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Nislanbhak - "Hunting Trip"


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In need of supplies, Ku'a K'le leads an expedition to secure a ready source of food for the group.

Mission PrologueEdit

(Side-Plot, Act II)

Mission DetailsEdit

Encounter One (Entrance / Guardian) Title HereEdit

Intro hook

Setup:

The GM should read the following text aloud: Blah blah blah...

Problems:

Critical Success, Success, Fail, Botch

Results:

Encounter Two (Puzzle / Roleplaying Challenge) Title HereEdit

Intro hook

Setup:

The GM should read the following text aloud: Blah blah blah...

Problems:

Critical Success, Success, Fail, Botch

Results:

Encounter Three (Red Herring) Title HereEdit

Intro hook

Setup:

The GM should read the following text aloud: Blah blah blah...

Problems:

Critical Success, Success, Fail, Botch

Results:

Encounter Four (Climax) Title HereEdit

Intro hook

Setup:

The GM should read the following text aloud: Blah blah blah...

Problems:

Critical Success, Success, Fail, Botch

Results:

Encounter Five (Plot Twist) Title HereEdit

Intro hook

Setup:

The GM should read the following text aloud: Blah blah blah...

Problems:

Critical Success, Success, Fail, Botch

Results:

Mission EpilogueEdit

NotesEdit

This is the first of several planned "filler" missions to increase the length of the campaign. I want to try to keep it as generic as possible.

Hunting worlds nearby: T'Rel Khar at Cephid 17, Qual'lat Kes at Qual'lat, Orestes is a "favored hunting area" for the DEP, though this may be talking about finding targets... Rugalgarah at K'k-Tahn; Natanya; Ka'traggil in Asgard; Ukta'ari in Jakarta; K'nag Urel on Jotunheim

T'Rel Khar makes the most sense as a target world.


(mission specific notes here)


ITALICS is information designed for the players, which the GM can read aloud or paraphrase as appropriate.
UNDERLINE text contains information specifically meant for the GM; this information in general should remain confidential unless and until it becomes relevant to the players.
PLAIN TEXT acts as a guide for the GM so that they may know what is intended to happen with each of the various encounters.

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