, Armor, Clothing/Containers, Comestibles, Communication Technologies, Medicine/Medical Technologies, Weapon Accessories/Ammo/Batteries
    • Other Facilities: Ship Dealer
    • Kilrathi Clan Representation: nar Qarg, nar Raghitagha.
    • Available Commodities at Campaign Onset:
      • None
  • Masa III (PSC 15 Rock Planet, Population: 1,836, M6V Primary (M9V Secondary) / 0.18 AU Distant, Density 0.9 Earth, Volume 1.53*1020 m3, Radius 3,317.93 km, Mass 7.59*1023 kg (0.13 Earths), Surface Gravity 0.47 G, Orbital Period 37.72 Earth Days, Sidereal Rotation Period 603.49 hr / Standard Rotation, Axial Tilt 6°, Atmosphere (Thin): Nitrogen/Oxygen, Hydrosphere (8%): Water, Lithosphere (1%): Sulfur/Uranium/Calcium, Biodensity 40%, Categorical Temperature: Arctic to Searing, No Vulcanism/No Seismicity/Calm Global Weather).
    • Granero (Population: 1,836 (Village; Border Worlds Agricultural); 67.48% Terran (UBW), 20.92% Kilrathi, 11.60% Other; Government: Council (City Council); ECON +0; CLTR +20; ORDR +0; INFO -10; CRPT -35; Qualities: Charitable, Charitable; Item Limit: 13/¤325; Buy-Back Limit: ¤1,600; Meals: Moderate Quality; Lodging: 1-Star; Medical: None; Repairs: Vehicle; Major NPCs: 1/400, 4/300, 8/100).
      • Guild Offices: None
      • Corporate Offices: Guinterin Combine, Rondell Corporation, AMQ, Persotech
      • Outfitters: Clothing/Containers, Comestibles, Scanners/Computer Technologies, Communication Technologies, Medicine/Medical Technologies
      • Other Facilities: Ship Dealer
      • Kilrathi Clan Representation: nar Qarg, nar Kiranka, nar Raghitagha, nar Sutaghi.
      • Available Transportation: Freight Only.
      • Available Commodities at Campaign Onset:
        • Pets - ¤53, 28 units
        • Luxury Foods - ¤61, 40 units


Nav Point Reference

  • Nav 1 (7x1): Jump to Nav 6.
  • Nav 2 (17x1): Jump to Lennox System.
  • Nav 3 (42x31): Nav Point (Jump to Hawkins System, Downing Quadrant, Vega Sector).
  • Nav 4 (68x41): Jump to Silenos System.
  • Nav 5 (77x50): Masa Spacelab.
  • Nav 6 (88x64): Jump to Nav 1.
  • Nav 7 (90x74): Masa III.
  • Nav 8 (6x84): Nav Point (Jump to Tyr System, Downing Quadrant, Vega Sector) / Asteroid Field.
Distances between Major Points of Reference, Masa System (km)
  Nav 1 Nav 2 Nav 3 Nav 4 Nav 5 Nav 6 Nav 7 Nav 8
Nav 1 0 100,000 460,977 729,452 854,459 1,026,158 832,166 830,060
Nav 2 100,000 0 390,512 648,151 774,661 949,210 732,462 837,257
Nav 3 460,977 390,512 0 278,568 398,246 566,127 536,656 640,703
Nav 4 729,452 648,151 278,568 0 127,279 304,795 404,969 754,520
Nav 5 854,459 774,661 398,246 127,279 0 178,045 449,222 787,210
Nav 6 1,026,158 949,210 566,127 304,795 178,045 0 570,351 844,038
Nav 7 832,166 732,462 536,656 404,969 449,222 570,351 0 1,139,517
Nav 8 830,060 837,257 640,703 754,520 787,210 844,038 1,139,517 0


Encounter Probabilities and Die Rolls, Masa System
  Nav 1 Nav 2 Nav 3 Nav 4 Nav 5 Nav 6 Nav 7 Nav 8
Probability 65 67 76 88 83 75 80 83
0 4 Guinterin 350r
1 Guinterin Stardust
3 Bronte Stilettos (Elite)
2 Bronte Drayman-IIIs
2 Rondell Demons (Elite)
2 Rondell Galaxies
2 DEP Vaktoths 2 Morgan Hellcats 2 Jezebel Razors (Elite)
1 Jezebel Dirk (Elite)
2 Persotech Dirks
1 Persotech Errant
2 Jezebel Razors
1 Jezebel Dirk
1 Jezebel Drayman-III
1 2 AMQ Broadswords
2 AMQ Barques
1 AMQ Durango
3 Rondell Demons
1 Rondell Galaxy
2 Jezebel Falchions
1 Jezebel Claymore
1 Jezebel Caernaven
2 DEP Vaktoths 2 Scavage Thunderbolts 2 Jezebel Razors
1 Jezebel Dirk
1 Jezebel Drayman-III
3 Retro Talons 2 Lance Thunderbolts (Elite, Lance)
2 2 Morgan Razors (Elite) 4 Morgan Thunderbolts 4 Retro Talons 4 DEP Darkets (Elite) 2 Lance Arrows (Elite, Lance) 2 Jezebel Gladii
2 Jezebel Claymores (Elite)
1 Jezebel Drayman-III
2 DeathHead Razors
1 DeathHead Dirk
2 Despoiler Falchions
1 Despoiler Claymore
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis (Elite)
1 Despoiler Dubav
3 2 Jezebel Razors
1 Jezebel Dirk
1 Jezebel Drayman-III
2 Jezebel Razors (Elite)
1 Jezebel Dirk (Elite)
1 Jezebel Tallahassee
2 Jezebel Razors (Elite)
1 Jezebel Dirk (Elite)
1 Jezebel Tallahassee
4 Lance Dragons (Elite, Lance) 2 Despoiler Razors (Elite)
1 Despoiler Dirk (Elite)
2 Jezebel Falchions
1 Jezebel Claymore
1 Jezebel Tallahassee
2 Jezebel Falchions
1 Jezebel Claymore
2 Jezebel Falchions
2 Jezebel Claymores
4 2 Morgan Razors 3 Retro Talons 3 Lance F7CHornets (Elite, Hurston)
2 Lance Drayman-IIIs (Hurston)
2 Despoiler Razors
1 Despoiler Dirk
2 Despoiler Naktargs
3 Retro Talons 4 Retro Talons 2 BWNR Banshees (Elite)
1 BWNR Clarkson
2 Morgan Razors
5 2 Jezebel Falchions
1 Jezebel Claymore
1 Jezebel Caernaven
2 Despoiler Razors
1 Despoiler Dirk
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis (Elite)
2 Lance Arrows (Elite, Lance) 3 DEP Vaktoths 2 Lance Super Hornets (Elite, Hurston)
1 Lance Drayman-III (Hurston)
2 Jezebel Razors
1 Jezebel Dirk
3 BWNR Hellcats
2 BWNR Clarksons
1 BWNR Caernaven
4 Morgan Razors
1 Morgan Caernaven
6 4 Retro Talons 2 Morgan Hellcats
1 Morgan Caernaven
2 BWNR Vindicators
1 BWNR Clarkson
2 BWNR Bearcats 2 BWNR Vindicators
2 BWNR Clarksons
1 BWNR Caernaven
2 BWNR Banshees (Elite) 3 Persotech Dirks (Elite)
2 Persotech Errants
2 Jezebel Falchions
1 Jezebel Claymore
2 Lance Arrows (Elite, Lance)
7 2 BWNR Bearcats
1 BWNR Clarkson
2 BWNR Vindicators
1 BWNR Clarkson
3 Hurston Hellcats
1 Hurston Drayman-III
2 Morgan Hellcats
2 Rondell Demons (Elite)
2 Rondell Clydesdales
1 Rondell Caernaven
2 Morgan Hellcats
1 Morgan Caernaven
3 Hurston Hellcats
2 Hurston Drayman-IIIs
1 Hurston Savannah
2 Scavage Thunderbolts
4 Guinterin Arrows
1 Guinterin Stardust
3 Retro Talons
2 Scavage Razors
4 BWNR Banshees
3 Retro Talons
8 2 AMQ Falchions
1 AMQ Barque
3 Retro Talons
2 Bronte Gladii
2 Bronte Drayman-IIIs
2 Lance Stilettos (Elite, Bronte)
1 Lance Drayman-III (Bronte)
2 Morgan Razors
1 Morgan Caernaven
2 BWNR Hellcats
2 BWNR Caernavens
1 BWNR Southampton
2 DEP Vaktoths
1 DEP Jakhari
2 BWNR Vindicators
2 BWNR Clarksons
1 BWNR Caernaven
4 Scavage Demons
3 BWNR Banshees
2 Morgan Hellcats
3 BWNR Vindicators
1 BWNR Clarkson
2 Jezebel Razors
2 Jezebel Dirks
1 Jezebel Caernaven
2 BWNR Vindicators
2 BWNR Clarksons (Elite)
1 BWNR Caernaven
4 Morgan Hellcats
1 Morgan Caernaven (Elite)
9 2 Morgan Razors (Elite)
2 BWNR Bearcats
1 BWNR Clarkson
2 Lance Arrows (Elite, Lance)
2 BWNR Hellcats
1 BWNR Clarkson
3 Morgan Razors (Elite)
1 Morgan Caernaven (Elite)
2 BWNR Banshees
3 DEP Dralthi-IVs
1 DEP Jakhari
3 BWNR Banshees
2 BWNR Clarksons
1 BWNR Caernaven
4 Lance Dragons (Elite, Lance)
2 BWNR Vindicators
2 BWNR Clarksons
1 BWNR Caernaven
2 Jezebel Razors
1 Jezebel Dirk
2 BWNR Banshees (Elite)
2 BWNR Clarksons
1 BWNR Caernaven
2 Persotech Dirks (Elite)
2 Persotech Errants
2 Morgan Razors
4 BWNR Banshees
2 BWNR Caernavens
1 BWNR Southampton
3 Retro Talons (Elite)
3 BWNR Thunderbolts
2 BWNR Clarksons (Elite)
1 BWNR Caernaven

PasqualEdit

Pasqual

Pasqual System

Pasqual is a star system in the Sa'Khan Quadrant; its Kilrathi name is T'kon-Sa. Its best known feature is the planet Pasqual X, the de facto new homeworld of the Kilrathi and host to Pasqual Station in orbit, both of which are known amongst the Kilrathi as T'Kon-Sa Du and T'kon-Saari respectively. Pasqual went by its Kilrathi name for much of its known history, first discovered by the Kilrathi during their initial conquest of the Epsilon Sector early in the 27th Century. Scouts reported that the tenth planet of the A-type giant was capable of supporting life and had reasonably large deposits of aluminum in its aesthenosphere, but due to the tidal forces the planet was subjected to it had a degree of seismic instability on the same order as Kilrath herself, with major volcanic eruptions and earthquakes commonplace. It nevertheless went on Kilrah's list of potential colony sites in the Sector and a settlement was established early on in the war. Pasqual became one of the most hotly contested systems in Epsilon during the war, changing hands no less than two dozen times; Confederation forces held on to the system for an extended period during the Epsilon Sector Campaign of 2644. The original settlement was destroyed by Confederation forces during the Epsilon Sector Campaign; the current settlement of Rahras Pukcal (originally known as Brajakh T'kon-Sa was established by the Kilrathi in 2660 and itself changed hands five times in the late war years. At the end of the War in 2669, the system was in Kilrathi hands and by provision of the Treaty of Torgo it was allowed to remain as a Kilrathi holding. As the Empire shattered into thousands of private feifdoms and descended into the chaos of civil war, Melek nar Kiranka saw the need for some kind of formal government with which to negotiate to the Confederation for the Kilrathi people. To that end, he formed a provisional council made up of the Kal Thrakhra of the Great Clans of Kilrah and the representative of any warlord that wished a say in the government. Melek selected Brajakh T'kon-Sa as the meeting site for the Council; today his motives for picking a world such as Pasqual X for the site of the new government aren't entire clear, though the proximity to Marcinko Station in Lennox probably had a great deal to do with it as well as the planet's similarities to fallen Kilrah. When the Kal Thrakhra agreed to make Brajakh T'kon-Sa the permanent meeting site of the council and as part of his own name change, Melek renamed the community to Rahras Pukcal - "personal home of atonement" - to reflect his personal beliefs on the destruction of Kilrah; that decision remains controversial to this day, with most of the planetary denizens still referring to the community by its original name. In 2675, Murragh Cakg dai Nokhtak, made an attempt to seize control over the council and claim his (rightful) place as the next Emperor of Kilrah. When the attack failed, the council called on the Confederation to build a new working government for the Kilrathi people, events that led to the formation of the Kilrathi Assembly of Clans. Today, Pasqual remains the seat of the KAC government, though for security's sake the seat of the council has moved from Rahras Pukcal to Pasqual Station. A local chapter of the Cult of Sivar has set up an ampitheater in the planetary community, though it does not see many visitors and due to the relocation of the Kilrathi government the community's economy is depressed; Melek still keeps a permanent residence there. Meanwhile the Kal Thrakhra have taken over the direct administration of the station, and KAC Thraqal Nrallos nar Juk’Teth has taken up residence there. The Council has negotiated several trade agreements with the major Terran corporations in Epsilon, and as a result the system now sees a fair amount of commercial traffic. Five of the major corporations have set up offices on Pasqual Station, with Bronte Corporation and Bartok Industries taking the extra step of opening up offices in Rahras Pukcal just this past year. About 50 Terran cargo ships pass through the system on an average daily basis and the system as a whole has a moderate economic throughput. The increase in commerce has brought with it interstellar piracy which the local KAC police forces are doing their level best to keep under control. The Jezebels and Despoilers are notably active Terran pirate clans in the system, and there are occasional incidents with the forces of the Demon's Eye Pack.


Facilities and Commodities

  • System Demographics - 90.35% Kilrathi, 7.53% Terran (UBW), 2.12% Other.
  • Pasqual Station (Population: 25,291 (Large Town; Kilrathi Military); 78.95% Kilrathi, 7.45% Terran (UBW), 13.60% Other; Government: Council (Leaders of the Great Clans); ECON +15; CLTR +30; ORDR +5; INFO +5; CRPT +5; Qualities: Isolated, Prosperous, Seat of Learning (Daik Ik'nar); Item Limit: 19/¤4,225; Buy-Back Limit: ¤24,375; Meals: Moderate Quality; Lodging: 3-Star; Medical: Major Surgery; Repairs: Vehicle; Major NPCs: 1/700, 4/600, 16/500, 32/200, 64/100).
    • Guild Offices: Merchants Guild
    • Corporate Offices: Broken Claw Agency, Guinterin Combine, Hurston Dynamics, Bartok Industries, Bronte Corporation, Persotech
    • Outfitters: Clothing/Containers, Tools/Wilderness Gear, Scanners/Computer Technologies, Communication Technologies, Weapon Accessories/Ammo/Batteries
    • Other Facilities: Hospital, Bank, Ship Dealer, Bar
    • Kilrathi Clan Representation: All.
      • Transportation Available: Low Quality
    • Available Commodities at Campaign Onset:
      • Space Salvage - ¤117, 41 units
  • Pasqual X (PSC 19 Molten Planet, Population: 3,423, A5II Primary / 32.637 AU Distant, Density 1.0 Earth, Volume 2.46*1021 m3, Radius 8,374.31 km, Mass 1.36*1025 kg (2.27 Earths), Surface Gravity 1.32 G, Orbital Period 52.74 Earth years, Sidereal Rotation Period 23.25 hr / Standard Rotation, Axial Tilt 16°, Atmosphere (Thin): Oxygen, Carbon Dioxide, Hydrosphere (5%): Water, Lithosphere (37%): Aluminum/Lead/Borax, Biodensity 5%, Categorical Temperature: Temperate to Searing, Extreme Vulcanism/Heavy Seismicity/Calm Global Weather).
    • Rahras Pukcal (Population: 3,423 (Village; Kilrathi Commercial); 95.60% Kilrathi, 2.36% Terran (Confederation/UBW), 2.04% Other; Government: Theocracy (Cult of Sivar); ECON -15; CLTR -5; ORDR +0; INFO +10; CRPT -20; Qualities: Depressed, Holy Site (Sivaran Amphitheater); Item Limit: 100/¤244; Buy-Back Limit: ¤1,200; Meals: Moderate Quality; Lodging: 1-Star; Medical: Minor Surgery; Repairs: Vehicle; Major NPCs: 2/400, 8/300, 16/100; Lifeform Encounter Modifier: -5).
      • Guild Offices: Mercenaries Guild
      • Corporate Offices: Bronte Corporation, Paulsen Kinetics
      • Outfitters: Armor, Clothing/Containers, Tools/Wilderness Gear, Comestibles, Communication Technologies, Medicine/Medical Technologies, Weapon Accessories/Ammo/Batteries
      • Other Facilities: Clinic, Bank, Ship Dealer
      • Kilrathi Clan Representation: nar Qarg, nar Ki'ra, 'nar Kur'u'tak, nar Kiranka, nar Sihkag.
      • Transportation Available: Freight Only
      • Available Commodities at Campaign Onset:
        • Pre-Fabricated Materials - ¤19, 29 units
        • Computers - ¤38, 45 units
        • Home Appliances - ¤48, 51 units
        • Ikbhakil - ¤50, 75 units
        • Movies - ¤21, 41 units


Nav Point Reference

  • Nav 1 (1x15): Jump to Lennox System / Asteroid Field.
  • Nav 2 (31x48): Asteroid Field.
  • Nav 3 (84x11): Pasqual Station.
  • Nav 4 (90x5): Pasqual X.
  • Nav 5 (77x61): Jump to T'kon Meth System.
  • Nav 6 (86x89): Jump to Tas Mahran System.
  • Nav 7 (61x81): Jump to Orestes System.
Distances between Major Points of Reference, Pasqual System (km)
  Nav 1 Nav 2 Nav 3 Nav 4 Nav 5 Nav 6 Nav 7
Nav 1 0 445,982 830,963 895,600 888,369 1,126,987 891,964
Nav 2 445,982 0 646,375 730,068 478,017 686,003 445,982
Nav 3 830,963 646,375 0 84,853 504,876 780,256 736,817
Nav 4 895,600 730,068 84,853 0 574,891 840,952 813,449
Nav 5 888,369 478,017 504,876 574,891 0 294,109 256,125
Nav 6 1,126,987 686,003 780,256 840,952 294,109 0 262,488
Nav 7 891,964 445,982 736,817 813,449 256,125 262,488 0


Encounter Probabilities and Die Rolls, Pasqual System
  Nav 1 Nav 2 Nav 3 Nav 4 Nav 5 Nav 6 Nav 7
Probability 63 87 79 77 79 74 88
0 4 Persotech Dirks
2 Persotech Errants
4 Hurston Super Hornets
1 Hurston Drayman-III
2 Bronte Stilettos
2 Bronte Drayman-IIIs
2 Bronte Gladii
1 Bronte Drayman-III
2 Paulsen Orions (Elite)
1 Paulsen Artemis
3 Rondell Centurions
2 Rondell Clydesdales
3 Guinterin 325a
2 Guinterin Pelicans
1 3 Persotech Dirks
2 Persotech Errants
4 Rondell Centurions (Elite)
2 Rondell Clydesdales
4 Hurston Hellcats (Elite)
1 Hurston Drayman-III
2 DeathHead Razors (Elite)
2 DeathHead Dirks (Elite)
2 DeathHead Drayman-IIIs
2 Despoiler Razors
1 Despoiler Dirk
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis
2 Guinterin Arrows
1 Guinterin Pelican
4 DEP Vaktoths
1 DEP Jakhari
2 2 Paulsen Orions (Elite)
1 Paulsen Artemis
4 Scavage Razors 3 Retro Talons (Elite) 4 KAC Vaktoths
2 KAC Sha'kars
1 KAC Kamrani
2 Jezebel Razors
2 Jezebel Dirks
3 Retro Talons 4 DEP Dralthi-IVs (Elite)
3 2 Jezebel Razors
1 Jezebel Dirk
2 Jezebel Razors
2 Jezebel Dirks
1 Jezebel Drayman-III
4 KAC Dralthi-IVs
1 KAC Jakhari
3 KAC Strakhas
2 KAC Jakharis
2 Lance Claymores (Elite, Paulsen)
1 Lance Artemis (Paulsen)
2 Despoiler Falchions
1 Despoiler Claymore
4 DEP Vaktoths
4 2 Lance Dirks (Elite, Persotech)
2 Lance Clarksons (Persotech)
3 Retro Talons 4 KAC Vaktoths 2 KAC Strakhas 4 Retro Talons 3 Morgan Razors (Elite) 3 DEP Dralthi-IVs
1 DEP Jakhari
5 2 Jezebel Gladii
1 Jezebel Claymore (Elite)
1 Jezebel Drayman-III
3 Lance Arrows (Elite, Lance) 2 KAC Darkets
2 KAC Jakharis
1 KAC Kamrani
2 KAC Dralthi-IVs 4 Retro Talons 2 Jezebel Razors (Elite)
1 Jezebel Dirk (Elite)
2 DEP Vaktoths (Elite)
6 2 Jezebel Razors (Elite)
1 Jezebel Dirk (Elite)
1 Jezebel Caernaven
2 Despoiler Falchions
2 Despoiler Claymores
2 Despoiler Naktargs
3 Guinterin 325a (Elite)
2 Guinterin Pelicans
2 KAC Vaktoths (Elite)
1 KAC Jakhari
2 Bronte Stilettos
1 Bronte Drayman-III
2 KAC Strakhas
2 KAC Jakharis
1 KAC Kamrani
4 KAC Vaktoths 2 Despoiler Razors
2 Despoiler Dirks
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis (Elite)
1 Despoiler Dubav (Elite)
2 DEP Darkets
7 2 Jezebel Razors
1 Jezebel Dirk
1 Jezebel Drayman-III
2 Despoiler Razors (Elite)
2 Despoiler Dirks (Elite)
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis (Elite)
1 Despoiler Dubav (Elite)
4 Retro Talons
4 KAC Vaktoths
2 KAC Jakharis
2 Despoiler Razors (Elite)
2 Despoiler Dirks (Elite)
2 KAC Darkets
4 Paulsen Orions
2 Paulsen Artemises
2 Despoiler Razors
1 Despoiler Dirk
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis (Elite)
1 Despoiler Dubav
2 Jezebel Razors
2 Jezebel Dirks
2 Bartok Phantoms
1 Bartok Constellation
2 DEP Vaktoths
8 3 Paulsen Orions
1 Paulsen Artemis
1 Lance Orion (Elite, Paulsen)
1 Lance Artemis (Paulsen)
3 Persotech Dirks
1 Persotech Errant
2 Morgan Razors (Elite)
2 Despoiler Razors
2 Despoiler Dirks
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis (Elite)
2 KAC Darkets
1 KAC Kamrani
2 Despoiler Falchions
1 Despoiler Claymore
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis (Elite)
1 Despoiler Dubav (Elite)
2 KAC Vaktoths
1 KAC Jakhari
4 Retro Talons
2 KAC Dralthi-IVs
2 KAC Kamranis
2 Rondell Centurions
2 Rondell Galaxies
2 Lance Centurions (Elite, Rondell)
2 Bartok Aurora LEs
1 Bartok Belleau Wood
4 DEP Darkets
9 3 Bronte Stilettos (Elite)
2 Bronte Drayman-IIIs
1 Bronte Caernaven
1 Lance Stilettos (Elite, Bronte)
3 Lance Hellcats (Elite, Hurston)
2 Lance Drayman-IIIs (Hurston)
2 KAC Darkets
3 Hurston Arrows
2 Hurston Drayman-IIIs
2 Jezebel Razors
2 Jezebel Dirks
3 KAC Darkets
2 Bartok Aurora LEs (Elite)
1 Bartok Belleau Wood
2 DeathHead Razors (Elite)
1 DeathHead Dirk (Elite)
2 KAC Vaktoths
2 KAC Jakharis
1 KAC Kamrani
2 Jezebel Razors
1 Jezebel Dirk
1 Jezebel Caernaven
3 KAC Vaktoths (Elite)
2 KAC Jakharis
2 Despoiler Razors
2 Despoiler Dirks
2 Despoiler Naktargs
3 KAC Vaktoths (Elite)
2 KAC Jakharis
2 DEP Darkets
4 KAC Darkets
2 KAC Sha'kars
1 KAC Kamrani

Qual'latEdit

Quallat

Qual'lat System

Qual'lat is a star system in the Sa'Khan Quadrant. It features the Kilrathi Agricultural World of Qual'lat Tre and Qual'lat Kes, a Kilrathi Pleasure World. Despite being the closest of the Kilrathi-held Epsilon systems to Kilrah geophysically, it actually was the second system in the Sector to be discovered and surveyed by the Kilrathi after the Anchorage system in Tr'L Rass Quadrant (Qual'lat is six jumps from Kilrah while at the time Anchorage was three). Initial surveys of the system indicated the presence of a pair of tidally-locked but otherwise habitable worlds orbiting the system's M-type primary, the first inhabitable planets discovered in the region. The Emperor commanded the formation of a settlement on both worlds of the system with the intention of turning them into major colony worlds similar to Hhallas in the neighboring Tr'K H'hra Quadrant of M'Shrak Sector (with Hhallas only four jumps from Qual'lat) with the hope of establishing a major cross-Sector commercial trade route in the region. Both worlds of the Qual'lat system were settled in 2620, with the settlement on Qual'lat Tre established a mere sixteen days prior to the establishment of the settlement on Qual'lat Kes. Growth was rapid on both worlds, with the settlement on Qual'lat Tre turning out such a bumper crop of ak'rah leaves each year that the citizens of that world named their community after the plants; an ak'rah-based ale brewery was opened the year before the War with the Terrans began that would ultimately become famous throughout the Empire. Qual'lat Kes, meanwhile, decided to turn its energies towards tourism, in particular hunting; the planet had an abundance of creatures both difficult to catch and potentially dangerous, a perfect combination for those interested in blood-sport. By the time the war began, the settlement on Qual'lat Kes (which had by then been named Karax (Bloodlust) was renowned throughout the Empire as a destination for hunters on holiday. Qual'lat was far away from the frontlines of the war and remained firmly in Kilrathi possession for its duration. In the meantime, the two worlds of the Qual'lat system set up a symbiotic trade relationship between them; ar'akh was in high demand on Kes, and the farmers of Tre were happy to supply it. In return, Kes provided a convenient nearby destination for those on Tre that needed to get away for a while. This symbiotic relationship was hard pressed when the War ended in an unexpected defeat for the Empire, but neither the community leader of Ak'rah nor Karax had any military influence whatsoever, and both understood that the specialty services and products that supported their respective economies would only continue to thrive if the two of them would put aside any notions of building up a personal empire. So the two came to a mutually beneficial arrangement: Karax agreed to allow Ak'rah to continue on as they had been during the days of the Empire, while Ak'rah acknowledged Karax as the system's administrative capital. This arrangement met with unqualified success, and as a result the quality of life in the Qual'lat system remained high even while civil wars raged on across the former Empire. Unfortunately, this made it attractive to warlords in neighboring Tr'K H'Hra Quadrant and nearby Kur'u Caxki Quadrant, and over the course of the next few years, both Qual'lat and the neighboring Qual'n'Rahn system swapped hands several times, with the Kalhathsahr ("considered leader of the killing lords", the honorary title of the Brajakhar of Karax) required to swear "fealty" no less than half a dozen times to regional warlords; each time the warlord was ultimately killed off by a rival, until finally in 2673 the system was in the hands of the warlord Korg lan Gorth. After it became their possession, the Gorth decided to turn Qual'lat Kes into a full-fledged pleasure world, which in their mind meant the place needed a little more in terms of carnal behavior; the community of Brajakh'rax (literally "fortress of lust") was founded in late 2673 and by the end of the year had already gained a reputation as a place of utter debauchery in the region, with its Kh'karav ("red light") district gaining notoriety even in some Terran circles. The Kalhathsahr of Karax was none to pleased at the loss of revenues for his community (as Ak'rah was now having to supply both towns) and started feeding what intelligence he could gather on Gorth movements to the nearest most stable government, the newly formed Kha'nari'Kilrathi in Pasqual. The intel proved vital to the fledling new Kilrathi government, and in 2676 the Gorth were driven back into M'Shrak Sector. The system has remained a holding of the KAC since that time, though the KAC still has to devote some of its forces to holding off those of the Gorth warlord (Qual'lat is the only system in their demesne that is in a state of active dispute as of 2680) and the Kalhathsahr is quite aware of what will happen to him should the Gorth warlord ever successfully re-conquer the system. In the meantime, things in the system are operating much as they have been since the days of the Empire. Ak'rah still enjoys a strong economy and its brewery is still manufacturing strong spirits; the brewery has recently opened itself up to tourists and is gathering a strong interest amongst Terran-based brewers, notably those associated with Rondell Corporation. Karax likewise remains prosperous, though the constant bloodsport has attracted vermin from among the Empire and the community is dealing with an outbreak of phthisis at the present time as a result. The KAC did not close down Brajakh'rax contrary to the wishes of the Kalhathsahr, though it has taken measures to tone down the debauchery a bit and Bronte Corporation has opened up an office there (probably as a means of setting up some competition for food distribution with Rondell; it remains to be seen what this setup will do to the system's stability. Qual'lat system today sees just short of an even hundred cargo ships pass through on an average day, usually comprised of crews of the three corporations that operate in the system (the other being Persotech). The KAC keeps a strong military presence in the system, which is bolstered by Confederation patrols out of Valgard and the occasional Border Worlds patrol out of Masa. The strong military presence and moderate commercial presence contribute to a generally low degree of piracy. The DeathHeads pirate clan is the most active of the Terran pirate clans in the system. The Demon's Eye Pack regularly operates in the area and occasional encounters with the Crimson Claw have occurred in recent months.


Facilities and Commodities

  • System Demographics - 74.20% Kilrathi, 18.55% Terran (Border Worlds), 7.25% Other.
  • Qual'lat Tre (PSC 19 Liquid Planet, Population: 731,600, M1V Primary / 0.19 AU Distant, Density 1.2 Earth, Volume 1.61*1021 m3, Radius 7,270.75 km, Mass 1.07*1025 kg (1.78 Earths), Surface Gravity 1.37 G, Orbital Period 45.23 Earth days, Sidereal Rotation Period 1,085.59 hr / Standard Rotation, Axial Tilt 6°, Atmosphere (Moderate): Nitrogen/Oxygen, Hydrosphere (63%): Water, Lithosphere (69%): Platinum/Antimony/Copper, Biodensity 69%, Categorical Temperature: Temperate to Searing, No Vulcanism/Light Seismicity/Calm Global Weather).
    • Ak'rah (Population: 73,160 (Large Town; Kilrathi Agricultural); 95.63% Kilrathi, 1.81% Terran (UBW), 2.56% Other; Government: Autocrat (Brajakhar); ECON +30; CLTR +5; ORDR +5; INFO +5; CRPT +5; Qualities: Prosperous, Strategic, Tourist Trap (Thrakak'rah Brewery); Item Limit: 19/¤5,200; Buy-Back Limit: ¤19,500; Meals: Moderate Quality; Lodging: 3-Star; Medical: None; Repairs: None; Major NPCs: 2/600, 8/500, 16/200, 32/100; Lifeform Encounter Modifier: -15).
      • Guild Offices: Merchants Guild
      • Corporate Offices: Broken Claw Agency, Rondell Corporation
      • Outfitters: Comestibles, Communication Technologies, Medicine/Medical Technologies
      • Other Facilities: Bank, Bar
      • Kilrathi Clan Representation: nar Caxki, nar Qarg, nar Ki'ra, nar Kiranka, nar Sutaghi.
      • Transport Available: Low Quality
      • Available Commodities at Campaign Onset:
        • Vak'qu - ¤703, 19 units
        • Generic Foods - ¤26, 75 units
        • Ak'rah - ¤42, 65 units
        • Arakh - ¤21, 58 units
  • Qual'lat Kes (PSC 18 Liquid Planet, Population: 149,320, M1V Primary / 0.20 AU Distant, Density 1.0 Earth, Volume 8.04*1020 m3, Radius 5,768.41 km, Mass 4.43*1024 kg (0.74 Earths), Surface Gravity 0.91 G, Orbital Period 48.61 Earth days, Sidereal Rotation Period 1,166.67 hr / Standard Rotation, Axial Tilt 9°, Atmosphere (Moderate): Oxygen/Hydrogen, Hydrosphere (52%): Water, Lithosphere (28%): Halite/Silver/Mercury, Biodensity 49%, Categorical Temperature: Arctic to Searing, No Vulcanism/No Seismicity/Calm Global Weather).
    • Karax (Population: 84,618 (Small City; Kilrathi Pleasure); 79.48% Kilrathi, 8.61% Varni/Wu, 11.91% Other; Brajakh District: Government: Overlord (Kalhathsahr dai Qual'lat); ECON +15; CLTR -10; ORDR -10; INFO +0; CRPT +0; Qualities: Holy Site (Temple of Sivar), Plagued (Phthisis), Infamous, Strategic; Item Limit: 29/¤6,000; Buy-Back Limit: ¤48,750; Ek'hath District: Government: Syndicate ; ECON +20; CLTR +5; ORDR -55; INFO +0; CRPT +10; Qualities: Infamous, Plagued (Phthisis), Prosperous, Strategic; Item Limit: 17/¤7,500; Buy-Back Limit: ¤65,000; Meals: High Quality; Lodging: 4-Star; Medical: None; Repairs: None; Major NPCs: 1/800, 7/700, 28/600, 56/300, 112/100; Lifeform Encounter Modifier: -15).
      • Guild Offices: None
      • Corporate Offices: Broken Claw Agency, Persotech
      • Outfitters: Weaponry, Armor, Tools/Wilderness Gear
      • Other Facilities: Bar
      • Kilrathi Clan Representation: nar Qarg, nar Kiranka, nar Raghitagha, nar Sihkag.
      • Transportation Available: Average Quality
      • Available Commodities at Campaign Onset:
        • Kilrathi Pelts - ¤633, 88 units
        • Aphrodyte - ¤504, 130 units
        • Brilliance - ¤119, 60 units
    • Brajakh'rax (Population: 27,022 (Large Town; Kilrathi Pleasure); 79.05% Kilrathi, 9.49% Varni/Wu, 11.46% Other; Government: Council (Rax'hrar); ECON +15; CLTR +30; ORDR -20; INFO -5; CRPT +5; Qualities: Infamous, Strategic, Tourist Trap (Kh'karav District); Item Limit: 18/¤5,200; Buy-Back Limit: ¤24,375; Meals: Moderate Quality; Lodging: 3-Star; Medical: None; Repairs: Vehicle; Major NPCs: 1/700, 4/600, 16/500, 32/200, 64/100; Lifeform Encounter Modifier: -5).
      • Guild Offices: None
      • Corporate Offices: Broken Claw Agency, Bronte Corporation
      • Outfitters: Weaponry, Armor, Comestibles, Scanners/Computer Technologies, Communication Technologies, Medicine/Medical Technologies
      • Other Facilities: Ship Dealer, Bar
      • Kilrathi Clan Representation: nar Qarg, nar Kur'u'tak, nar Kiranka, nar Sihkag.
      • Transportation Available: Low Quality
      • Available Commodities at Campaign Onset:
        • Brilliance - ¤131, 100 units
        • Aphrodyte - ¤475, 21 units
        • Aiydi'kilavrax - ¤130, 116 units


Nav Point Reference

  • Nav 1 (4x43): Qual'lat Tre Agricultural World.
  • Nav 2 (28x98): Jump to Valgard System.
  • Nav 3 (41x71): Qual'lat Kes Pleasure World.
  • Nav 4 (43x96): Nav Point (Jump to Tr'K H'hra (1) System, M'Shrak Sector) / Asteroid Field.
  • Nav 5 (60x64): Nav Point (Jump to Hawkins System, Vega Sector) / Asteroid Field.
  • Nav 6 (83x45): Jump to Border Zone System.
  • Nav 7 (87x48): Jump to T'Kon Meth System.
  • Hidden Nav 1 (21x84): Asteroid Field.
Distances between Major Points of Reference, Qual'lat System (km)
  Nav 1 Nav 2 Nav 3 Nav 4 Nav 5 Nav 6 Nav 7 Hidden Nav 1
Nav 1 0 600,083 464,004 658,027 598,080 790,253 831,505 443,847
Nav 2 600,083 0 299,666 151,327 466,905 763,806 773,369 156,525
Nav 3 464,004 299,666 0 250,799 202,485 493,964 514,296 238,537
Nav 4 658,027 151,327 250,799 0 362,353 648,151 651,153 250,599
Nav 5 598,080 466,905 202,485 362,353 0 298,329 313,847 438,292
Nav 6 790,253 763,806 493,964 648,151 298,329 0 50,000 732,462
Nav 7 831,505 773,369 514,296 651,153 313,847 50,000 0 751,798
Hidden Nav 1 443,847 156,525 238,537 250,599 438,292 732,462 751,798 0


Encounter Probabilities and Die Rolls, Qual'lat System
  Nav 1 Nav 2 Nav 3 Nav 4 Nav 5 Nav 6 Nav 7 Hidden Nav 1
Probability 87 79 75 73 78 89 90 80
0 3 Rondell Demons (Elite)
2 Rondell Clydesdales
1 Rondell Caernaven
2 Bronte Stilettos (Elite)
1 Bronte Drayman-III
4 Persotech Dirks
1 Persotech Clarkson
2 Persotech Dirks (Elite)
1 Persotech Clarkson
2 Bronte Gladii
1 Bronte Drayman-III
2 Bronte Gladii
1 Bronte Drayman-III
4 Persotech Dirks
2 Persotech Errants
3 Persotech Dirks
1 Persotech Clarkson
1 2 Rondell Demons
2 Rondell Clydesdales
4 Bronte Stilettos
1 Bronte Drayman-III
2 Persotech Dirks (Elite)
2 Persotech Errants
3 Rondell Centurions
1 Rondell Galaxy
3 Rondell Demons (Elite)
2 Rondell Galaxies
2 Bronte Stilettos (Elite)
1 Bronte Drayman-III
3 KAC Dralthi-IVs (Elite) 2 Bronte Stilettos
2 Bronte Drayman-IIIs
2 4 Militia Darkets 3 Claw Strakhas
1 Claw Naktarg
2 Despoiler Razors (Elite)
1 Despoiler Dirk (Elite)
2 DeathHead Razors
1 DeathHead Dirk
1 DeathHead Savannah
3 BWNR Vindicators
1 BWNR Clarkson
3 BWNR Banshees (Elite)
2 BWNR Clarksons
1 BWNR Caernaven
2 KAC Dralthi-IVs
2 KAC Jakharis
2 DEP Vaktoths (Elite)
3 3 Militia Dralthi-IVs 2 BWNR Vindicators
2 BWNR Caernavens
1 BWNR Southampton
3 Militia Darkets (Elite) 2 Confed Piranhas 3 BWNR Vindicators 4 Confed Panthers
1 Confed Pelican
2 KAC Vaktoths (Elite)
2 KAC Sha'kars
1 KAC Kamrani
2 Confed Piranhas (Elite)
2 Confed Pelelius
1 Confed Murphy
4 2 Militia Darkets 2 BWNR Vindicators
2 BWNR Caernavens
1 BWNR Southampton
2 Militia Dralthi-IVs 3 Confed Piranhas (Elite)
2 Confed Murphies
1 Confed Plunkett
2 BWNR Vindicators
1 BWNR Clarkson
3 Confed Tigersharks 4 KAC Strakhas 3 Confed Tigersharks
2 Confed Pelicans
1 Confed Murphy
5 3 Confed Piranhas (Elite)
1 Confed Pelican
2 Persotech Dirks
1 Persotech Errant
2 DEP Darkets
1 DEP Jakhari
2 Militia Dralthi-IVs (Elite) 2 Confed Tigersharks 2 Confed Tigersharks
1 Confed Pelican
2 KAC Darkets
2 KAC Kamranis
4 KAC Darkets
2 KAC Kamranis
4 Confed Piranhas (Elite)
6 2 Militia Darkets 3 Persotech Dirks (Elite)
1 Persotech Clarkson
2 Confed Piranhas
1 Confed Pelican
2 Militia Dralthi-IVs (Elite) 2 Rondell Centurions
2 Rondell Galaxies
2 DeathHead Razors (Elite)
1 DeathHead Dirk (Elite)
1 DeathHead Naktarg
2 Confed Panthers
2 Confed Pelelius
1 Confed Murphy
2 Bronte Gladii
2 Bronte Drayman-IIIs
1 Bronte Caernaven
2 Confed Piranhas (Elite)
3 Persotech Dirks (Elite)
2 Persotech Clarksons
2 KAC Dralthi-IVs
1 KAC Jakhari
4 Persotech Dirks (Elite)
1 Persotech Errant
2 DeathHead Razors (Elite)
1 DeathHead Dirk (Elite)
7 2 Militia Darkets 2 Bronte Gladii
2 Bronte Drayman-IIIs
4 BWNR Bearcats
1 BWNR Clarkson
4 Persotech Dirks (Elite)
1 Persotech Clarkson
2 Confed Panthers
3 Rondell Demons (Elite)
1 Rondell Galaxy
2 Confed Tigersharks
1 Confed Pelican
4 Bronte Gladii
1 Bronte Drayman-III
4 KAC Dralthi-IVs
3 Bronte Stilettos (Elite)
2 Bronte Drayman-IIIs
4 KAC Dralthi-IVs
1 KAC Kamrani
2 Persotech Dirks
1 Persotech Errant
3 KAC Darkets
2 Rondell Demons (Elite)
1 Rondell Galaxy
3 Confed Panthers
8 3 Rondell Demons
2 Rondell Galaxies
2 Confed Piranhas (Elite)
2 DEP Vaktoths
2 Confed Piranhas
2 Confed Pelelius
1 Confed Murphy
3 Persotech Dirks (Elite)
1 Persotech Errant
2 Confed Piranhas
2 Rondell Demons
2 Rondell Clydesdales
4 Confed Piranhas (Elite)
1 Confed Pelican
4 Bronte Stilettos (Elite)
1 Bronte Drayman-III
3 KAC Dralthi-IVs (Elite)
2 KAC Kamranis
3 Bronte Gladii
2 Bronte Drayman-IIIs
1 Bronte Caernaven
2 Confed Panthers
1 Confed Pelican
3 Rondell Centurions (Elite)
2 Rondell Galaxies
2 KAC Vaktoths
2 KAC Sha'kars
1 KAC Kamrani
2 Rondell Demons
2 Rondell Clydesdales
4 Confed Panthers
9 2 Despoiler Razors
1 Despoiler Dirk
2 Despoiler Naktargs
1 Despoiler Kamrani
4 Militia Darkets (Elite)
2 Persotech Dirks
2 Persotech Errants
2 Claw Strakhas (Elite)
1 Claw Naktarg
4 Confed Piranhas
1 Confed Pelican
2 DeathHead Razors
1 DeathHead Dirk
4 Militia Dralthi-IVs (Elite)
2 DeathHead Razors
1 DeathHead Dirk
1 DeathHead Savannah
3 Confed Piranhas
2 Lance Centurions (Elite, Rondell)
2 Lance Clydesdales (Rondell)
2 Confed Panthers
2 Confed Murphies
1 Confed Plunkett
2 Bronte Stilettos
2 Bronte Drayman-IIIs
3 Confed Piranhas
2 Confed Pelicans
1 Confed Murphy
3 Rondell Demons
2 Rondell Galaxies
3 KAC Strakhas
2 KAC Jakharis
1 KAC Kamrani
3 Retro Talons
2 Confed Piranhas
2 Confed Pelelius
1 Confed Murphy

SilenosEdit

Silenos

Silenos System

Silenos is an uninhabited star system in the Sa'Khan Quadrant, It is also sometimes known by its Kilrathi name, Ko'bar Mek. The system serves as a transfer station between the Torgo, Masa, Orestes, Valgard and T'Rel Meh systems. It's noteworthy due to the presence of a system-wide nebula. Silenos was first probed by a standard Confederation deep space probe in 2613; a similar Kilrathi probe first visited the system three years later. Both reported the same thing - the area was blanketed by a nebula likely that formed as a supernova remnant, with no appreciable stars, planets or asteroids in close proximity. Further scouting missions verified these readings. The nebula saw many intense skirmishes during the war years, the ionizing cloud a perfect place for battle groups to hide and wait for enemy forces to pass or to disappear into for vital repairs along the Terran-Kilrathi border. The system was in Confederation hands at war's end and by provision of the Treaty of Torgo it became a permanent, undisputed holding of the Confederation at that time. The nebula wouldn't see major action again until the Black Lance Affair in 2673, when it was used by the crew of BWS Intrepid in an attempt to escape pursuit by TCS Lexington after her former CO and CAG defected to the Border Worlds' cause. After playing cat and mouse within the nebula, Lexington finally cornered Intrepid near the jump point to Orestes. In the ensuing action, Lexington was very nearly torpedoed by a Thunderbolt launched from Intrepid, the ordinance exploding within a hundred meters of Lexington and rendering the vessel unable to continue the pursuit. The Black Lance Affair ended about a week after this action, and nothing larger than minor pirate skirmishes have occurred in the system since then. Silenos today remains little more than a transfer station, albeit an exceedingly important one for commercial interests in the Sector. Nearly 150 cargo ships pass through the system on an average daily basis, flying the liveries of five of Epsilon's major corporations. The presence of the nebula this system prime real estate for pirates and pirate activity in the system is moderately high despite Confederation Naval patrols out of Decatur in Torgo and Valgard, as well as Border Worlds patrols out of Masa, KAC Police patrols out of Pasqual and Bifrost, and even the occasional Landreich patrol out of Orleans. The Morgans are active in the system as is the Demon's Eye Pack. Forces of the Crimson Claw may occasionally be found in Silenos, though in general the system is on the outskirts of their demesne.


Facilities and Commodities

  • None


Nav Point Reference

  • Nav 1 (07x07): Jump to Orestes System.
  • Nav 2 (69x03): Jump to Valgard System.
  • Nav 3 (12x28): Jump to T'Rel Meh System.
  • Nav 4 (10x52): Jump to Masa System.
  • Nav 5 (78x58): Jump to Torgo System.
Distances between Major Points of Reference,
Silenos System (km)
  Nav 1 Nav 2 Nav 3 Nav 4 Nav 5
Nav 1 0 621,289 215,870 450,999 874,185
Nav 2 621,289 0 622,415 766,942 557,315
Nav 3 215,870 622,415 0 240,832 724,983
Nav 4 450,999 766,942 240,832 0 682,642
Nav 5 874,185 557,315 724,983 682,642 0
Encounter Probabilities and Die Rolls, Silenos System
  Nav 1 Nav 2 Nav 3 Nav 4 Nav 5
Probability 85 80 85 76 80
0 3 Paulsen Orions (Elite)
1 Paulsen Clarkson
3 Hurston Arrows
1 Hurston Drayman-III
2 Persotech Dirks (Elite)
2 Persotech Clarksons
3 Rondell Demons
2 Rondell Clydesdales
1 Rondell Caernaven
2 Hurston Hellcats
2 Hurston Drayman-IIIs
1 2 Hurston Super Hornets
2 Hurston Drayman-IIIs
3 Claw K'Ha'Hafs 4 Persotech Dirks
1 Persotech Errant
2 Persotech Dirks
2 Persotech Errants
3 Paulsen Orions
1 Paulsen Clarkson
2 3 AMQ Broadswords
1 AMQ Satohri
4 Lance Claymores (Elite, Paulsen)
1 Lance Clarkson (Paulsen)
4 Morgan Thunderbolts
1 Morgan Caernaven (Elite)
4 Retro Talons 2 Paulsen Orions (Elite)
1 Paulsen Artemis
3 4 Paulsen Orions
1 Paulsen Artemis
2 Claw Strakhas (Elite) 3 DEP Darkets 2 Scavage Razors 2 Paulsen Orions
2 Paulsen Clarksons
4 2 DEP Vaktoths 4 Confed Piranhas (Elite) 2 Persotech Dirks
1 Persotech Errant
2 Morgan Razors (Elite)
2 BWNR Thunderbolts 2 Hurston Super Hornets
1 Hurston Drayman-III
5 4 AMQ Falchions (Elite)
1 AMQ Satohri
2 Lance Super Hornets (Elite, Hurston)
2 Lance Drayman-IIIs (Hurston)
1 Lance Savannah (Hurston)
2 Hurston Hellcats
1 Hurston Drayman-III
3 Claw Strakhas (Elite)
3 Persotech Dirks
1 Persotech Errant
2 Scavage Thunderbolts
2 Rondell Centurions (Elite)
1 Rondell Galaxy
2 Morgan Razors (Elite)
3 Hurston Arrows
1 Hurston Drayman-III
6 2 AMQ Falchions (Elite)
1 AMQ Barque
3 Retro Talons
2 Hurston F7C Hornets
1 Hurston Drayman-III
4 DEP Darkets
1 DEP Jakhari
3 Persotech Dirks (Elite)
2 Persotech Clarksons
3 Morgan Razors
4 Rondell Centurions (Elite)
2 Rondell Galaxies
2 Morgan Razors (Elite)
3 Morgan Razors (Elite)
7 2 AMQ Broadswords
1 AMQ Satohri
2 DEP Darkets
3 Rondell Demons (Elite)
2 Rondell Clydesdales
4 Confed Piranhas (Elite)
2 Confed Pelicans
1 Confed Murphy
4 Persotech Dirks
2 Persotech Errants
4 Confed Piranhas
2 Confed Pelicans
1 Confed Murphy
2 Rondell Centurions
1 Rondell Galaxy
2 BWNR Thunderbolts
2 AMQ Broadswords
2 AMQ Barques
1 AMQ Durango
4 Scavage Thunderbolts
8 4 Paulsen Claymores
1 Paulsen Artemis
2 KAC Vaktoths
1 KAC Kamrani
3 DEP Dralthi-IVs
2 Confed Tigersharks
2 Confed Murphies
1 Confed Plunkett
3 Morgan Razors (Elite)
2 BWNR Vindicators
1 BWNR Clarkson
3 Morgan Hellcats
1 Morgan Caernaven
4 BWNR Banshees
1 BWNR Clarkson
3 AMQ Broadswords
2 AMQ Barques
1 AMQ Durango
3 Retro Talons
9 3 Paulsen Orions (Elite)
1 Paulsen Clarkson
2 Morgan Hellcats
1 Morgan Caernaven (Elite)
4 FDF Valtars (Elite)
1 FDF Warrax
2 Rondell Demons (Elite)
1 Rondell Galaxy
2 Lance Demons (Elite, Rondell)
1 Lance Galaxy (Rondell)
2 Confed Piranhas
4 Persotech Dirks
1 Persotech Errant
3 Scavage Demons
4 KAC Vaktoths (Elite)
1 KAC Jakhari
3 Rondell Demons
2 Rondell Galaxies
3 Scavage Demons
3 BWNR Banshees
2 BWNR Clarksons
1 BWNR Caernaven
3 AMQ Falchions
2 AMQ Barques
1 AMQ Durango
3 KAC Strakhas

T'Rel MehEdit

Trel meh

T'Rel Meh System

T'Rel Meh is a star system in the Sa'Khan Quadrant. It features Ek'chakrah, a mining base. A survey of the T'Rel Meh system by a Kilrathi deep space probe in 2619 revealed the presence of a large, mineralogically rich asteroid orbiting a white dwarf star. The Kilrathi would later lay claim to the system, establishing a mining base in 2627. During the war years, the base was often raided by Confederation forces (notably, it was held by the Confederation for a time during the Epsilon Sector Campaign of 2644) and was destroyed on no less than three seperate occasions, with the Kilrathi rebuilding the base each time; the current base was built in 2663. Confederation forces last entered the system during the War in 2664, after which no Confederation raid successfully penetrated as far in as T'Rel Meh. Like most Kilrathi mining bases, demand for their ores dropped off with the end of the War. Unlike most of the others, though, T'Rel Meh was determined to be nearly depleted as it was, a fact that meant few warlords were willing to risk a confrontation over it. Control of the base was therefore able to pass directly to its local mining union without any major incidents. Still, with most of the minerals used up the base has had difficulty attracting new customers in the post-war era. Paulsen Kinetics and Persotech have established offices on the base, though both corporations have stated that they are considering pulling out unless profits can pick up soon. Another problem that has arisen recently is piracy; in particular the base is subjected to frequent assaults by the Jezebel pirate clan, which has been attempting to takeover the base for some time. So far the populace has been able to resist their takeover attempts but the raids are becoming more effective with time and it might only be a matter of time before they're successful. Meanwhile, T'Rel Meh System sees just short of fifty cargo ships on an average daily basis, primarily Paulsen and Persotech craft. Local militiamen and Confederation Naval forces stationed out of Valgard do their best to prevent piracy in the region, though neither group has proven particularly effective and in-system piracy remains high. In addition to the ongoing threat of the Jezebels, the Morgans are a particularly active group in the area.


Facilities and Commodities

  • Ek'chakrah (Population: 3,743 (Village; Kilrathi Mining); 58.99% Kilrathi, 29.49% Terran (UBW), 11.52% Other; Government: Council (Local Mining Union); ECON -35; CLTR -20; ORDR -20; INFO +5; CRPT +0; Qualities: Depressed, Hunted Citizenry (Jezebels); Item Limit: 9/¤179; Buy-Back Limit: ¤1,200; Meals: Moderate Quality; Lodging: 1-Star; Medical: Minor Surgery; Repairs: Vehicle; Major NPCs: 2/400, 11/300, 22/100).
    • Guild Offices: Mercenaries Guild
    • Corporate Offices: Broken Claw Agency, Paulsen Kinetics, Persotech
    • Outfitters: Weaponry, Clothing/Containers, Scanners/Computer Technologies, Weapon Accessories/Ammo/Batteries
    • Other Facilities: Clinic, Ship Dealer, Bar
    • Kilrathi Clan Representation: All, except nar Kiranka.
    • Available Commodities at Campaign Onset:
      • Space Salvage - ¤215, 36 units
      • Gems - ¤577, 118 units


Nav Point Reference

  • Nav 1 (1x29): Jump to Valgard System.
  • Nav 2 (45x43): Ek'chakrah Mining Base.
  • Nav 3 (74x36): Jump to Vigrid System.
  • Nav 4 (50x86): Jump to Silenos System.
Distances between Major Points of Reference, T'Rel Meh System (km)
  Nav 1 Nav 2 Nav 3 Nav 4
Nav 1 0 461,736 733,348 751,665
Nav 2 461,736 0 298,329 432,897
Nav 3 733,348 298,329 0 554,617
Nav 4 751,665 432,897 554,617 0


Encounter Probabilities and Die Rolls, T'Rel Meh System
  Nav 1 Nav 2 Nav 3 Nav 4
Probability 88 75 84 68
0 2 Persotech Dirks (Elite)
2 Persotech Errants
2 Persotech Dirks (Elite)
2 Persotech Clarksons
2 Paulsen Orions (Elite)
1 Paulsen Artemis
2 Paulsen Orions
1 Paulsen Artemis
1 2 Claw Strakhas (Elite) 2 Despoiler Falchions (Elite)
1 Despoiler Claymore (Elite)
3 DEP Dralthi-IVs (Elite) 2 Morgan Razors (Elite)
1 Morgan Caernaven
2 3 Retro Talons (Elite) 3 Morgan Hellcats
1 Morgan Caernaven
4 DEP Vaktoths
1 DEP Jakhari
2 Jezebel Razors
2 Jezebel Dirks
1 Jezebel Tallahassee
3 2 Scavage Razors 3 Scavage Demons 2 DEP Dralthi-IVs
1 DEP Jakhari
4 Morgan Razors
1 Morgan Caernaven
4 4 Morgan Razors (Elite) 2 Lance Dirks (Elite, Persotech)
2 Lance Errants (Persotech)
2 DEP Dralthi-IVs (Elite) 3 Morgan Razors (Elite)
5 4 Confed Piranhas 2 Lance Orions (Elite, Paulsen)
1 Lance Artemis (Paulsen)
2 DEP Darkets (Elite) 2 KAC Darkets
1 KAC Kamrani
6 3 Persotech Dirks (Elite)
1 Persotech Errant
4 Retro Talons
2 Militia Vaktoths 2 DEP Darkets (Elite) 2 BWNR Bearcats
2 BWNR Clarksons
1 BWNR Caernaven
7 2 Jezebel Razors (Elite)
1 Jezebel Dirk (Elite)
4 Confed Piranhas (Elite)
1 Confed Pelican
4 Paulsen Orions
2 Paulsen Artemises
3 DEP Darkets
2 Paulsen Orions (Elite)
1 Paulsen Artemis
2 DEP Vaktoths
2 BWNR Hellcats
2 BWNR Clarksons
1 BWNR Caernaven
8 2 Claw Strakhas (Elite)
4 Confed Piranhas (Elite)
1 Confed Pelican
2 Persotech Dirks
2 Persotech Errants
3 Retro Talons
2 Paulsen Orions
2 Paulsen Artemises
3 DEP Dralthi-IVs
2 Jezebel Razors (Elite)
2 Jezebel Dirks (Elite)
3 BWNR Banshees (Elite)
9 2 Persotech Dirks
2 Persotech Errants
3 Morgan Razors (Elite)
4 Confed Tigersharks
1 Confed Pelican
2 Lance Arrows (Elite, Lance)
2 Confed Tigersharks
1 Confed Pelican
3 DEP Dralthi-IVs
4 KAC Vaktoths
2 KAC Jakharis
2 Jezebel Razors
1 Jezebel Dirk
1 Jezebel Tallahassee
3 Confed Tigersharks
1 Confed Pelican

T'konEdit

Tkon

T'kon System

T'kon is an uninhabited star system in the Sa'Khan Quadrant. It mainly serves as a transfer station between the adjacent T'kon Meth and T'kon H'hra star systems and is one of the three systems of the T'Kon H'hra Corridor. T'kon was first visited by a Kilrathi deep space surveyor probe in 2613, with the probe reporting nothing of value within the system's boundaries. Later scouting missions by the Kilrathi confirmed these findings and for much of its existence the system was left undisturbed. T'Kon gained importance as a transit corridor when the T'kon H'hra Military Salvage Yard was opened in adjacent T'kon H'hra in the 2640s, and even further importance in this capacity at the end of the war, when refugees started streaming through the area on pilgrimage to the Salvage Yard, where the Qith'rak Sivari had ostensibly wound up. T'kon today remains little more than a transit corridor, though there has been some discussion in the KAC Council of late about establishing a weigh station in the region to stem the flow of refugees to the Salvage Yard due to a small but growing problem of private interests making off with some of the smaller warships mothballed there. Paulsen Kinetics routes about sixty cargo ships through the system on an average daily basis en route to the Salvage Yard, and KAC Police patrols out of Pasqual routinely monitor the system's jump points to control would-be trouble makers. Piracy in the system is generally low, though Scavages and the Morgans are notably active in the area.


Facilities and Commodities

  • None


Nav Point Reference

  • Nav 1 (10x49): Jump to T'kon Meth System.
  • Nav 2 (30x35): Jump to T'kon H'hra System.
  • Hidden Nav 1 (75x33): Ambush Point.
Distances between Major Points of Reference, T'kon System (km)
  Nav 1 Nav 2 Hidden Nav 1
Nav 1 0 244,131 669,403
Nav 2 244,131 0 450,444
Hidden Nav 1 669,403 450,444 0


Encounter Probabilities and Die Rolls, T'kon System
  Nav 1 Nav 2 Hidden Nav 1
Probability 54 56 46
0 3 Paulsen Claymores
1 Paulsen Artemis
2 Paulsen Orions
2 Paulsen Artemises
2 Paulsen Orions
1 Paulsen Artemis
1 2 Paulsen Claymores
1 Paulsen Clarkson
2 Paulsen Orions
1 Paulsen Artemis
2 Morgan Razors
2 2 Paulsen Orions
1 Paulsen Artemis
2 Paulsen Claymores
2 Paulsen Artemises
3 Scavage Demons
1 Scavage Caernaven
3 2 Paulsen Claymores (Elite)
1 Paulsen Artemis
2 Jezebel Razors (Elite)
2 Jezebel Dirks (Elite)
1 Jezebel Drayman-III
2 Scavage Razors
1 Scavage Caernaven
4 2 Scavage Demons 3 Lance Orions (Elite, Paulsen)
1 Lance Artemis (Paulsen)
2 Morgan Razors
5 2 KAC Strakhas 2 KAC Dralthi-IVs 4 Lance Orions (Elite, Paulsen)
2 Lance Artemises (Paulsen)
6 3 Confed Piranhas (Elite)
2 Confed Pelicans
1 Confed Murphy
3 KAC Strakhas 2 KAC Darkets
1 KAC Jakhari
7 2 KAC Vaktoths
2 KAC Sha'kars
1 KAC Kamrani
3 Paulsen Claymores
2 Paulsen Artemises
3 Retro Talons
2 KAC Dralthi-IVs
8 3 Paulsen Claymores
1 Paulsen Clarkson
3 Morgan Razors (Elite)
1 Morgan Caernaven
2 Paulsen Claymores
1 Paulsen Clarkson
2 KAC Darkets
2 KAC Jakharis
4 Paulsen Orions
2 Paulsen Artemises
3 Morgan Razors
9 3 Paulsen Orions
2 Paulsen Clarksons
4 Confed Piranhas (Elite)
2 Confed Murphies
1 Confed Plunkett
3 Retro Talons
2 KAC Dralthi-IVs
2 Scavage Thunderbolts
4 KAC Darkets

T'kon H'hraEdit

Tkon hhra

T'kon H'hra System

T'kon H'hra is a star system in the Sa'Khan Quadrant and the end-point system of the T'kon H'hra Corridor. It features the T'kon H'hra Military Salvage Yard, known in Kilrathi as R'Lanrasiv 'T'kon H'hra. The Kilrathi first scouted the system via a deep space surveyor probe in 2613; having run out of fuel for its jump drive, the probe conducted a thorough sweep of the system and subsequently self-destructed, having ultimately found very little of value anywhere in the rimward portions of what would come to be known as the Sa'Khan Quadrant. T'kon H'hra itself proved to be utterly devoid of value, a bolt-hole system containing no planets of note nor any asteroids large enough to exploit for their mineralogical content. The system remained untouched until the early 2640s, when the Kilrathi Empire selected the system as a dumping site for outdated and surplus capital ships. Records of exactly when R'Lanrasiv 'T'kon H'hra came on-line were lost in the destruction of Kilrah and it is known that the Star Post built in 2644 top serve as the main administrative facility for the yard was not built until after a fair number of hulks had already been moved into the area. T'kon H'hra was never directly involved in the war, though the surplus usable parts and scrap durasteel produced by the facility kept many Kilrathi warships operational on the frontlines right up until the war's end. At the end of the war, the Confederation took possession over the Yard and selected it as the site to which the Kilrathi would be required to move all of their warships operating in Vega and Epsilon, except for those few vessels they would be allowed to keep to establish a standing police force. Administration of the base was eventually turned over to the Broken Claw Agency after most of the crews of the vessels that complied with the order found themselves unable or unwilling to return home. The yard ultimately became a refugee camp, with the families of those crews arriving first followed by those attempting to escape the chaos of the civil wars that were plaguing the Empire and later by those who had found themselves disenfranchised and dishonored in the new Kilrathi society. The number of refugees were controllable until one refugee arrived in 2676 claiming to bear the Qith'rak Sivari (Sivar's Blade), a holy relic on the same level of religious significance to the Kilrathi as the Shroud of Turin or the Ark of the Covenant. Nearly overnight the slowing trickle of new arrivals became a flood once again, as the yard became a place of pilgrimage. Efforts to re-locate the refugees to the reservations are ongoing, but due to a general lack of resources, the process is going much slower than what the Broken Claw would like to see. The base's administration is also facing a new problem: "pilgrims" (read: pirates) who arrive on the station and then make off with one of the Kilrathi warships in the yard, of which a few may still be found in a state of full operation. Some of the more resourceful pirates have even used the base as a recruiting ground. As of today the base's population is estimated at just under 70,000 souls, over the rated capacity of a Kilrathi Star Post by nearly a hundredfold. Paulsen Kinetics maintains an office on the base to occasionally pull weapons off the hulks or to use them as practice targets for new weapon designs. The base sees about sixty Paulsen cargo ships pass through on an average daily basis. Security is provided by KAC Police forces out of Pasqual, who routinely refuel at the salvage yard for the transit back in order to extend their effective range. Piracy is relatively low, with the Jezebels notably active within the system.


Facilities and Commodities

  • T'kon H'hra Military Salvage Yard (Population: 69,257 (Small City; Confederation Military); 92.38% Kilrathi, 7.62% Other; Administrative District: Government: Council (Broken Claw Agency Representatives); ECON +15; CLTR +35; ORDR +0; INFO +10; CRPT +5; Qualities: Infamous, Military Installation, Prosperous, Seat of Learning (Broken Claw Vo-Tech); Item Limit: 30/¤8,000; Buy-Back Limit: ¤65,000; Refugee District: Government: Anarchy; ECON -30; CLTR -5; ORDR -35; INFO +10; CRPT +20; Qualities: Anarchy, Depressed, Holy Site (Temple of Sivar), Holy Site (Daikutgain erg Qith'rak Sivari); Item Limit: 30/¤3,750; Buy-Back Limit: ¤24,375; Meals: High Quality; Lodging: 4-Star; Medical: None; Repairs: None; Major NPCs: 1/800, 5/700, 22/600, 44/300, 88/100).
    • Guild Offices: Mercenaries Guild
    • Corporate Offices: Broken Claw Agency, Paulsen Kinetics
    • Outfitters: Weaponry, Armor, Clothing/Containers, Scanners/Computer Technologies, Communication Technologies, Medicine/Medical Technologies
    • Other Facilities: None
    • Kilrathi Clan Representation: nar Ki'ra, nar Kur'u'tak, nar Kiranka, nar Sihkag.
    • Available Commodities at Campaign Onset:
      • Space Salvage - ¤252, 30 units


Nav Point Reference

  • Nav 1 (2x49): Jump to T'kon System / Asteroid Field.
  • Nav 2 (64x65): T'kon H'hra Military Salvage Yard
  • Hidden Nav 1 (33x57): Asteroid Field.
Distances between Major Points of Reference, T'kon H'hra System (km)
  Nav 1 Nav 2 Hidden Nav 1
Nav 1 0 640,312 320,156
Nav 2 640,312 0 320,156
Hidden Nav 1 320,156 320,156 0
Encounter Probabilities and Die Rolls, T'kon H'hra System (km)
  Nav 1 Nav 2 Hidden Nav 1
Probability 37 68 68
0 3 Paulsen Claymores
1 Paulsen Clarkson
2 Paulsen Orions
1 Paulsen Clarkson
2 Jezebel Razors
1 Jezebel Dirk
1 3 Paulsen Claymores
1 Paulsen Clarkson
3 Paulsen Claymores (Elite)
2 Paulsen Artemises
2 Despoiler Razors
1 Despoiler Dirk
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis
2 2 Scavage Razors 3 Retro Talons 3 Lance Thunderbolts (Elite, Lance)
3 3 Retro Talons 2 KAC Strakhas 2 KAC Vaktoths
2 KAC Kamranis
4 2 Jezebel Razors (Elite)
1 Jezebel Dirk (Elite)
3 KAC Strakhas
2 KAC Jakharis
2 KAC Vaktoths (Elite)
2 KAC Jakharis
5 4 KAC Darkets
2 KAC Sha'kars
1 KAC Kamrani
4 KAC Strakhas 2 KAC Vaktoths (Elite)
1 KAC Jakhari
6 2 KAC Dralthi-IVs (Elite)
1 KAC Jakhari
2 KAC Darkets 2 Paulsen Orions
2 Paulsen Artemises
2 Jezebel Razors
1 Jezebel Dirk
1 Jezebel Caernaven
7 3 KAC Dralthi-IVs
2 KAC Jakharis
4 Paulsen Claymores
1 Paulsen Artemis
3 KAC Darkets
1 KAC Jakhari
4 Paulsen Claymores
2 Paulsen Artemises
4 KAC Strakhas
1 KAC Kamrani
8 3 KAC Darkets
2 KAC Jakharis
2 Paulsen Claymores
2 Paulsen Clarksons
2 KAC Vaktoths (Elite)
3 Lance Orions (Elite, Paulsen)
2 Lance Artemises (Paulsen)
2 KAC Darkets
9 2 DeathHead Razors
2 DeathHead Dirks
2 DeathHead Drayman-IIIs
4 KAC Vaktoths
1 KAC Kamrani
3 Morgan Thunderbolts
1 Morgan Caernaven
2 KAC Vaktoths
2 KAC Kamranis
2 Jezebel Falchions
1 Jezebel Claymore
1 Jezebel Drayman-III
3 KAC Vaktoths
2 KAC Jakharis

T'kon MethEdit

Tkon meth

T'kon Meth System

T'kon Meth is an uninhabited star system in the Sa'Khan Quadrant, the initial star system of the T'Kon H'hra Corridor. Its main feature is a Neutron Star located in the system's center. T'kon was first visited by a Kilrathi deep space surveyor probe in 2613, which was nearly lost when it ventured a little too close to the Neutron Star's gravity well. The probe found two additional jump points in addition to the one from which it had entered the system (from Qual'lat); scouts later used those jump points to explore and survey the adjacent Pasqual and T'kon systems. T'kon Meth became a strategically vital system for the Kilrathi during the war years, as it represented the quickest route between the secure system of Qual'lat and the front lines at Pasqual. The Confederation laid claim to the system twice during the war, both times for no longer than three weeks. The system gained additional importance as a transit corridor when the T'kon H'hra Military Salvage Yard was opened in T'kon H'hra in the 2640s, with the system seeing salvaging traffic as well. At war's end, the system remained a nominal Kilrathi holding and would later be added to the demesne of the KAC. Throughout its history, there have been discussions of establishing a permanent base of some kind somewhere within the system's limits, but those discussions usually end abruptly when the issue of the Neutron Star at the system's heart is brought up. T'kon Meth retains its status as little more than a transit corridor today, seeing about seventy cargo ships from four different major corporations on an average daily basis. Security for those cargo ships is largely provided by KAC Police patrols stationed out of Pasqual, and to a lesser extent by Confederation patrols stationed out of Marcinko in Lennox. Piracy in the system is generally moderate, with the Morgans notably active in the system's boundaries. Occasional encounters with the Demon's Eye Pack have also been reported in the area.


Facilities and Commodities

  • None


Nav Point Reference

  • Nav 1 (0x16): Jump to T'kon System.
  • Nav 2 (73x48): Nav Point.
  • Nav 3 (67x99): Jump to Qual'lat System.
  • Nav 4 (17x99): Jump to Pasqual System.
  • Hidden Nav 1 (46x73): Neutron Star between Nav 1 and Nav 3 and between Nav 2 and Nav 4.
Distances between Major Points of Reference,
T'kon Meth System (km)
  Nav 1 Nav 2 Nav 3 Nav 4 Hidden Nav 1
Nav 1 0 797,057 1,066,677 847,231 732,462
Nav 2 797,057 0 513,517 757,430 367,967
Nav 3 1,066,677 513,517 0 500,000 334,215
Nav 4 847,231 757,430 500,000 0 389,487
Hidden Nav 1 732,462 367,967 334,215 389,487 0
Encounter Probabilities and Die Rolls, T'kon Meth System
  Nav 1 Nav 2 Nav 3 Nav 4 Hidden Nav 1
Probability 38 58 72 72 64
0 2 Paulsen Claymores (Elite)
1 Paulsen Clarkson
2 Bronte Stilettos (Elite)
1 Bronte Drayman-III
2 Bronte Gladii (Elite)
1 Bronte Drayman-III
4 Bronte Stilettos (Elite)
2 Bronte Drayman-IIIs
3 Persotech Dirks (Elite)
1 Persotech Errant
1 3 Paulsen Claymores (Elite)
1 Paulsen Artemis
3 Paulsen Orions
2 Paulsen Artemises
2 Bronte Gladii
1 Bronte Drayman-III
2 Paulsen Claymores (Elite)
1 Paulsen Artemis
2 Persotech Dirks
1 Persotech Errant
2 3 Paulsen Claymores (Elite)
1 Paulsen Clarkson
2 Lance Demons (Elite, Rondell)
1 Lance Galaxy (Rondell)
2 Lance Dragons (Elite, Lance) 2 Scavage Razors 4 Morgan Razors
3 4 Scavage Razors
1 Scavage Caernaven
4 Retro Talons 3 DEP Dralthi-IVs 2 Jezebel Gladii
1 Jezebel Claymore (Elite)
4 Morgan Razors
1 Morgan Caernaven (Elite)
4 2 Scavage Razors 2 Morgan Razors 2 Jezebel Razors (Elite)
1 Jezebel Dirk (Elite)
3 Retro Talons 3 Scavage Razors
5 2 Scavage Thunderbolts 3 KAC Dralthi-IVs
1 KAC Kamrani
3 Confed Piranhas (Elite)
2 Confed Pelicans
1 Confed Murphy
4 KAC Darkets 4 KAC Darkets
6 2 Morgan Razors (Elite) 2 KAC Strakhas
2 KAC Jakharis
1 KAC Kamrani
3 Rondell Demons
1 Rondell Galaxy
4 DEP Vaktoths (Elite)
2 Rondell Demons
2 Rondell Clydesdales
1 Rondell Caernaven
2 Scavage Razors
4 Confed Piranhas (Elite)
2 Confed Pelicans
1 Confed Murphy
7 3 KAC Vaktoths 3 Bronte Stilettos (Elite)
2 Bronte Drayman-IIIs
2 Morgan Thunderbolts
1 Morgan Caernaven (Elite)
3 Rondell Demons
2 Rondell Clydesdales
3 Confed Piranhas (Elite)
1 Confed Pelican
2 Persotech Dirks
1 Persotech Errant
2 KAC Vaktoths (Elite)
1 KAC Jakhari
2 Persotech Dirks
1 Persotech Errant
3 Morgan Thunderbolts
1 Morgan Caernaven
8 3 KAC Vaktoths (Elite)
2 KAC Jakharis
3 Rondell Demons (Elite)
2 Rondell Clydesdales
4 KAC Darkets
1 KAC Jakhari
4 Retro Talons
3 Confed Piranhas (Elite)
1 Confed Pelican
3 Lance Orions (Elite, Paulsen)
2 Lance Artemises (Paulsen)
2 KAC Strakhas
1 KAC Kamrani
2 Persotech Dirks (Elite)
1 Persotech Errant
2 Confed Tigersharks
9 2 Paulsen Orions (Elite)
1 Paulsen Clarkson
4 Morgan Razors (Elite)
3 Morgan Razors
1 Morgan Caernaven
2 KAC Dralthi-IVs
2 KAC Jakharis
1 KAC Kamrani
3 Bronte Stilettos
1 Bronte Drayman-III
2 DEP Vaktoths
2 Confed Piranhas
2 Confed Pelicans
1 Confed Murphy
2 Rondell Centurions
1 Rondell Galaxy
2 DEP Darkets
1 DEP Jakhari
3 KAC Dralthi-IVs
2 KAC Sha'kars
1 KAC Kamrani
2 Morgan Hellcats
4 KAC Darkets
2 KAC Jakharis
1 KAC Kamrani

Tas MahranEdit

Tas mahran

Tas Mahran System

Tas Mahran is a star system in the Sa'Khan Quadrant. It features Mahran, a refinery base. For most of its known history, the Mahran system has played host to at least one refinery base, maxing out at three such bases during the height of the Terran-Kilrathi War. Initial surveys of the star system revealed no planets or asteroids of significance in the system; as a bolt-hole system with only one jump tunnel in or out, however, the system could be easily defended and so some development in it made good logical sense. The original refinery in the system was established in 2625, with its original purpose to support colonization and infrastructure of Kilrathi worlds in Sa'Khan Quadrant in particular. The refinery was re-tooled when the War began as a repair facility for Kilrathi capital ships; additional facilities were constructed in the area to manufacture starfighters and capital ship components close to the front lines. Like the neighboring Pasqual system, Tas Mahran became a strategic target due to its shipbuilding capabilities; Confederation raids destroyed a total of eight unique factories in the system over the course of the War. The remaining refinery, Mahran, was constructed relatively late in the war and was actively involved in the delivery of components used in the construction of Pasqual Station towards the war's end. The Confederation never took over Tas Mahran, and at war's end it remained a Kilrathi possession. The system became one of the first "official" possessions of the KAC when that body came into existence. In 2675, the local clan elders struck a deal with Bronte Corporation to allow in-Sector manufacturing of parts for freighters carrying the Bronte livery; though touted as a legitimate trade agreement, the arrangement has in effect turned Mahran into a corporate state with Bronte effectively in control. Tas Mahran today sees only about fifteen cargo ships per day, all flying the flag of Bronte Corporation. Security in the system is fairly tight owing to KAC Police patrols out of Pasqual as well as the occasional Confederation patrol out of Marcinko in Lennox and Border Worlds patrols out of Masa. Piracy in the system is moderate, with the Despoilers notably active in the system. The Demon's Eye Pack occasionally sends raiding parties into the system to intercept convoys carrying construction equipment and other spare parts.


Facilities and Commodities

  • Mahran Refinery (Population: 5,814 (Small Town; Kilrathi Industrial); 75.18% Kilrathi, 18.80% Terran (UBW), 6.02% Other; Government: Syndicate (Bronte Corporation); ECON -5; CLTR +5; ORDR -30; INFO +10; CRPT +15; Qualities: Depressed, Isolated; Item Limit: 13/¤975; Buy-Back Limit: ¤4,875; Meals: Moderate Quality; Lodging: 2-Star; Medical: None; Repairs: None; Major NPCs: 2/500, 10/400, 20/200, 40/100).
    • Guild Offices: Thieves Guild
    • Corporate Offices: Bronte Corporation
    • Outfitters: Armor, Clothing/Containers, Tools/Wilderness Gear, Comestibles, Communication Technologies
    • Other Facilities: None
    • Kilrathi Clan Representation: nar Kur'u'tak, nar Kiranka, nar Raghitagha, nar Sutaghi.
    • Available Commodities at Campaign Onset:
      • Advanced Fuels - ¤245, 75 units


Nav Point Reference

  • Nav 1 (69x90): Jump to Pasqual System.
  • Nav 2 (25x61): Mahran Refinery.
Distances between Major Points of Reference, Tas Mahran System (km)
  Nav 1 Nav 2
Nav 1 0 526,972
Nav 2 526,972 0
Encounter Probabilities and Die Rolls, Tas Mahran System
  Nav 1 Nav 2
Probability 85 46
0 4 Bronte Stilettos
1 Bronte Drayman-III
4 Bronte Gladii (Elite)
1 Bronte Drayman-III
1 3 Retro Talons (Elite) 2 Lance Thunderbolts (Elite, Lance)
2 2 DEP Dralthi-IVs (Elite) 2 DeathHead Falchions
1 DeathHead Claymore
1 DeathHead Naktarg
3 3 Confed Piranhas 3 KAC Darkets
2 KAC Jakharis
4 2 Confed Panthers
2 Confed Pelelius
1 Confed Murphy
4 KAC Dralthi-IVs (Elite)
1 KAC Jakhari
5 4 BWNR Vindicators 3 Confed Piranhas (Elite)
1 Confed Pelican
6 2 Despoiler Razors (Elite)
2 Despoiler Dirks (Elite)
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis (Elite)
4 KAC Darkets
4 KAC Dralthi-IVs
1 KAC Jakhari
7 2 DeathHead Razors (Elite)
1 DeathHead Dirk (Elite)
2 Confed Panthers
2 Confed Pelicans
1 Confed Murphy
4 KAC Vaktoths
2 KAC Sha'kars
1 KAC Kamrani
8 2 Despoiler Falchions
2 Despoiler Claymores
2 BWNR Thunderbolts
2 BWNR Clarksons
1 BWNR Caernaven
4 Bronte Stilettos
2 Bronte Drayman-IIIs
1 Bronte Caernaven
3 KAC Dralthi-IVs (Elite)
2 KAC Kamranis
9 3 Bronte Stilettos (Elite)
2 Bronte Drayman-IIIs
2 Jezebel Razors
1 Jezebel Dirk
1 Jezebel Caernaven
2 KAC Vaktoths (Elite)
2 Despoiler Razors
1 Despoiler Dirk
2 KAC Vaktoths
2 KAC Jakharis
1 KAC Kamrani

ValgardEdit

Valgard right

Valgard System

Valgard is a commonly applied code name to a star system in the Sa'Khan Quadrant. It features Skafloc, a mining base, and Valgard Military Prison, which in addition to its function as a prison acts as the main Confederation military installation in the Quadrant. The system was first called "Valgard" during Operation Thor's Hammer; prior to that time, the system had only a Kilrathi designation - T'rel H'hra - which is the system's actual name. Valgard was first occupied by the Kilrathi during their initial conquest of Epsilon Sector and remained firmly in their hands throughout the Terran-Kilrathi War. In 2654, TCS Tiger's Claw pursued KIS Sivar through the system in retaliation for the destruction of the colony on Goddard II. Having earlier destroyed the original Bifrost Supply Depot, Tiger's Claw used the opportunity to engage and destroy multiple Kilrathi vessels low on fuel and supplies used in the defense of Sivar, ultimately setting the stage for the dreadnought's destruction in the adjacent Vigrid (T'rel Pakh) system. This action was the only major Confederation incursion into the system during the war. As a provision of the Treaty of Torgo (Ko'bar Yagar), the Confederation took over ownership of a number of pre-designated Kilrathi outposts in the former Empire; a detention facility in the system was among those bases claimed, which the Confederation repurposed into the Valgard Military Prison facility. A few years later, TCES operatives located a large asteroid in the system suitable for mining, and construction of Skafloc mining base began; Skafloc became operational in 2674. Despite the Confederation presence, the system is still considered Kilrathi territory; the bulk of Skafloc's workers are in fact Kilrathi who eke out a pittance in the mines to try and support their hrai. Valgard has become the de facto destination for those Kilrathi in the Terran spheres of influence who disrupt the peace and its number of Kilrathi inmates has steadily risen to over 150,000, with the prison nearing capacity. A Sivarist cult has been allowed to operate among the prison population (to the annoyance of Terran milita groups stationed there) in order to help keep the inmates in line; so far this policy has met with mixed success. The system itself sees nearly 350 cargo ships passing through on a daily basis, the highest rate of commercial traffic anywhere in the entire Sector, which lends itself to a strong overall economy. Piracy in the system is moderate even with an enhanced Confederation naval presence mainly due to the sheer amount of traffic; the Demon's Eye Pack is notably active, as are the Despoilers and DeathHeads.


Facilities and Commodities

  • System Demographics - 60.66% Kilrathi, 30.33% Terran (Confederation), 9.01% Other.
  • Skafloc Mining Base (Population: 270 (Settlement; Kilrathi Mining); 95.76% Kilrathi, 2.13% Terran (Confederation), 2.11% Other; Government: Council (Local Miner's Guild); ECON -15; CLTR +5; ORDR -25; INFO -25; CRPT -25; Qualities: Holy Site (Temple of Sivar); Item Limit: 1/¤15; Buy-Back Limit: ¤150; Meals: Low Quality; Lodging: 0-Star; Medical: None; Repairs: None; Major NPCs: 2/200, 9/100).
    • Guild Offices: Merchants Guild
    • Corporate Offices: Hurston Dynamics, Bartok Industries, Paulsen Kinetics
    • Outfitters: Clothing/Containers, Comestibles, Scanners/Computer Technologies
    • Other Facilities: Bank, Bar
    • Kilrathi Clan Representation: nar Caxki, nar Qarg, nar Kiranka, nar Raghitagha, nar Sihkag.
    • Available Commodities at Campaign Onset:
      • Iron - ¤25, 3 units
      • Plutonium - ¤395, 17 units
      • Tungsten - ¤44, 98 units
  • Valgard Military Prison (Population: 263,621 (Large City; Confederation Military); 60.57% Kilrathi, 30.33% Terran (Confederation), 9.10% Other; Base Administration: Government: Autocrat (Confederation Base CO); ECON +20; CLTR -20; ORDR +25; INFO +25; CRPT +10; Qualities: Asocial, Asocial, Military Installation, Seat of Learning (Valgard Re-Education Facility), Strategic; Item Limit: 47/¤27,500; Buy-Back Limit: ¤162,500; Valgard Militia HQ: Government: Autocrat (Militia CO); ECON +0; CLTR -5; ORDR +30; INFO +15; CRPT +15; Qualities: Asocial, Depressed, Intolerant (Prisoners), Military Installation, Strategic; Item Limit: 36/¤21,250; Buy-Back Limit: ¤121,875; Prison Population: Government: Theocracy (Cult of Sivar); ECON +15; CLTR +10; ORDR -10; INFO +25; CRPT +15; Qualities: Impoverished, Impoverished, Impoverished, Liberal, Military Installation; Item Limit: 42/Bartering Only; Buy-Back Limit: ¤0; Meals: High Quality; Lodging: 5-Star; Medical: Major Surgery; Repairs: Capital Ship; Major NPCs: 1/1,000, 6/900, 24/800, 48/400, 96/200, 192/100).
    • Guild Offices: Mercenaries Guild
    • Corporate Offices: Broken Claw Agency
    • Outfitters: Comestibles, Communication Technologies, Weapon Accessories/Ammo/Batteries
    • Other Facilities: Clinic, Ship Dealer
    • Kilrathi Clan Representation: All.
    • Transportation Available: Average Quality
    • Available Commodities at Campaign Onset:
      • None


Nav Point Reference

  • Nav 1 (48x7): Skafloc Mining Base.
  • Nav 2 (48x9): Jump to Cephid 17 System.
  • Nav 3 (64x29): Nav Point
  • Nav 4 (94x15): Jump to T'Rel Meh System.
  • Nav 5 (99x22): Jump to Silenos System / Asteroid Field.
  • Nav 6 (93x40): Asteroid Field.
  • Nav 7 (96x82): Jump to Qual'lat System.
  • Nav 8 (86x72): Valgard Military Prison / Minefield.
  • Nav 9 (70x94): Jump to Bifrost System.
  • Nav 10 (8x98): Jump to Vigrid System.
  • Hidden Nav 1 (93x75): Ambush Point between Nav 7 and Nav 8.
Distances between Major Points of Reference, Valgard System (km)
  Nav 1 Nav 2 Nav 3 Nav 4 Nav 5 Nav 6 Nav 7 Nav 8 Nav 9 Nav 10 Hidden Nav 1
Nav 1 0 20,000 272,029 466,905 531,601 558,032 890,449 752,928 923,580 994,032 815,414
Nav 2 20,000 0 256,125 463,897 526,308 546,443 873,670 735,731 904,765 975,756 798,812
Nav 3 272,029 256,125 0 331,059 356,931 310,161 619,112 483,011 667,083 888,651 543,783
Nav 4 466,905 463,897 331,059 0 86,023 250,200 670,298 575,587 804,114 1,195,199 600,083
Nav 5 531,601 526,308 356,931 86,023 0 189,737 600,750 516,624 747,262 1,185,622 533,385
Nav 6 558,032 546,443 310,161 250,200 189,737 0 421,070 327,567 557,853 1,029,029 350,000
Nav 7 890,449 873,670 619,112 670,298 600,750 421,070 0 141,421 208,087 894,427 76,158
Nav 8 752,928 735,731 483,011 575,587 516,624 327,567 141,421 0 230,868 822,192 76,158
Nav 9 923,580 904,765 667,083 804,114 747,262 557,853 208,087 230,868 0 711,126 236,008
Nav 10 994,032 975,756 888,651 1,195,199 1,185,622 1,029,029 894,427 822,192 711,126 0 880,568
Hidden Nav 1 815,414 798,812 543,783 600,083 533,385 350,000 76,158 76,158 236,008 880,568 0
Encounter Probabilities and Die Rolls, Valgard System
  Nav 1 Nav 2 Nav 3 Nav 4 Nav 5 Nav 6 Nav 7 Nav 8 Nav 9 Nav 10 Hidden Nav 1
Probability 71 72 87 96 99 95 95 96 99 99 96
0 4 Bartok Arrows
1 Bartok Belleau Wood
2 Rondell Centurions
1 Rondell Galaxy
4 Bartok Arrows
2 Bartok Constellations
3 Paulsen Orions
2 Paulsen Artemises
2 Hurston Hellcats
1 Hurston Drayman-III
3 Bartok Aurora LEs
2 Bartok Belleau Woods
3 Bronte Stilettos (Elite)
2 Bronte Drayman-IIIs
2 Hurston F7C Hornets
2 Hurston Drayman-IIIs
3 Persotech Dirks (Elite)
2 Persotech Clarksons
3 Paulsen Claymores
1 Paulsen Artemis
3 Bartok Aurora LEs (Elite)
2 Bartok Belleau Woods
1 2 Persotech Dirks (Elite)
1 Persotech Errant
3 Persotech Dirks
1 Persotech Errant
2 Bronte Stilettos (Elite)
1 Bronte Drayman-III
2 Paulsen Orions (Elite)
1 Paulsen Artemis
2 Paulsen Orions
2 Paulsen Artemises
2 Persotech Dirks (Elite)
2 Persotech Clarksons
2 Persotech Dirks (Elite)
2 Persotech Errants
4 Confed Panthers
2 Confed Pelicans
1 Confed Murphy
2 Hurston Super Hornets
1 Hurston Drayman-III
3 Hurston Hellcats
2 Hurston Drayman-IIIs
4 Bartok Phantoms
1 Bartok Belleau Wood
2 2 Hurston Super Hornets
1 Hurston Drayman-III
3 Hurston Super Hornets
1 Hurston Drayman-III
3 Bartok Aurora LEs
2 Bartok Belleau Woods
3 Paulsen Orions
1 Paulsen Artemis
2 Hurston Hellcats (Elite)
2 Hurston Drayman-IIIs
2 Persotech Dirks
2 Persotech Clarksons
2 Confed Piranhas
2 Confed Murphies
1 Confed Plunkett
2 Rondell Demons (Elite)
2 Rondell Galaxies
2 DEP Darkets (Elite)
2 Persotech Dirks (Elite)
2 Persotech Errants
4 Claw Strakhas
2 Bronte Stilettos (Elite)
2 Bronte Drayman-IIIs
3 Bartok Aurora LEs (Elite)
1 Bartok Constellation
3 2 Hurston F7C Hornets
2 Hurston Drayman-IIIs
4 Bronte Gladii
1 Bronte Drayman-III
3 Bronte Stilettos (Elite)
1 Bronte Drayman-III
2 Paulsen Claymores
1 Paulsen Clarkson
3 Rondell Centurions
1 Rondell Galaxy
2 Rondell Demons (Elite)
1 Rondell Galaxy
2 Bronte Stilettos (Elite)
2 Bronte Drayman-IIIs
2 DeathHead Razors (Elite)
1 DeathHead Dirk (Elite)
1 DeathHead Naktarg
4 Bronte Stilettos (Elite)
2 Bronte Drayman-IIIs
2 Confed Piranhas (Elite)
1 Confed Pelican
2 Hurston Super Hornets
2 Hurston Drayman-IIIs
2 Claw Strakhas
2 Bronte Stilettos (Elite)
1 Bronte Drayman-III
2 Rondell Centurions (Elite)
2 Rondell Clydesdales
4 3 Hurston Hellcats (Elite)
2 Hurston Drayman-IIIs
1 Hurston Savannah
4 Persotech Dirks (Elite)
1 Persotech Clarkson
2 DEP Dralthi-IVs (Elite) 2 Paulsen Orions
1 Paulsen Clarkson
4 Paulsen Orions
2 Paulsen Artemises
2 DeathHead Razors
2 DeathHead Dirks
2 Bronte Stilettos (Elite)
1 Bronte Drayman-III
1 Lance Stiletto (Elite, Bronte)
1 Lance Drayman-III (Bronte)
4 Persotech Dirks (Elite)
2 Persotech Errants
4 Confed Piranhas (Elite)
3 Persotech Dirks
2 Persotech Clarksons
2 Confed Piranhas
3 Bronte Stilettos (Elite)
2 Bronte Drayman-IIIs
1 Bronte Caernaven
3 Confed Panthers
4 Hurston Super Hornets
1 Hurston Drayman-III
2 Bartok Aurora MRs
1 Bartok Belleau Wood
5 3 Bartok Arrows
1 Bartok Belleau Wood
2 Bronte Stilettos
2 Bronte Drayman-IIIs
3 Confed Panthers
1 Confed Pelican
2 Paulsen Orions
1 Paulsen Artemis
2 DEP Dralthi-IVs
2 Hurston Arrows
2 Hurston Drayman-IIIs
2 Despoiler Razors
1 Despoiler Dirk
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis (Elite)
4 Bronte Gladii
1 Bronte Drayman-III
3 Retro Talons
2 Bronte Stilettos
2 Bronte Drayman-IIIs
4 Confed Tigersharks
2 Confed Pelicans
1 Confed Murphy
2 Hurston Super Hornets
2 Hurston Drayman-IIIs
1 Hurston Savannah
2 Confed Piranhas (Elite)
2 Rondell Demons (Elite)
2 Rondell Clydesdales
3 Confed Piranhas
3 Paulsen Claymores
2 Paulsen Artemises
2 Bartok Arrows
2 Bartok Belleau Woods
6 3 Hurston F7C Hornets
2 Hurston Drayman-IIIs
2 Despoiler Falchions
2 Despoiler Claymores
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis
2 Rondell Demons
2 Rondell Galaxies
1 Lance Demon (Elite, Rondell)
3 Paulsen Orions
1 Paulsen Artemis
2 DEP Darkets
2 Rondell Demons (Elite)
2 Rondell Galaxies
2 Jezebel Razors (Elite)
1 Jezebel Dirk (Elite)
1 Jezebel Caernaven
4 Rondell Demons
2 Rondell Galaxies
2 Confed Tigersharks
2 Confed Pelelius
1 Confed Murphy
4 Persotech Dirks
1 Persotech Clarkson
4 Confed Piranhas (Elite)
2 Confed Pelicans
1 Confed Murphy
2 DEP Darkets
3 Confed Piranhas (Elite)
2 Bronte Stilettos
1 Bronte Drayman-III
3 Confed Panthers
2 Confed Pelicans
1 Confed Murphy
4 Paulsen Claymores
2 Paulsen Artemises
3 Rondell Demons (Elite)
2 Rondell Clydesdales
7 2 Jezebel Razors
2 Jezebel Dirks
1 Jezebel Drayman-III
2 Bartok Aurora LEs (Elite)
2 Bartok Belleau Woods
2 Despoiler Falchions
1 Despoiler Claymore
3 Persotech Dirks
2 Persotech Errants
2 DeathHead Razors
2 DeathHead Dirks
2 Paulsen Orions
1 Paulsen Clarkson
3 DEP Dralthi-IVs (Elite)
2 Rondell Demons
1 Rondell Galaxy
3 Confed Piranhas
2 Confed Pelicans
1 Confed Murphy
2 Bartok Aurora LEs
1 Bartok Constellation
2 Confed Tigersharks
1 Confed Pelican
2 DEP Dralthi-IVs (Elite)
3 Confed Panthers
1 Confed Pelican
2 Bronte Stilettos (Elite)
1 Bronte Drayman-III
2 DeathHead Razors
1 DeathHead Dirk
1 DeathHead Savannah
2 Confed Piranhas (Elite)
1 Confed Pelican
4 Bartok Phantoms
1 Bartok Belleau Wood
3 Claw K'Ha'Hafs
3 Confed Panthers
1 Confed Pelican
3 Paulsen Claymores
2 Paulsen Artemises
3 Bartok Aurora LEs (Elite)
1 Bartok Constellation
8 2 Bartok Arrows
1 Bartok Constellation
2 DeathHead Razors (Elite)
1 DeathHead Dirk (Elite)
2 Rondell Demons (Elite)
2 Rondell Galaxies
2 Despoiler Razors
1 Despoiler Dirk
2 Despoiler Naktargs (Elite)
2 Despoiler Kamranis
4 Persotech Dirks (Elite)
2 Persotech Errants
2 Confed Piranhas
2 Confed Pelicans
1 Confed Murphy
4 Paulsen Orions (Elite)
1 Paulsen Artemis
2 Confed Piranhas
2 Confed Pelicans
1 Confed Murphy
2 Hurston Super Hornets
1 Hurston Drayman-III
3 Confed Tigersharks
2 Rondell Demons
2 Rondell Galaxies
3 DEP Dralthi-IVs
2 Confed Piranhas (Elite)
1 Confed Pelican
2 Persotech Dirks (Elite)
1 Persotech Errant
2 DEP Vaktoths
4 Confed Piranhas (Elite)
3 Bartok Aurora LEs (Elite)
1 Bartok Belleau Wood
1 Lance Aurora LE (Elite, Bartok)
1 Lance Belleau Wood (Bartok)
4 Confed Piranhas
1 Confed Pelican
2 Persotech Dirks
2 Persotech Errants
2 Claw Strakhas (Elite)
1 Claw Naktarg
2 Confed Piranhas
4 Hurston Arrows
1 Hurston Drayman-III
3 Rondell Centurions
2 Rondell Galaxies
9 2 Hurston F7C Hornets
1 Hurston Drayman-III
2 Despoiler Razors
2 Despoiler Dirks
2 Despoiler Naktargs
1 Despoiler Kamrani
3 Bronte Stilettos
2 Bronte Drayman-IIIs
2 Confed Piranhas (Elite)
2 Confed Murphies
1 Confed Plunkett
4 Persotech Dirks (Elite)
1 Persotech Errant
2 Confed Piranhas
2 Confed Pelicans
1 Confed Murphy
4 Paulsen Claymores
1 Paulsen Artemis
4 DEP Vaktoths
2 Confed Piranhas
4 Paulsen Claymores
1 Paulsen Clarkson
3 Retro Talons (Elite)
2 Confed Panthers
2 Confed Pelicans
1 Confed Murphy
4 Rondell Centurions
2 Rondell Clydesdales
1 Rondell Caernaven
2 DeathHead Razors
1 DeathHead Dirk
1 DeathHead Savannah
2 Confed Tigersharks
1 Confed Pelican
3 Persotech Dirks (Elite)
2 Persotech Clarksons
2 Despoiler Razors
1 Despoiler Dirk
3 Confed Piranhas
2 Confed Pelicans
1 Confed Murphy
2 Bartok Aurora LEs
2 Bartok Constellations
3 Retro Talons
4 Confed Piranhas
4 Rondell Demons
2 Rondell Clydesdales
4 Claw Strakhas
3 Confed Piranhas (Elite)
2 Confed Pelicans
1 Confed Murphy
2 Bronte Gladii
2 Bronte Drayman-IIIs
2 DEP Darkets
3 Rondell Demons
1 Rondell Galaxy
2 DeathHead Razors (Elite)
1 DeathHead Dirk (Elite)
1 DeathHead Savannah

VigridEdit

Vigrid

Vigrid System

Vigrid is a star system in the Sa'Khan Quadrant; its name in Kilrathi is T'rel Pakh. It features Yi'nargrast'hra, known more colloquially as Demon's Eye, a base operated by the pirate group known as the Demon's Eye Pack. Like the neighboring Valgard system, Vigrid was first occupied by the Kilrathi during their initial conquest of Epsilon Sector and remained firmly in their hands throughout the Terran-Kilrathi War, though Confederation forces did occasionally penetrate the system in pursuit of Kilrathi raiders out of Kabla Meth. The system was first called "Vigrid" during Operation Thor's Hammer. It was in this system that TCS Tiger's Claw finally caught up with and destroyed KIS Sivar, the Kilrathi dreadnought that housed the Graviton Gun and that was responsible for the destruction of the Confederation colony of Goddard. After the subsequent execution of Crown Prince Gilkarg, the Kilrathi dispatched a salvaging operation to retreive the wreck; this was done but there wasn't much of the ship left to salvage and its signature weapon had been completely ruined. A few years later the Kilrathi attempted to establish a forward mining base to support shipbuilding efforts in the region; the asteroid on which the base was established was tapped out relatively quickly due to shoddy initial mineralogical surveys and by war's end the base had already been abandoned. In 2671, the pirate group known as Morgan's Raiders decided to set up shop in the area after one of their flights uncovered the abandoned base. Renaming the base "Oskopnir", the Morgans were able to utilize the base's central location near most of the newly established trade routes into Kilrathi territory to great effect, to the point that the base was given the nickname "Demon's Eye" by the merchantmen making their runs along those routes. The base remained in the hands of the Morgans until very recently, when the newly formed Demon's Eye Pack raided the base; what happened to the Morgans residing on the base at the time is unknown. Things are currently more than slightly chaotic at Demon's Eye at the moment owing both to the change of administration and the personal beliefs of the leader of the Demon's Eye Pack, a Kilrathi known as Kayi ("Bloodeye"). Despite the long-standing pirate presence, six corporations route ships through Vigrid on their way to Kabla Meth and points in Deneb and Antares Quadrant, with the system seeing over 120 cargo vessels on an average daily basis. This provides a wide selection of potential targets for the Demon's Eye Pack, who (rather obviously) have a substantial presence in the system. Several naval groups send military patrols to Vigrid in attempts to quell the piracy, including the Confederation, Border Worlds and Landreich navies as well as the KAC Police out of Kabla Meth; to date, their efforts have met with a mixed degree of success, and it is widely believed that it will take a more concentrated military action to finally put the pirates in the area permanently out of business.


Facilities and Commodities

  • Demon's Eye Pirate Base (Population: 7,640 (Small Town; Kilrathi Pirate); 58.71% Kilrathi, 29.35% Terran (UBW), 11.94% Other; Government: Anarchy; ECON -15; CLTR -15; ORDR -65; INFO +10; CRPT +25; Qualities: Anarchy, Infamous; Item Limit: 12/¤1,690; Buy-Back Limit: ¤9,750; Meals: Moderate Quality; Lodging: 2-Star; Medical: Minor Surgery; Repairs: Vehicle; Major NPCs: 1/500, 7/400, 14/200, 28/100).
    • Guild Offices: Thieves Guild
    • Corporate Offices: None
    • Outfitters: Weaponry, Armor, Clothing/Containers, Tools/Wilderness Gear, Communication Technologies
    • Other Facilities: Clinic, Ship Dealer, Bar
    • Kilrathi Clan Representation: nar Caxki, nar Kur'u'tak, nar Kiranka, nar Sutaghi, nar Sihkag.
    • Available Commodities at Campaign Onset:
      • Sexware - ¤27, 21 units
      • Non-Synthetic Organs - ¤287, 57 units
      • Slaves - ¤397, 33 units


Nav Point Reference

  • Nav 1 (42x7): Demon's Eye Pirate Base / Asteroid Field.
  • Nav 2 (59x24): Jump to Charon System.
  • Nav 3 (94x85): Jump to Orestes System.
  • Nav 4 (84x97): Jump to Valgard System.
  • Nav 5 (41x53): Jump to Kabla Meth System.
  • Nav 6 (19x49): Jump to T'Rel Meh System.
  • Hidden Nav 1 (86x84): Asteroid Field between Nav 2 and Nav 4 and between Nav 3 and Nav 5.
Distances between Major Points of Reference, Vigrid System (km)
  Nav 1 Nav 2 Nav 3 Nav 4 Nav 5 Nav 6 Hidden Nav 1
Nav 1 0 240,416 937,443 993,177 460,109 478,853 886,848
Nav 2 240,416 0 703,278 771,622 341,321 471,699 657,951
Nav 3 937,443 703,278 0 156,205 619,112 831,925 80,623
Nav 4 993,177 771,622 156,205 0 615,224 808,022 131,529
Nav 5 460,109 341,321 619,112 615,224 0 223,607 546,443
Nav 6 478,853 471,699 831,925 808,022 223,607 0 755,910
Hidden Nav 1 886,848 657,951 80,623 131,529 546,443 755,910 0


Encounter Probabilities and Die Rolls, Vigrid System
  Nav 1 Nav 2 Nav 3 Nav 4 Nav 5 Nav 6 Hidden Nav 1
Probability 84 86 92 92 91 79 92
0 2 Guinterin 350r
2 Guinterin Pelicans
2 Hurston Hellcats (Elite)
1 Hurston Drayman-III
2 DEP Vaktoths (Elite)
1 DEP Jakhari
3 DEP Dralthi-IVs
1 DEP Jakhari
3 DEP Vaktoths 3 Paulsen Orions
2 Paulsen Artemises
2 AMQ Falchions (Elite)
1 AMQ Barque
1 4 Bronte Gladii (Elite)
2 Bronte Drayman-IIIs
1 Bronte Caernaven
2 Hurston F7C Hornets
2 Hurston Drayman-IIIs
1 Hurston Savannah
2 FRLN Raptors
1 FRLN Sabre
2 FRLN Drayman-IIs
4 Confed Tigersharks
2 Confed Pelicans
1 Confed Murphy
2 KAC Vaktoths (Elite) 2 Paulsen Orions
2 Paulsen Artemises
3 DEP Vaktoths (Elite)
2 4 DEP Darkets
1 DEP Jakhari
4 DEP Darkets
1 DEP Jakhari
3 Guinterin Arrows
1 Guinterin Pelican
2 DEP Darkets
2 Confed Piranhas (Elite)
2 Confed Pelelius
1 Confed Murphy
2 KAC Strakhas 4 Paulsen Claymores
1 Paulsen Artemis
2 Confed Tigersharks
2 Confed Pelicans
1 Confed Murphy
3 4 DEP Vaktoths
1 DEP Jakhari
2 DEP Vaktoths (Elite)
1 DEP Jakhari
3 AMQ Falchions
1 AMQ Barque
4 DEP Darkets
3 Paulsen Claymores (Elite)
1 Paulsen Clarkson
2 DEP Dralthi-IVs (Elite)
2 Persotech Dirks
1 Persotech Errant
2 DEP Vaktoths
4 DEP Darkets 2 Persotech Dirks
2 Persotech Errants
2 DEP Dralthi-IVs
4 2 DEP Dralthi-IVs 2 KAC Darkets
2 KAC Jakharis
2 Hurston Hellcats
2 Hurston Drayman-IIIs
2 BWNR Bearcats
3 Hurston Hellcats (Elite)
1 Hurston Drayman-III
2 Confed Tigersharks
2 Guinterin 325a (Elite)
1 Guinterin Pelican
2 KAC Darkets
2 KAC Vaktoths
1 KAC Jakhari
4 Persotech Dirks (Elite)
1 Persotech Errant
4 DEP Darkets
5 3 Confed Piranhas (Elite)
1 Confed Pelican
2 Guinterin Arrows
2 Guinterin Pelicans
2 DEP Dralthi-IVs (Elite)
1 DEP Jakhari
3 AMQ Falchions (Elite)
2 AMQ Barques
1 AMQ Durango
2 BWNR Thunderbolts
2 BWNR Clarksons (Elite)
1 BWNR Caernaven
2 Hurston Super Hornets
1 Hurston Drayman-III
2 Confed Piranhas (Elite)
1 Confed Pelican
4 Persotech Dirks
2 Persotech Clarksons
2 KAC Strakhas
2 KAC Kamranis
2 Confed Piranhas
2 Confed Murphies
1 Confed Plunkett
4 Bronte Gladii
1 Bronte Drayman-III
3 KAC Dralthi-IVs
1 KAC Jakhari
6 2 Bronte Stilettos
2 Bronte Drayman-IIIs
3 DEP Dralthi-IVs
3 Persotech Dirks
1 Persotech Clarkson
3 DEP Dralthi-IVs (Elite)
1 DEP Jakhari
3 DEP Dralthi-IVs (Elite)
2 FRLN F-36 Hornets
1 FRLN Rapier-II/G
2 FRLN Clydesdales
1 FRLN Gilgamesh
2 DEP Vaktoths
2 Confed Piranhas (Elite)
1 Confed Pelican
4 AMQ Falchions (Elite)
1 AMQ Satohri
2 KAC Dralthi-IVs
2 KAC Sha'kars
1 KAC Kamrani
3 Paulsen Orions
1 Paulsen Clarkson
4 DEP Darkets
3 DEP Darkets (Elite)
1 DEP Jakhari
2 Confed Piranhas (Elite)
7 4 Guinterin Arrows
2 Guinterin Pelicans
3 DEP Darkets
4 Persotech Dirks (Elite)
2 Persotech Errants
2 KAC Dralthi-IVs
2 DEP Dralthi-IVs (Elite)
1 DEP Jakhari
2 FRLN Raptors
1 FRLN Sabre
1 FRLN Drayman-II
2 DEP Darkets
3 Confed Panthers
1 Confed Pelican
2 DEP Darkets (Elite)
2 KAC Darkets
1 KAC Kamrani
2 Paulsen Orions
1 Paulsen Artemis
2 KAC Vaktoths
2 KAC Sha'kars
1 KAC Kamrani
4 DEP Darkets
1 DEP Jakhari
4 Confed Panthers
1 Confed Pelican
8 3 DEP Darkets
2 Confed Piranhas
1 Confed Pelican
2 DEP Vaktoths (Elite)
2 KAC Strakhas
2 KAC Jakharis
4 Hurston Arrows
2 Hurston Drayman-IIIs
1 Hurston Savannah
2 DEP Vaktoths (Elite)
2 FRLN F-36 Hornets
1 FRLN Rapier-II/G
2 FRLN Clydesdales
3 Hurston Super Hornets
2 Hurston Drayman-IIIs
1 Hurston Savannah
2 DEP Dralthi-IVs
2 Confed Panthers
1 Confed Pelican
3 AMQ Falchions
1 AMQ Barque
3 DEP Darkets
2 KAC Vaktoths (Elite)
2 DEP Dralthi-IVs
4 KAC Dralthi-IVs
1 KAC Kamrani
4 Guinterin Arrows
1 Guinterin Pelican
3 DEP Vaktoths (Elite)
2 BWNR Hellcats
2 BWNR Clarksons
1 BWNR Caernaven
9 2 Bronte Stilettos (Elite)
1 Bronte Drayman-III
4 DEP Darkets
2 KAC Dralthi-IVs (Elite)
2 KAC Jakharis
1 KAC Kamrani
3 Persotech Dirks (Elite)
1 Persotech Errant
4 DEP Vaktoths (Elite)
3 BWNR Thunderbolts
2 BWNR Clarksons
1 BWNR Caernaven
3 AMQ Broadswords
1 AMQ Satohri
4 DEP Darkets
2 FRLN Strakhas
2 FRLN Dralthi-IVs
2 FRLN Clydesdales
1 FRLN Waterloo
3 Bronte Stilettos
1 Bronte Drayman-III
4 DEP Vaktoths (Elite)
3 Confed Piranhas
2 AMQ Broadswords
1 AMQ Satohri
2 DEP Darkets
3 KAC Vaktoths
2 KAC Sha'kars
1 KAC Kamrani
2 Paulsen Orions
1 Paulsen Clarkson
3 DEP Dralthi-IVs (Elite)
1 DEP Jakhari
4 Confed Piranhas (Elite)
2 Bronte Gladii
2 Bronte Drayman-IIIs
2 DEP Dralthi-IVs
2 Confed Piranhas (Elite)

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