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As stated previously, there are four general categories of vehicles based upon the terrain in which they normally operate. Within each general category of vehicle are a whole slew of different vehicles that can be further divided into subclasses based upon their general characteristics. The most basic division is the chassis, the vehicle's frame, which is perhaps the biggest factor in determining what a vehicle can and cannot do. Each general category of vehicle has several different types of chassis, which in aggregate cover the entire range of vehicles from one-person bicycles all the way to massive space-going cargo transports.

Each chassis type affects several of the vehicle’s basic statistics. The following pieces of data on how a vehicle's statistics are affected are included in each description:

  • Overview: This gives an overview of the chassis type and describes its intended functions.
  • Default Armor: This indicates the default amount of armor installed on vehicles of the chassis (in centimeters). The HD figures listed for the chassis assume that the default thickness of armor is what will finally be installed on the finished vehicle; the actual material employed does not matter. Vehicles can be built with a different thickness of armor, though this will have an effect on the vehicle's HD ratings (see Chapter 6.2).
  • Maximum Armor: This lists the maximum thickness of armor (in centimeters) that the chassis can support. Thicker armor will cause the underlying framework to buckle the first time the vehicle is used. Thicker armor can be installed on a vehicle with the Reinforced Chassis accessory, which is very expensive but may be worth it in certain situations.
  • Default Engine: This indicates the default Engine Class for the chassis. The HD figures listed for the chassis assume that the default Class of Engine is what will finally be installed on the finished vehicle. Vehicles can be built with different Engine Classes, though this will have an effect on the vehicle's HD ratings (see Chapter 6.2). Certain vehicles are allowed to be used "unpowered", which means that they can utilize some form of external locomotion; engines need not be installed on these vehicles. All other vehicles require a working Engine in order to operate.
  • Maximum Chassis Speed: This lists the highest safe speed attainable by the type of chassis; above this speed, the vehicle will literally shake itself apart if given enough time (see Chapter 6.2). Vehicles can travel at rates slower than the indicated maximum speed.
  • Cost Modifier: This stat enables designers to calculate the final monetary cost of a vehicle after taking all of its installed equipment into account. The Cost Modifier is a multiplier and must be taken utilized whenever any equipment is added or removed from a vehicle.
  • Availability: This indicates the minimum technological era a culture must obtain before they are allowed to construct a vehicle using the given chassis. Availability is always listed as the earliest era necessary (so a Canoe, which is available in the Stone Age, is may also be constructed by Metal, Industrial and Starfaring Age societies, while a Transport may only be constructed by a Starfaring Age society).
  • Weight: This lists a given "weight class" sub-category under a given chassis. All chassis have the same seven weight categories: Super Light, Very Light, Light, Medium, Heavy, Very Heavy, and Super Heavy. As a general rule, heavier weight classes are slower and more expensive but oftentimes support a greater number of accessories than lighter weight classes.
  • Size Class Range: This gives the range of Size Classes that are available for a given weight class; oftentimes the "range" includes only one Size Class. There are a few game effects that occur based on the vehicle's Size Class (for example, a smaller combatant gets a bonus to their HD in cross-scale combat.)
  • Base HD: This lists the base hit difficulty ratings for a given chassis weight class. As with characters, this helps to determine how hard the vehicle is to hit. If a chassis has multiple HD ratings, use the set for the corresponding Size Class as indicated in parentheses.
  • Base Cost: This lists the base cost of the vehicle chassis for a given weight class. This number is listed in Cost Points and is figured into the final cost of the vehicle (keep in mind that ultimately this amount will be multiplied by the chassis Cost Modifier when the final vehicle price is calculated).
  • Base Speed: This lists the base speed of the vehicle for a given chassis weight class assuming the use of the default Engine Class.
  • Number of Accessories: This lists the maximum number of accessories (including weapons, shields and equipment) a given chassis weight class is designed to carry. This number can be increased if the Modified Chassis accessory is installed on the final vehicle, though this tends to be a pricey option.

Land Vehicle Chassis

Bike

A Bike is a light, one-to-two person land vehicle designed primarily for local transport, although some civilizations have developed the Bike for intercity travel. Bikes are popular with younger users as they tend to not be as sophisticated as larger vehicles. Military applications of the Bike are limited but do include light transport over rough terrain. They are one of the few chassis types that can utilize archaic hull materials and can operate without an Engine. They tend not to be able to carry a lot of equipment though they can be outfitted with rudimentary armament. Bikes offer No Cover.

  • Default Armor: 1 cm
  • Maximum Armor: 3 cm
  • Default Engine: None (Unpowered)
  • Maximum Chassis Speed: 750 kph
  • Cost Modifier: ¤13.00 per Cost Point
  • Availability: Metal Age
Bike
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed Number of Accessories
Super Light 1 27/41/27 1 35 kph 0
Very Light 1 30/44/30 1 30 kph 1
Light 2 34/47/34 1 25 kph 1
Medium 2 37/50/37 1 20 kph 2
Heavy 3 41/53/41 2 15 kph 2
Very Heavy 3 44/56/44 2 10 kph 3
Super Heavy 4 48/59/48 2 5 kph 3

Groundcar

A Groundcar is a light land vehicle capable of hauling anywhere from four to ten occupants depending on the size of the vehicle. Groundcars are by far the most popular form of ground transport. While most operate on wheels, some are outfitted with repulsor sleds for better performance and a smoother ride. Groundcars have many applications in the commercial and civil fields. Military applications include light combat area transport. Industrial applications are somewhat limited. Groundcars can make use of powerful reactor systems though most tend not to carry a lot of equipment. Groundcars offer Limited Cover.

  • Default Armor: 1 cm
  • Maximum Armor: 3 cm
  • Default Engine: Second Class
  • Maximum Chassis Speed: 900 kph
  • Cost Modifier: ¤80.65 per Cost Point
  • Availability: Metal Age
Groundcar
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed Number of Accessories
Super Light 1 24/38/24 4 45 kph 1
Very Light 2 28/41/28 4 40 kph 1
Light 3 32/44/32 5 35 kph 1
Medium 3 35/47/35 5 30 kph 2
Heavy 4 39/50/39 6 25 kph 2
Very Heavy 5 43/53/43 6 20 kph 2
Super Heavy 6 47/56/47 7 15 kph 3

Skimmer

Skimmer is a generic name for any vehicle that is designed to hover a few inches above the ground via some form of anti-gravity technology. They are designed primarily as land vehicles though they can be adapted for sea surface use. In advanced civilizations, the Skimmer is the vehicle of choice for civil service units including law enforcement, fire, medical, mass transit and waste disposal. They also see use among wealthier civilians as a luxury alternative to a Groundcar. The military uses Skimmers because of their easy adaptability to a number of environments though their maintenance costs and high degree of complexity limit the degree to which they are utilized. Skimmers offer Limited Cover.

  • Default Armor: 2 cm
  • Maximum Armor: 4 cm
  • Minimum (Default) Engine: Third Class*
  • Maximum Speed: 900 kph
  • Cost Modifier: ¤80.65 per Cost Point
  • Availability: Starfaring Age
Skimmer
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed Number of Accessories
Super Light 4 27/38/27 7 55 kph 2
Very Light 5 31/41/31 8 50 kph 2
Light 6 35/44/35 9 45 kph 3
Medium 7-8 39/47/39 (9)
40/47/40 (8)
10 40 kph 3
Heavy 9 44/50/44 11 35 kph 3
Very Heavy 10 48/53/48 12 30 kph 4
Super Heavy 11 52/56/52 13 25 kph 4

*Skimmers automatically have the Repulsor Sled accessory included as part of the chassis. They cannot have an Engine rated lower than Third Class; the Repulsor Sled does not count against the number of accessories installed.

Armored

Armored vehicles are heavy land vehicles designed to offer its cargo or passengers as much physical protection as possible. Most Armored vehicles run on tracked wheels though there are a few that utilize repulsor sleds, which reduce the vehicle’s tendency to breakdown at the cost of requiring tremendous power. They are used mainly in commercial and military fields, where their added protection is a necessity; the Armored vehicle is the favored chassis for mobile infantry units as well as for monetary transport duties. Industrial uses are somewhat limited but include secure hazardous waste and materials transports. Armored vehicles are rarely seen in the civil field though some high profile celebrities may have one or two for use as a high-security Groundcar. Armored vehicles provide Full Cover.

  • Default Armor: 2 cm
  • Maximum Armor: 5 cm
  • Default Engine: Fourth Class
  • Maximum Speed: 450 kph
  • Cost Modifier: ¤806.45 per Cost Point
  • Availability: Industrial Age
Armored
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed Number of Accessories
Super Light 4 18/29/18 32 65 kph 2
Very Light 5 22/32/22 36 60 kph 2
Light 6 26/35/26 41 55 kph 3
Medium 7-8 30/38/30 (7)
31/38/31 (8)
45 50 kph 3
Heavy 9 35/41/35 50 45 kph 3
Very Heavy 10 39/44/39 54 40 kph 4
Super Heavy 11 43/47/43 59 35 kph 4

Walker

Walkers are a special breed of mechanized Armored land vehicle. They get their name due to their design; they "walk" on strong, flexible supports that carry the bulk of the vehicle’s chassis. Walkers tend to be very powerful; though they tend to be a bit slow, they are usually fitted with very thick armor in order to increase their survivability. Walkers come in all shapes and sizes, from one man "mechs" to multi-person all-terrain armored transports. They are heavily used in military applications in infantry support roles. They are also found in industrial fields as heavy manipulators, allowing a single being to "put on an exoskeleton" that enables them to move large quantities of earth or handle heavy construction frames singlehandedly. Commercial interests have a few Walkers of their own, typically employed in mining duties though some are occasionally utilized for defensive purposes. The Walker tends to be too clunky for civilian use though they can be seen breaking earth and putting up housing frames. Walkers offer Full Cover.

  • Default Armor: 3 cm
  • Maximum Armor: 5 cm
  • Default Engine: Fourth Class
  • Maximum Speed: 200 kph
  • Cost Modifier: ¤1,130.00 per Cost Point
  • Availability: Starfaring Age
Walker
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed Number of Accessories
Super Light 1 21/35/21 35 45 kph 1
Very Light 2 25/38/25 40 40 kph 1
Light 3 29/41/29 45 35 kph 2
Medium 4-5 33/44/33 (4)
34/44/34 (5)
50 30 kph 2
Heavy 6 38/47/38 55 25 kph 2
Very Heavy 7 42/50/42 60 20 kph 3
Super Heavy 8 43/53/43 65 15 kph 3

Sea Vehicle Chassis

Canoe

Canoe is a generic name for any type of very light sea surface vehicle. Vehicles using this chassis range from simple paddle-driven logs all the way up to small impeller-driven high speed watercraft; the chassis behaves similarly to the Bike chassis in most regards. Simple civilizations utilize the Canoe chassis as their only means of long-distance transportation; more advanced civilizations use it for fast sea raiding, zone patrol duties, amphibious landing duties, short range underwater surveying, cable laying and general recreation. Canoes offer No Cover.

  • Default Armor: 1 cm
  • Maximum Armor: 3 cm
  • Default Engine: None (Unpowered)
  • Maximum Speed: 150 kph
  • Cost Modifier: ¤25.80 per Cost Point
  • Availability: Stone Age
Canoe
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed Number of Accessories
Super Light 1 37/41/37 4 15 kph 0
Very Light 1 30/44/30 4 15 kph 1
Light 2 34/47/34 5 10 kph 1
Medium 2 37/50/37 5 10 kph 2
Heavy 3 41/53/41 6 5 kph 2
Very Heavy 3 44/56/44 6 5 kph 3
Super Heavy 4 48/59/48 7 5 kph 3

Yacht

Yachts are small sea-surface vehicles designed mainly for short sea voyages or heavy duty work. They tend to have small crews and can be outfitted to run under motor or sail. Yachts are among the smallest sea-vessels that can be called ships and are applied in many different fields. They are often found among wealthier civilians, who use these vehicles as pleasure craft. Industrial and Commercial interests outfit Yachts with powerful engines in order to turn them into dredges or tugs. Military interests use Yachts for many of the same purposes as commercial and industrial interests; they also sometimes outfit these craft with a fair amount of weaponry, turning them into gunboats or torpedo craft. Yachts offer Limited Cover.

  • Default Armor: 1 cm
  • Maximum Armor: 3 cm
  • Default Engine: None (Unpowered)
  • Maximum Speed: 100 kph
  • Cost Modifier: ¤645.00 per Cost Point
  • Availability: Metal Age
Yacht
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed Number of Accessories
Super Light 4 30/41/30 7 15 kph 1
Very Light 5 34/44/34 8 15 kph 1
Light 6 38/47/38 9 10 kph 2
Medium 7 42/50/42 10 10 kph 2
Heavy 8 46/53/46 11 5 kph 2
Very Heavy 9 50/56/50 12 5 kph 3
Super Heavy 10 54/59/54 13 5 kph 3

Cutter

Cutter is a generic name for any medium-sized sea-surface vehicle. Cutters are designed to be fast enough for sea surface interdiction yet strong enough to withstand some punishment; they make good sea surface patrol vehicles and can also serve in light escort duties as well. Ocean-faring military navies usually have a good number of these vehicles for shoreline defense. Businesses and industries use them to protect and support heavier working ships such as cargo barges and sea-based industrial cranes. Cutters aren’t usually found among the civilian population but can be seen in the form of small luxury liners. Cutters offer Limited Cover.

  • Default Armor: 2 cm
  • Maximum Armor: 4 cm
  • Default Engine: Third Class
  • Maximum Speed: 120 kph
  • Cost Modifier: ¤3,225.00 per Cost Point
  • Availability: Industrial Age
Cutter
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed Number of Accessories
Super Light 6 26/35/26 175 55 kph 3
Very Light 7 30/38/30 200 50 kph 3
Light 8 34/41/34 225 45 kph 3
Medium 8 37/44/37 250 40 kph 4
Heavy 9 41/47/41 275 35 kph 4
Very Heavy 9 44/50/44 300 30 kph 5
Super Heavy 10 48/53/48 325 25 kph 5

Cruiser

Cruisers are large sea-surface vehicle designed for long sea-faring voyages over great distances. Cruisers are large, expensive and heavy ships; they also tend to have poor performance characteristics. Cruisers have a large array of uses in military applications, where they are used as the principal type of ocean-going combat vessel. They are used as large luxury cruise liners in civilian circles. Commercial interests use them as ocean-going cargo craft and Industrial users use them as mobile sea-surface construction platforms. Cruisers offer Full Cover.

  • Default Armor: 2 cm
  • Maximum Armor: 4 cm
  • Default Engine: Fourth Class
  • Maximum Speed: 100 kph
  • Cost Modifier: ¤6,450.00 per Cost Point
  • Availability: Industrial Age
Cruiser
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed Number of Accessories
Super Light 10 26/32/26 350 45 kph 3
Very Light 11 30/35/30 400 40 kph 3
Light 12 34/38/34 450 35 kph 3
Medium 12 37/41/37 500 30 kph 4
Heavy 13 41/44/41 550 25 kph 4
Very Heavy 14 45/47/45 600 20 kph 4
Super Heavy 15 49/50/49 650 15 kph 5

Carrier

Carriers are very large Cruisers that have been modified such that the ship can launch, land and house a limited number of aerospace vehicles such as Aeroplanes, Hovercopters, Gravships, Fightercraft and/or Capsules. A Carrier can support any small craft constructed on one of these chassis provided that it is at least three Size Classes smaller than the Carrier itself. Carriers often have a crew complement that rivals that of a large starfaring capital ship and poor performance characteristics; they require very strong hulls and powerful reactors. Their size and function ensures their place among the most expensive vehicles in any category. Carriers are used as valuable mobile aerospace fields and are often protected by several Cruisers and Cutters at the very least. They are used by the military as advance military bases. Commercial and Industrial interests use them to land cargo carrying aerospace craft to remote sea-bed construction sites. Civilian interests use them as sea-surface aerospace ports for long trips across the ocean or as a base from which to transit to destinations below the sea’s surface. Carriers offer Full Cover.

  • Default Armor: 3 cm
  • Maximum Armor: 4 cm
  • Default Engine: Fourth Class
  • Maximum Speed: 80 kph
  • Cost Modifier: ¤7,750.00 per Cost Point
  • Availability: Industrial Age
Carrier
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed Number of Accessories*
Super Light 12 29/32/29 3500 35 kph 4
Very Light 13 33/35/33 4000 30 kph 4
Light 14 37/38/37 4500 25 kph 4
Medium 14 40/41/40 5000 20 kph 5
Heavy 15 44/44/44 5500 15 kph 5
Very Heavy 16 48/47/48 6000 10 kph 5
Super Heavy 17 52/50/52 6500 5 kph 6

*Carriers may either have the Carrier Systems accessory installed along with one of any type of Hangar Bay Module or the Bulk Cargo Module installed as part of the chassis at the discretion of the vehicle's designer. Whichever set of accessories is installed does not count towards the vehicle's total accessory count.

Submarine

Submarine is a generic name for any sea vehicle that is capable of below the sea's surface. The requirements of their size and their geometry limit the number of crew that can be placed aboard, and they tend to be somewhat expensive. They are built with strong hulls to combat the pressures involved in traveling at great depths, sometimes using Shields to reach the bottoms of even the deepest ocean trenches. Military users utilize Submarines as stealth ships for strike missions and as concealed ballistic missile launch platforms. Commercial and Industrial users use Submarines as undersea industrial manipulators and surveyors. Civilians use them mainly as pleasure craft; some civilians in more advanced societies use Submarines as an undersea Groundcar in order to travel between destinations underwater. Submarines offer Full Cover.

  • Default Armor: 3 cm
  • Maximum Armor: 4 cm
  • Default Engine: Fifth Class
  • Maximum Speed: 60 kph
  • Cost Modifier: ¤7,250.00 per Cost Point
  • Availability: Industrial Age
Submarine
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed Number of Accessories
Super Light 7 27/35/27 700 25 kph 3
Very Light 8 31/38/31 800 20 kph 3
Light 9 35/41/35 900 15 kph 4
Medium 10-11 39/44/39 (10)
40/44/40 (11)
1000 10 kph 4
Heavy 12 44/47/44 1100 5 kph 4
Very Heavy 13 48/50/48 1200 5 kph 5
Super Heavy 14 52/53/52 1300 5 kph 5

*Submarines traveling no faster than one-quarter of their maximum speed gain a conditional -25 HD/FHD bonus.

Air Vehicle Chassis

Hovercopter

A Hovercopter is a light air vehicle capable of arresting its forward momentum and remaining stationary while airborne for prolonged periods. They also can take off and land without the use of an aerospace strip. Hovercopters utilize either a large rotor or a high-powered repulsor system to push the vehicle to high altitudes. Hovercopters are cheap, light, maneuverable and relatively fast but tend to be small; they also require powerful engines for takeoff and landing. Military users use Hovercopters for surgical strike missions, emergency medical transports and troop carriers. Commercial users use helicopters as high-speed couriers while industrial users use Hovercopters as above ground surveyors. Hovercopters are only seen among wealthier civilians, where they are used as an airborne transport craft. Hovercopters offer Limited Cover.

  • Default Armor: 2 cm
  • Maximum Armor: 4 cm
  • Default Engine: Fifth Class
  • Maximum Speed: 2000 kph
  • Cost Modifier: ¤80.65 per Cost Point
  • Availability: Industrial Age
Hovercopter
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed Number of Accessories
Super Light 4 30/41/30 18 400 kph 3
Very Light 5 34/44/34 20 400 kph 3
Light 6 38/47/38 23 300 kph 3
Medium 6 41/50/41 25 300 kph 4
Heavy 7 45/53/45 28 300 kph 4
Very Heavy 7 48/56/48 30 200 kph 5
Super Heavy 8 52/59/52 33 200 kph 5

Gravship

A Gravship is an air vehicle that combines some of the best features of the Hovercopter with those of the Aeroplane, throwing in bits of the Armored chassis to boot. It is a high-altitude vehicle that utilizes very strong repulsor technology to achieve high altitudes. They are expensive for an air vehicle and can’t carry a large number of passengers, but are not easily damaged. Military users utilize the Gravship for heavy strike missions and as air-based ballistic missile launch platforms as well as heavily armored troop transports and reconnaissance craft. Commercial and Industrial users use the Gravship as a heavily armored air cargo craft. They tend not to be found in civilian fields, though law enforcement and emergency management personnel operate a few to assist police, fire and medical personnel on the ground. Gravships offer Full Cover.

  • Default Armor: 3 cm
  • Maximum Armor: 5 cm
  • Default Engine: Fifth Class
  • Maximum Speed: 3000 kph
  • Cost Modifier: ¤140.00 per Cost Point
  • Availability: Starfaring Age
Gravship
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed Number of Accessories
Super Light 4 24/35/24 53 800 kph 4
Very Light 5 28/38/28 60 700 kph 4
Light 6 32/41/32 68 700 kph 5
Medium 7-8 36/44/36 (7)
37/44/37 (8)
75 600 kph 5
Heavy 9 41/47/41 83 500 kph 5
Very Heavy 10 45/50/45 90 500 kph 6
Super Heavy 11 49/53/49 98 400 kph 6

Aeroplane

An Aeroplane (or just "plane") is a high-speed, high altitude fixed-wing air vehicle, usually (though not always) capable of traveling above the speed of sound. They are used for fast travel between intercontinental destinations. Commercial users have used the plane for centuries as a method of ferrying large numbers of passengers between cities. Military users use Aeroplanes as high speed air fighters, interdictors and bombers. Wealthier civilians may own a plane and use it as a high-speed inter-city transport. Industrial users only use Aeroplanes for personnel transports when necessary, preferring to use more adaptable Hovercopters and Gravships. Aeroplanes offer Full Cover.

  • Default Armor: 2 cm
  • Maximum Armor: 4 cm
  • Default Engine: Fifth Class
  • Maximum Speed: 5000 kph
  • Cost Modifier: ¤325.00 per Cost Point
  • Availability: Industrial Age
Aeroplane
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed Number of Accessories
Super Light 7 30/38/30 35 1000 kph 3
Very Light 8 34/41/34 40 1000 kph 3
Light 9 38/44/38 45 1000 kph 4
Medium 10-11 42/47/42 (10)
43/47/43 (11)
50 1000 kph 4
Heavy 12 47/50/47 55 900 kph 4
Very Heavy 13 51/53/51 60 800 kph 5
Super Heavy 14 55/56/55 65 700 kph 5

*Aeroplanes must be able to achieve a minimum speed of 75 kph in order to fly, increasing by 20 kph per Size Class above Size Class 7. If an Aeroplane's speed slows to below the minimal amount, it will Stall (see Chapter 9.3).

Aerodrone

An Aerodrone (or just "drone") is a generally sub-sonic, low-to-mid altitude air vehicle. This kind of vehicle is often used by relatively young Industrial societies making their first ventures into the field of flight or as unmanned, remotely controlled craft by more advanced Industrial societies. They are often used to test experimental aerodynamic designs. The chassis is particularly flexible in terms of propulsion, as it can handle fixed-wing, rotary-wing and repulsor-based designs. Commercial and Industrial users use these craft to make aerial surveys of planetary areas. Military users utilize these craft as unmanned reconnaissance craft and artillery spotters; they are also sometimes equipped with weaponry for use in light strike and aerial interception missions. Civilian users may utilize these craft for very low-volume transportation and recreation. Aerodrones offer Limited Cover.

  • Default Armor: 1 cm
  • Maximum Armor: 2 cm
  • Default Engine: None (Unpowered)
  • Maximum Speed: 1000 kph
  • Cost Modifier: ¤64.50 per Cost Point
  • Availability: Industrial Age
Aerodrone
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed Number of Accessories
Super Light 2 19/34/19 10 70 kph 1
Very Light 3 23/35/23 15 65 kph 1
Light 3 26/38/26 18 60 kph 2
Medium 4 30/41/30 21 55 kph 2
Heavy 5 34/44/34 24 50 kph 2
Very Heavy 5 37/47/37 27 45 kph 3
Super Heavy 6 41/50/41 30 40 kph 3

*Super Light and Very Light Aerodrones automatically have the Remote Control Module accessory installed, which does not count against its total number of accessories. Aerodrones must be able to achieve a minimum speed of 40 kph in order to achieve flight. If an Aerodrone's speed goes below this minimum amount, it will Stall (see Chapter 9.3).

Space Vehicle Chassis

Fightercraft

Fightercraft is a generic term for any light space-based aerospace combat vehicle (sometimes called a "starfighter"). Fightercraft are among the fastest vehicles in use; many are faster than capital ships though they usually lack FTL capabilities. Extreme miniaturization of Fightercraft systems ensure that they are very expensive craft, often rivaling the cost of small capital ships. They are the principal small combat craft used in space by the military, where they are used as fighters, interdictors and bombers. Commercial and Industrial interests use them as transports and orbital industrial manipulators. Very wealthy civilians may own a Fightercraft and use it as a high-speed interplanetary or interstellar transport, for stellar racing or for other dangerous high-speed activities in space. Fightercraft offer Full Cover.

  • Default Armor: 3 cm
  • Maximum Armor: 5 cm
  • Default Engine: Sixth Class
  • Maximum Speed: 10,000 kph (Atmospheric)
  • Cost Modifier: ¤2,500.00 per Cost Point
  • Availability: Starfaring Age
Fightercraft
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed Number of Accessories
Super Light 6 26/35/26 70 3300 kph 8
Very Light 7 30/38/30 80 3200 kph 8
Light 8 34/41/34 90 3100 kph 8
Medium 9-10 37/44/37
38/44/38
100 3000 kph 9
Heavy 11 41/47/41 100 2900 kph 9
Very Heavy 12 45/50/45 120 2800 kph 9
Super Heavy 13 49/53/49 130 2700 kph 10

*Fightercraft automatically have the Tachyon Radar accessory as part of the chassis; it does not count against the vehicle's total accessory count. Fightercraft that have Sixth Class Engines installed may also have the Ion Engine accessory installed as part of the chassis at the discretion of the designer. Fightercraft may also have one set of Shields installed without taking up an accessory slot.

Capsule

A Capsule is a small, limited function space vehicle designed mainly as a way of launching unmanned vehicles and satellites into planetary orbit; some Capsules are designed to be manned though these tend to be utilized by less-developed late Industrial Age civilizations only. They are mainly designed for short-term local space missions though some long-term deep-space probes utilize the Capsule chassis. Military users use Capsules as fast orbital insertion pods capable of landing troops from orbit. Commercial users utilize Capsules for the insertion of satellites and communications buoys into orbit. Industrial users use Capsules for industrial manipulator satellites and for space-to-shore cable layers, which are used in the construction of structures as space elevators. Civilian users tend not to use Capsules, though some may utilize them for short-term research projects. All users use Capsules as emergency escape vehicles aboard capital ships and Transports. Capsules offer Full Cover.

  • Default Armor: 3 cm
  • Maximum Armor: 5 cm
  • Default Engine: Sixth Class
  • Maximum Speed: 10,000 kph (Atmospheric)
  • Cost Modifier: ¤161.30 per Cost Point
  • Availability: Industrial Age
Capsule
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed
(Atmospheric)
Number of Accessories
Super Light 1 27/41/27 4 1300 kph 2
Very Light 2 31/44/31 4 1200 kph 2
Light 3 35/47/35 5 1100 kph 3
Medium 4-5 39/50/39 (4)
40/50/40 (5)
5 1000 kph 3
Heavy 6 44/53/44 6 900 kph 3
Very Heavy 7 48/56/48 6 800 kph 4
Super Heavy 8 42/59/52 7 700 kph 4

*Starfaring Age Capsules automatically have the Tachyon Radar accessory as part of the chassis; it does not count against the vehicle's total accessory count. Industrial Age Capsules, however, do NOT carry this accessory.

*Size Class Eight Capsules can be used as space stations either by themselves or by docking with other Size Class Eight Capsules in order to form a larger conglomerated structure (such as Mir or the ISS). If used in this manner, all systems cost ten times the normal amount. All component Capsules must have the same defensive systems (Shields and Armor) and Engine Class but are allowed to have different weapons systems and accessories. The final overall structure will have a number of Shield and Armor Hit Points equal to that of a single component Capsule as well as the Initiative rating due from its Engine. Any HD penalties for armor are doubled, and HD bonuses for Engines are ignored. If there happen to be any HD differences between the component Capsules, an average set of values for all Capsules involved will need to be calculated (round all remainders up). Capsules used as space stations will have no more than one movement point regardless of its Engine class and cannot enter atmosphere.

Shuttle

A Shuttle is a medium-sized space vehicle designed for ferrying duties between ground stations and structures in space, including larger space vehicles and capital ships. Shuttles can be used for short-range investigations in interplanetary space and some are outfitted for interstellar travel. Military users use Shuttles in many of the same respects as Fightercraft and also as interstellar troop carriers. Commercial interests use Shuttles as passenger craft, ferrying people on interlunar journeys. Industrial interests also use Shuttles as mobile labs and cable layers when a Capsule won’t get the job done. Few civilians use Shuttles, though they can be seen as interlunar medical and criminal transports and a few as interstellar transports. Shuttles offer Full Cover.

  • Default Armor: 3 cm
  • Maximum Armor: 5 cm
  • Default Engine: Sixth Class
  • Maximum Speed: 10,000 kph (Atmospheric)
  • Cost Modifier: ¤1,130.00 per Cost Point
  • Availability: Industrial Age
Shuttle
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed
(Atmospheric)
Number of Accessories
Super Light 9 32/38/32 7 2300 kph 4
Very Light 9 35/41/35 8 2200 kph 5
Light 10 39/44/39 9 2100 kph 5
Medium 10 42/47/42 10 2000 kph 6
Heavy 11 46/50/46 11 1900 kph 6
Very Heavy 11 49/53/49 12 1800 kph 7
Super Heavy 12 53/56/53 13 1700 kph 7

*Starfaring Age Shuttles automatically have the Tachyon Radar accessory as part of the chassis; it does not count against the vehicle's total accessory count.

Transport

Transports are space vehicles that occupy the shady border territory between vehicles and capital ships; they are generally considered capital ships regardless of their status as a vehicle. Transports are designed to be capable of interplanetary flight; they can make the leap to true capital ship by being outfitted with an FTL drive system. Transports are heavily used as domestic interplanetary passenger and cargo carriers. Military users use Transports to haul and house large numbers of ground troops and large quantities of equipment. Civilian Transports are usually only used by governments, where they are seen as interstellar ferries. Transports offer Full Cover.

  • Default Armor: 3 cm
  • Maximum Armor: 5 cm
  • Default Engine: Seventh Class*
  • Maximum Speed: 10,000 kph (Atmospheric)
  • Cost Modifier: ¤2,750.00 per Cost Point
  • Availability: Starfaring Age
Transport
Weight Size Class Range Base HD Ratings
(HD/BHD/FHD)
Base Cost Base Speed
(Atmospheric)
Number of Accessories
Super Light 13 30/32/30 14 1,300 kph 6
Very Light 13 33/35/33 16 1,200 kph 7
Light 14 37/38/37 18 1,100 kph 7
Medium 14 40/41/40 20 1,000 kph 8
Heavy 14 43/44/43 22 900 kph 9
Very Heavy 15 47/47/47 24 800 kph 9
Super Heavy 15 50/50/50 26 700 kph 10

*Transports automatically have the 'Tachyon Radar, External Docking Port, Ion Engine, Impulse Engine, and Matter/Antimatter Power Plant accessories installed as part of the chassis; none of them count against the vehicle's accessory count. Transports may also carry one Shield without taking up an accessory slot.


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